Patents Examined by Allen Chan
  • Patent number: 12159514
    Abstract: A gaming system configured to create electronic player sports wagering profiles for un-identified players, track each sports related wager made by each un-identified player, determine if any un-identified player has reached a sports related wager limit for a designated time period, and responsive to determining that an un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process.
    Type: Grant
    Filed: August 23, 2023
    Date of Patent: December 3, 2024
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven Lemay, Kevin Higgins
  • Patent number: 12138539
    Abstract: A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game comprising a virtual game world presented to a player of the video game, and a plurality of characters in the virtual game world including a first character, and a second character controlled by the player, the program causing the computer apparatus to function as: a state indicator generating unit configured to generate a state indication, wherein the state indication is an indication of an emotional or physical state of the first character; and a coupling indicator generating unit configured to generate a coupling indication, wherein the coupling indication is an indication of a coupling occurring between the emotional or physical state of the first character and an emotional or physical state of the second character.
    Type: Grant
    Filed: March 30, 2020
    Date of Patent: November 12, 2024
    Assignee: SQUARE ENIX LTD.
    Inventors: Zak Garriss, Mark Lyons, Jonathan Zimmerman, Andy Weatherl, Todd Bolinger, Zachary Shore, Philip Lawrence
  • Patent number: 12128313
    Abstract: This specification provides a computer-implemented method, the method comprising obtaining a machine-learning model. The machine-learning model is being trained with expert data comprising a plurality of training examples. Each training example comprises: (i) game state data representing a state of a video game environment, and (ii) scored action data representing an action and a score for that action if performed by a video game entity of the video game environment subsequent to the state of the video game environment. An action is performed by the video game entity based on a prediction for the action generated by the machine-learning model. The method further comprises determining whether the action performed by the video game entity was optimal. In response to determining that the action performed by the video game entity was suboptimal, a healed training example is generated.
    Type: Grant
    Filed: August 17, 2023
    Date of Patent: October 29, 2024
    Assignee: Electronic Arts Inc.
    Inventors: William Gordon, Kasey Keltner, Shawn Leaf
  • Patent number: 12131606
    Abstract: A new type of RFID tag is provided. A gaming chip that incorporates a sticker-type RFID tag comprises: an enclosing member having a predetermined shape for enclosing the RFID tag; a body member that is injection-molded to encapsulate the enclosing member with the RFID tag; and a gaming chip for amusement. The enclosing member consists of a first part and a second part, and at least the first part or the second part has a flat surface to which a sticker-type RFID tag can adhere, and the first part and the second part are combined to form an enclosing member, in which the sticker-type RFID tag is covered by the first part and the second part.
    Type: Grant
    Filed: March 23, 2023
    Date of Patent: October 29, 2024
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 12128311
    Abstract: A collision data processing method includes: determining, based on a physical engine detecting that a first rigid body having a first physical attribute collides with a second rigid body having a second physical attribute, an initial cutting model from a first model corresponding to the first rigid body and a second model corresponding to the second rigid body based on the first physical attribute and the second physical attribute, capturing, by the physical engine, a collision point between the first rigid body and the second rigid body, and determining normal vector information corresponding to the collision point based on collision data, and determining a first cutting surface in the initial cutting model based on the collision point, the normal vector information, and model information of the initial cutting model, and cutting the initial cutting model based on the first cutting surface to obtain cutting data.
    Type: Grant
    Filed: October 27, 2022
    Date of Patent: October 29, 2024
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LTD
    Inventor: Jiaping Yuan
  • Patent number: 12121816
    Abstract: A method for allocating virtual reward resources performed by an electronic device are provided. The method includes: obtaining behavior information of each virtual character in a target camp during a teamfight of a game, the target camp including at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp; determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight; determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from at least one virtual character included in the target camp; and updating attribute information of the target virtual character according to the target virtual reward resource.
