Patents Examined by Dmitry Suhol
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Patent number: 11938396Abstract: An example of a game system includes an input apparatus, at least a part of which elastically deforms by applying a force to the input apparatus. During the execution of a rhythm game, music is reproduced, and at each of a plurality of timings associated with the music, a user input is evaluated. If the input apparatus deforms at a predetermined timing, a user input at the predetermined timing is evaluated in favor of a user regardless of whether or not the input apparatus deforms from a time before the predetermined timing.Type: GrantFiled: August 29, 2022Date of Patent: March 26, 2024Assignee: Nintendo Co., Ltd.Inventors: Ryosuke Suzuki, Hiroki Hamaue
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Patent number: 11941940Abstract: A system which accumulates symbols and determines an award based on an event occurring (or not occurring) on a displayed game field associated with a sporting event interacting with a plurality of symbols overlaid on that displayed game field.Type: GrantFiled: July 1, 2022Date of Patent: March 26, 2024Assignee: IGTInventors: Dwayne R. Nelson, Cameron A. Filipour
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Patent number: 11941945Abstract: An electronic gaming machine and method of operation including presenting a spinning reel based game and feature game, includes presenting a feature stage determined in response to multiple individually selectable gameplay options. One of the presented options includes multiple variables unknown to the player at the time of selection. Values for the multiple variables may be determined in response to an outcome established prior to presenting the multiple gameplay options.Type: GrantFiled: October 25, 2022Date of Patent: March 26, 2024Assignees: Aristocrat Technologies Australia Pty LimitedInventor: Blake Davis
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Patent number: 11928933Abstract: Innovations in user interface (“UI”) features of electronic gaming machines (“EGMs”) are described. For example, control logic controls the UI of an EGM according to an iterative re-spin process, which uses reels and a reel area on a display screen of the EGM. In a given iteration of the re-spin process, the control logic identifies any locked reels. The control logic spins any unlocked reels for the given iteration on the display screen while holding locked reels in place. The control logic evaluates a condition that depends on whether the reel area encloses a special symbol stack for at least one unlocked, spun reel. If the condition is satisfied, the control logic continues the re-spin process. Upon exit from the re-spin process, the control logic determines a count of special symbol stacks in the reel area, determines an outcome of the re-spin process, and outputs an indication of the outcome.Type: GrantFiled: August 31, 2021Date of Patent: March 12, 2024Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Eric Satterlie
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Patent number: 11928931Abstract: A system for playing a wagering game is described. The system includes a display device, a memory device, and a processor configured to execute instructions stored in the memory device, which when executed, cause the processor to at least: provide the wagering game on the display device; determine whether a game event has occurred during the wagering game; store a copy of the game event in the memory device in response to determining that the game event has occurred; generate digital content in response to determining that the game event has occurred; overlay the digital content on the copy of the game event; and provide access to the copy of the game event with the digital content overlaid thereon to at least one replay recipient.Type: GrantFiled: June 26, 2020Date of Patent: March 12, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Roberto Coppola, Frank Rodriguez
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Patent number: 11904236Abstract: An electronic device for discharging a pulse of current includes an energy storage medium for receiving and storing electric energy supplied from a power source, a solenoid and a control switch connectable with the energy storage medium and the power source and configured to discharge a pulse of current for energising the solenoid when the control switch is activated, whereby the solenoid moves from a first position when the solenoid is not energised, into a second position when the solenoid is energised, and the energised solenoid generates and supplies a current back to the energy storage medium, a processor configured to process the time taken to energise the solenoid, monitor the current drawn by the solenoid from the energy storage medium, and control at least one parameter of a discharged pulse; and an output module to control the discharge of the current from the energy storage medium to the solenoid.Type: GrantFiled: December 17, 2021Date of Patent: February 20, 2024Assignee: SINDEN TECHNOLOGY LTDInventors: Garry Brown, Andrew James Sinden
