Patents Examined by Dmitry Suhol
  • Patent number: 12293677
    Abstract: An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
    Type: Grant
    Filed: September 21, 2021
    Date of Patent: May 6, 2025
    Assignee: CAE USA INC.
    Inventors: Brian L. Collen, Jimmie M. Davis, Jr., Michael A. Gardner, William L. Hunter, Jr., Christopher A. Johnson
  • Patent number: 12266240
    Abstract: A gaming system and method utilize an electronic display device configured to display a plurality of symbol-bearing reels and an array of symbol positions. The array of symbol positions comprises a plurality of rows and columns. The plurality of symbol-bearing reels are spun and stopped to land symbols on the reels in the symbol positions of the array. Payouts are awarded for any winning symbol combinations along horizontal and vertical ways. In response to a triggering event, the array is expanded by expanding one or more of the rows of the array to add one or more symbol positions to each expanded row. The plurality of symbol-bearing reels are again spun and stopped to land symbols on the reels in the symbol positions of the expanded array. Payouts are again awarded for any winning symbol combinations along the horizontal and vertical ways.
    Type: Grant
    Filed: September 6, 2023
    Date of Patent: April 1, 2025
    Assignee: LNW Gaming, Inc.
    Inventors: Mats Andersson, Oliver Andrews, Adam Fox, Lucas Parkinson
  • Patent number: 12249206
    Abstract: A gaming machine having a first reel, and a set of second reels. The first reel has a plurality of prizes displayed at respective first display positions, and spins in a first direction. Each of the second reels is aligned with one of the first display positions, and spins in a second direction to identify one of the prizes.
    Type: Grant
    Filed: October 3, 2023
    Date of Patent: March 11, 2025
    Assignee: Aristocrat Technologies, Inc.
    Inventor: Jason Meyer
  • Patent number: 12243379
    Abstract: An electronic gaming machine may include an illuminable notification mechanism, which may be disposed on a rear surface of the electronic gaming machine in a position or location that makes the notification mechanism visible to a casino operator. The notification mechanism may include a display, such as, for example, a display that includes at least one tri-color light emitting diode (LED). The display of the notification mechanism may be selectively illuminated in a variety of lighting configurations based, for example, upon gameplay activity of a player of the gaming machine. For instance, in some embodiments, the notification mechanism may be selectively illuminated in any of an inactive lighting configuration, an active lighting configuration, or a privileged lighting configuration. In the privileged lighting configuration, the notification mechanism may indicate that a player of the gaming machine is entitled to a complimentary item (e.g., a free or reduced-price item or service).
    Type: Grant
    Filed: October 24, 2023
    Date of Patent: March 4, 2025
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Bruce Edward Urban, Gregory Paul Schwartz, John Fredrick Dawson, III
  • Patent number: 12236742
    Abstract: A method of dynamically forming a dynamic reel strip to be used to generate a game outcome in an electronic gaming system. The method includes defining a dynamic reel strip. A plurality of reel strip positions of each reel includes a group of dynamically determined symbol positions, and fixed symbol positions. The method includes initiating a play of the game then updating each dynamic reel strip by selecting, at random, a fixed symbol position from a subset of the fixed symbol positions of the respective reel strip. The method further includes determining a symbol of the set of game symbols to occupy each dynamically determined symbol position of the group of dynamically determined symbol positions based on the selected fixed symbol position of the respective reel strip. Displaying, via a game controller, symbols in symbol display positions on a display of the gaming system.
    Type: Grant
    Filed: April 1, 2022
    Date of Patent: February 25, 2025
    Assignee: Aristocrat Technologies Australia PTY Limited
    Inventor: Colin Fong
  • Patent number: 12230094
    Abstract: A system which accumulates symbols and determines an award based on an event occurring (or not occurring) on a displayed game field associated with a sporting event interacting with a plurality of symbols overlaid on that displayed game field.
    Type: Grant
    Filed: February 27, 2024
    Date of Patent: February 18, 2025
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 12220645
    Abstract: Methods and systems for facilitating intra-game communication in video game environments featuring first-person or third-person perspectives by generating an on-screen graphic that includes the communication and a pointer towards a location of another user within the video game environment.
    Type: Grant
    Filed: January 11, 2024
    Date of Patent: February 11, 2025
    Assignee: Adeia Guides Inc.