    Type: Grant
    Filed: May 10, 2022
    Date of Patent: October 22, 2024
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Zexian Dong, Chen Liang, Yong Gao, Shenyang Hu, Yongliang Huang, Meng Wang
  • Patent number: 12083414
    Abstract: A card handling apparatus and method of manufacture and assembly is used for creating pre-formed hands for use in casino poker games whereupon the apparatus may be programmed to accommodate a number of different game variations, and a differing number of players, is disclosed. The apparatus comprises an unshuffled card input portal, a shuffled card discharge portal and an elevator having a plurality of card storage nests whose operation utilizes inertial forces. The exploitation of inertial forces allows the apparatus to be operated without the need for the motorized card pusher mechanisms which are prevalent in the prior art, thus creating a card handling apparatus that is more compact and requires less manufacturing cost. In comparison to prior art hand-forming shufflers which typically utilize five or six motors, the preferred embodiment utilizes just two motors. A method of rotating the axis of individual playing cards during nest insertion is also taught.
    Type: Grant
    Filed: June 8, 2024
    Date of Patent: September 10, 2024
    Inventor: Charles M. Curley
  • Patent number: 12057225
    Abstract: The present disclosure provides an exercise assistive device. The present disclosure also provides a method for estimating stamina level and a method for adjusting the method according to a user's anaerobic energy level and aerobic energy level. The present disclosure further provides the several types and applications of the exercise assistive device.
    Type: Grant
    Filed: November 16, 2022
    Date of Patent: August 6, 2024
    Assignee: BOMDIC INC.
    Inventors: Shih-Heng Cheng, Hsin-Fu Kuo
  • Patent number: 12042739
    Abstract: A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.
    Type: Grant
    Filed: May 1, 2022
    Date of Patent: July 23, 2024
    Assignee: 22nd Solutions, LLC
    Inventors: Mehdi Hatamian, David Garrett, Marcy Garrett
  • Patent number: 12033139
    Abstract: The present invention provides a system for trading and crafting the said non-fungible digital tokens, and playing a fantasy game using the non-fungible digital tokens, over a computer network. The system includes a blockchain network including a register for storing information related to the non-fungible digital tokens. The system further includes a minting module configured to mint the tokens. Further, the system includes a bundle generator module configured to generate bundles of the minted tokens. The system further includes a fantasy application that includes a trading module facilitates the users to buy and sell the tokens. The application further includes a crafting module that is configured to facilitate the users to craft the tokens of higher rarity using the tokens of lower rarity. The application includes a fantasy team generator module for allowing the users to create a fantasy team using said tokens and play the fantasy game.
    Type: Grant
    Filed: June 6, 2022
    Date of Patent: July 9, 2024
    Assignee: M-League LTD.
    Inventors: Ritika Chatterjee, Arunav Vaish
  • Patent number: 12033667
    Abstract: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.
    Type: Grant
    Filed: August 18, 2021
    Date of Patent: July 9, 2024
    Assignee: NVIDIA Corporation
    Inventor: Prabindh Sundareson
  • Patent number: 12014607
    Abstract: A dice shaker device and method for providing a randomized state of at least one die. The dice shaker device includes a dice plate, a dice plate actuator configured to apply a reciprocating force to the dice plate, a casing, a circumferential ridge surface extending around an outer perimeter of the dice plate, and a dice rolling space at least partly defined by the casing, the dice plate, and the circumferential ridge surface. The circumferential ridge surface can be arranged in parallel with an upper surface of the dice plate, and the circumferential ridge surface can have a width that is equal to or less than half a width of the at least one die that the dice shaker device is arranged to provide a randomized state of.
    Type: Grant
    Filed: April 13, 2023
    Date of Patent: June 18, 2024
    Assignee: Evolution Malta Limited
    Inventors: Aleksejs Blinov, Aleksejs Mescerjakovs
  • Patent number: 12005353
    Abstract: A virtual object selection method is described. The method includes displaying, on a user interface, a display picture corresponding to a virtual environment and a first virtual object located in the virtual environment. Further, the method includes obtaining a set execution range of a first operation of the first virtual object in the virtual environment, and determining a priority execution range of the first operation in the virtual environment, the priority execution range being within the set execution range and smaller than the set execution range. In addition, the method includes selecting a second virtual object from the priority execution range as a target virtual object corresponding to the first operation. Apparatus and non-transitory computer-readable medium counterpart embodiments are also provided.
    Type: Grant
    Filed: October 21, 2021
    Date of Patent: June 11, 2024
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yulin Wan, Xun Hu, Shandong Su
  • Patent number: 12005354
    Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.