    Inventor: Curtis Sullivan
  • Patent number: 12211339
    Abstract: The present disclosure relates generally to electronic playing cards, each of the playing cards comprising opposing first and second planar playing card surfaces such that, when being viewed by the corresponding player, the first planar playing card surface faces the other players and the second planar playing card surface faces the corresponding player. The first and/or second planar playing card surface can comprise a digital display. A gaming system can assign an electronic playing card to each player in a card game and determine and provide to each of the electronic playing cards an assigned playing card parameter (e.g., card suit and rank) for depiction by a digital display of the respective playing card.
    Type: Grant
    Filed: December 14, 2022
    Date of Patent: January 28, 2025
    Assignee: IGT
    Inventors: Patrick Danielson, Dwayne Nelson, Samantha Ascheri-Phillips, Kevin Higgins
  • Patent number: 12211342
    Abstract: A gaming machine is described herein. The gaming machine includes a processor programmed to execute an algorithm including the steps of initiating an instance of a game by randomly selecting a reel set from a plurality of reel sets including a group of adjacent coupled reels that spin and stop together. The group of adjacent coupled reels includes a variable symbol position group that extends across each of the adjacent coupled reels. The processor randomly selects a special symbol to display in the variable symbol position group. The processor then selects an oversized symbol associated with the special symbol and animates the plurality of reels to spin and stop such that the group of adjacent coupled reels spins and stops together and the oversized symbol is displayed overlaying the variable symbol position group.
    Type: Grant
    Filed: January 28, 2022
    Date of Patent: January 28, 2025
    Assignee: Konami Gaming, Inc.
    Inventor: Leigh Anne Soong
  • Patent number: 12186660
    Abstract: A virtual character control method includes: displaying a virtual environment interface; receiving a skill cast operation and a movement control operation, the skill cast operation being used for casting a directional skill in a first direction, and the movement control operation being used for controlling a main control virtual character to move in a second direction, the first direction and the second direction being independent of each other; and controlling the main control virtual character to cast the directional skill in the second direction. When the directional skill is cast, the second direction is determined according to the received movement control operation, and the main control virtual character is controlled to cast the directional skill in the second direction.
    Type: Grant
    Filed: January 7, 2022
    Date of Patent: January 7, 2025
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yulin Wan, Xun Hu, Jianmiao Weng, Shandong Su, Yong Zhang
  • Patent number: 12186657
    Abstract: Provided are a display device and method of changing a display setting. According to an aspect of an exemplary embodiment, the method of changing a display setting in a display device includes operations of: storing a plurality of display settings corresponding to a plurality of game categories; determining a display setting to be used for displaying video data of a currently running game among the plurality of display settings; and changing an actual display setting of the display device according to a determined display setting.
    Type: Grant
    Filed: November 4, 2021
    Date of Patent: January 7, 2025
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Hyeon-ji Lee, Dong-hyun Kim, Yu-hyeon Jun
  • Patent number: 12175887
    Abstract: Human heart beat simulation apparatus. The human heart beat simulation apparatus comprises a microcontroller, a heart model, a servo motor and a display. The heart model is configured to simulate a heartbeat. The servo motor is coupled to the heart model. The servo motor enables the simulation of the heart beat by the heart model. The apparatus further comprises a control switch and a toggle switch. The control switch is connected to the microcontroller and the servo motor. The control switch is configured to select a heartbeat rate of the heart model. The toggle switch is connected to the microcontroller and the servo motor. The toggle switch is configured in such a way that, activation of the toggle switch causes an irregular heart beat rate of the heart model. The display is configured to display the heart beat rate of the heart model.
    Type: Grant
    Filed: August 9, 2021
    Date of Patent: December 24, 2024
    Assignee: Krish Kapoor
    Inventors: Krish Kapoor, Saumya Kapoor
  • Patent number: 12138552
    Abstract: A method is implemented via a game analysis platform that includes at least one processor and at least one memory. The method includes: generating a training data set based on game data collected from actual players; training an artificial intelligence (AI) model using machine learning based on the training data set; gathering actual game data from game play; processing the actual game data via the AI model to generate detection results; and detecting a potential player bot or use of cheating software when detection results exceed a detection threshold.