    Type: Grant
    Filed: July 11, 2023
    Date of Patent: June 11, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Alexander Jarzebinski
  • Patent number: 11998803
    Abstract: A system and method of tracking and classifying an athlete's stick techniques used during a sporting event are disclosed, which includes measuring detailed motions and position of at least one stick object being used in sports, producing relevant stick technique patterns and classifying those patterns in a relevant manner. Classified stick pattern data is used to improve the accuracy and clarity of sporting event metrics, the ability to quantify athlete's skill and the ability to develop athletes based on their game situation techniques. The method used allows for accurate, near real-time discovery of stick patterns during live sporting events without altering or impacting the game or an athlete's ability to perform.
    Type: Grant
    Filed: October 8, 2020
    Date of Patent: June 4, 2024
    Inventor: Mike Dahlstedt
  • Patent number: 12002328
    Abstract: An electronic gaming system is capable of providing players with customized subsets of side bets. The system can provide, by the user interface, the player with a player-selectable set of side bets; receive, from the player through the user interface, a selection of a subset of the player-selectable set of side bets for the player to use in a gaming session, with a number of side bets in the subset selected by the player being less than a number of side bets in the player-selectable set of side bets; initiate the gaming session comprising a side bet placed on an enabled side bet; determine an outcome of the gaming session relative to the enabled side bet; and adjust a value of an electronic record associated with an account of the player to reflect the outcome of the gaming session.
    Type: Grant
    Filed: April 27, 2023
    Date of Patent: June 4, 2024
    Assignee: IGT
    Inventors: Matteo Carli, Paul Baskerville, Donald Humphreys
  • Patent number: 11992729
    Abstract: A patient can undergo physical therapy to rehabilitate a musculoskeletal condition. The success of the rehabilitation relies in part on whether the patient uses an exercise band with the correct resistance for their condition. In order to select the correct resistance, a controller can instruct the patient to perform a directed movement with an exercise band, receive exercise data from at least one sensor (e.g., a camera, like a front-facing camera, that records the patient, a plurality of sensors on or near the patient's skin, etc.) as the subject performs the directed movement, and calculate a pull force exerted by the patient on the exercise band based on at least a portion of the exercise data. The adequacy of an exercise with the exercise band for the patient is determined based on the pull force can be determined based on the calculated pull force.
    Type: Grant
    Filed: July 17, 2023
    Date of Patent: May 28, 2024
    Assignee: PT GENIE, LLC
    Inventors: Reuben Gobezie, Laurence D. Higgins
  • Patent number: 11980823
    Abstract: A tilt detection system including a roulette wheel, at least one inclination sensor positioned on or within a rim of the roulette wheel, and a display module comprising a plurality of light outputs. The tilt detection system can obtain positional data during operation of the roulette wheel and determine tilt data indicative of the roulette wheel's position relative to a baseline indicative of a leveled state. A roulette wheel tilt status, e.g., level, warning, and error, may be determined based on the tilt data, and a display module can activate the plurality of light outputs based on the tilt status. Two or more stepper motors may lever the roulette wheel in response to the tilt status.
    Type: Grant
    Filed: September 26, 2022
    Date of Patent: May 14, 2024
    Assignee: INTERBLOCK D.O.O.
    Inventor: Urban Bergant
  • Patent number: 11978306
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: storing login information when a player performs a login for the first time in a particular time frame; granting a right when a login is performed every certain time period in the particular time frame; and granting, in the case where the login information is not stored and the certain time period in which the right is not granted has elapsed when a login is performed in the particular time frame, the right on the basis of the certain time period in which the right is not granted.
    Type: Grant
    Filed: October 18, 2021
    Date of Patent: May 7, 2024
    Assignee: CYGAMES, INC.
    Inventors: Yuito Kimura, Gen Takubo, Haruka Fukai, Kohei Negishi
  • Patent number: 11978308
    Abstract: On a network of electronic gaming machines, data regarding the performance of the machines or the players of the machines is collected and processed to make predictions of future jackpots and recommendations of games to play. The predictions and recommendations are delivered via at least one virtual persona that communicates with players or potential players via displays in a casino or on a web browser, via smartphone. Players can conduct conversations with the persona using cellular telephone, text messaging, or other types of Internet communications.
    Type: Grant
    Filed: April 28, 2023
    Date of Patent: May 7, 2024
    Assignee: Acres Technology
    Inventor: John F. Acres