    Type: Grant
    Filed: November 16, 2020
    Date of Patent: November 12, 2024
    Assignee: modl.ai ApS
    Inventors: Sebastian Risi, Christoffer Holmgård Pedersen
  • Patent number: 12136318
    Abstract: A gaming device comprises a display, a processor, and a memory storing (a) a current symbol position state defining, for each of a plurality of columns of symbol positions, a number of symbol positions for which symbols are to be selected; (b) a pay table; and (c) instructions. The instructions cause the processor to control the display to display a plurality of columns of symbol positions corresponding to the current symbol position state, select symbols for the displayed symbol positions by selecting stopping positions of a plurality of reel strips, wherein at least one of the reel strips comprises at least one designated symbol, evaluate the symbols for winning combinations based on the pay table, and responsive to the selected symbols of a column including a designated symbol, modify the symbol position state for the respective column to include at least one additional symbol position for a next symbol selection.
    Type: Grant
    Filed: December 5, 2022
    Date of Patent: November 5, 2024
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Matthew Chan, Paul Lombardo, Claire Mileto, James Kroon
  • Patent number: 12118846
    Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.
    Type: Grant
    Filed: April 16, 2021
    Date of Patent: October 15, 2024
    Assignee: IGT
    Inventors: David Small, David Froy, Jr., Michael Russ
  • Patent number: 12062263
    Abstract: There is provided a gaming system, gaming machine, and method that presents a set of persistent enhancers as well as a plurality of symbols in an array corresponding to a plurality of symbol-bearing reels. The plurality of symbol-bearing reels bear game symbols. Each of the persistent enhancers is paired respectively with a separate one of a subset of the game symbols. The persistent enhancers persist across a plurality of game cycles of the game. Game-logic circuitry uses a random number generator to spin and stop the reels for a first game cycle, to populate the array with a portion of the game symbols. The game-logic circuitry detects, in response to the spinning and stopping, occurrence of one or more win events associated with one or more of the subset of the game symbols. In response to detecting a win event, the game-logic circuitry enhances an award for the win event using one of the persistent enhancers that is paired with a subset symbol displayed for the win event.
    Type: Grant
    Filed: February 23, 2022
    Date of Patent: August 13, 2024
    Assignee: LNW Gaming, Inc.
    Inventors: George Bouvier, Kenneth Shawn Soong
  • Patent number: 12051301
    Abstract: A system that enables the automatic logging out of one player tracking account device when another player tracking account device is attempted to be logged into a player tracking account system.
    Type: Grant
    Filed: December 28, 2021
    Date of Patent: July 30, 2024
    Assignee: IGT
    Inventors: Erik Petersen, Dwayne R. Nelson
  • Patent number: 12039838
    Abstract: Systems and methods which promote certain electronic gaming machines based on the relative status of such electronic gaming machines.
    Type: Grant
    Filed: November 4, 2019
    Date of Patent: July 16, 2024
    Assignee: IGT
    Inventors: Cheng Qian, Rong Fu, Yuehua Leng
  • Patent number: 12033471
    Abstract: Systems and techniques for providing time-based sticky wild features for use in multiplayer gaming tournaments are disclosed, including various mechanisms and techniques for distributing sticky wild patterns for use in provisioning such sticky wild features.
    Type: Grant
    Filed: March 9, 2023
    Date of Patent: July 9, 2024
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Alfred Thomas, Joseph Masinter, II, Scott Burns, Larry Pacey
  • Patent number: 12033470
    Abstract: A gaming system implements a method of gaming. The gaming system includes one or more gaming devices configured to enable a player to place a wager for play of a wagering game, and each gaming device includes a player tracking/marketing module (PTM). A plurality of avatars are selectable by a player, and after receiving one or more inputs from the player relating to the avatars selected and credit allocation for each selected avatar, one is designated as the active avatar for game play. The system receives, via a credit input mechanism, a credit wager to initiate play of a wagering game, and in response to a user input triggering game play via the gaming device, the PTM records credit wagered for game play against the active avatar. Moreover, in response to a winning outcome occurring in a game outcome for the triggered game play, the PTM records any award for the game outcome against one or more avatars in accordance with allocation criteria.
    Type: Grant
    Filed: August 6, 2020
    Date of Patent: July 9, 2024
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Nicholas Bennett