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Patent number: 11904246Abstract: Methods and systems for facilitating intra-game communication in video game environments featuring first-person or third-person perspectives by generating an on-screen graphic that includes the communication and a pointer towards a location of another user within the video game environment.Type: GrantFiled: October 14, 2020Date of Patent: February 20, 2024Assignee: Rovi Guides, Inc.Inventor: Curtis Sullivan
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Patent number: 11896895Abstract: A rotating assembly comprises a rotary shaft, an accommodating body and a position-limiting switch. An outer wall of the rotary shaft includes a first tenon and a second tenon. The accommodating body includes a matching hole for the first tenon to insert and rotate therein. An inner wall of the matching hole includes a convex rib. By rotating the rotary shaft, a side wall of the first tenon and a side wall of the convex rib butt against or separate from each other, so that in an axial direction of the rotary shaft, the rotary shaft is fixed or movable relative to the accommodating body. When the side wall of the first tenon and the side wall of the convex rib butt against each other, the position-limiting switch and the second tenon are clamped together to prevent the rotary shaft from rotating relative to the accommodating body.Type: GrantFiled: November 27, 2020Date of Patent: February 13, 2024Assignee: GOERTEK, INC.Inventor: Changhua Dong
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Patent number: 11896905Abstract: A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.Type: GrantFiled: November 10, 2022Date of Patent: February 13, 2024Assignee: Activision Publishing, Inc.Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
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Patent number: 11890544Abstract: Techniques are described herein for facilitating the placement of props on maps by an automated prop placement tool that makes use of a trained machine learning mechanism. The machine learning mechanism is trained based on one or more training maps upon which props have been placed. The machine learning mechanism may be trained to suggest placement based on (a) spatial rules relating, (b) prop-specific rules, (c) prop-to-fixed-object distances between props and map structures, and (d) distances between props. Once the machine learning mechanism is trained, the prop placement tool may be provided as input (a) map data that defines a target map and (b) prop data that specifies the set of target props to be placed on the target map. Based on this input and the machine learning mechanism's trained model, the prop placement tool outputs a suggested placement, for each of the target props, on the target map.Type: GrantFiled: May 21, 2021Date of Patent: February 6, 2024Assignee: BLIZZARD ENTERTAINMENT, INC.Inventors: Zhen Zhai, James Steven Supancic, III
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Patent number: 11887440Abstract: Systems and techniques are provided for enabling all wins multiplier features on gaming devices during multiplayer gaming tournament play. The all wins multiplier features may be simultaneously engaged on multiple gaming devices at a predetermined point in time, and may generally all simultaneously terminate the all wins multiplier feature at the same time. Multiple different all wins multiplier features using different multiplier values may be enabled at different times during a particular tournament session.Type: GrantFiled: June 5, 2020Date of Patent: January 30, 2024Assignee: Aristocrat Technologies, Inc.Inventors: Alfred Thomas, Scott Burns, Joseph Masinter, II, Larry Pacey
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Patent number: 11887436Abstract: The gaming systems and methods provide award modifiers for designated winning card combinations for multi-hand poker, wherein the gaming system uses the award modifiers to determine a way to apply the award modifiers for a play of a secondary game from a plurality of different ways to apply the award modifiers.Type: GrantFiled: March 3, 2022Date of Patent: January 30, 2024Assignee: IGTInventors: Darren Maya, Bradley James Fredella, Predrag Savic
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Patent number: 11881079Abstract: A gaming machine having a first reel, and a set of second reels. The first reel has a plurality of prizes displayed at respective first display positions, and spins in a first direction. Each of the second reels is aligned with one of the first display positions, and spins in a second direction to identify one of the prizes.Type: GrantFiled: January 7, 2021Date of Patent: January 23, 2024Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: Jason Meyer
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Patent number: 11878250Abstract: A content modification system comprising a content receiving unit operable to receive content comprising a virtual environment and one or more active elements, an input receiving unit operable to receive inputs from one or more users, an element addition unit operable to generate one or more virtual elements within the virtual environment in response to the received inputs, the virtual elements being unable to be interacted with by the one or more active elements, and a content generation unit operable to generate modified content comprising the virtual environment, the one or more active elements, and the one or more generated virtual elements.Type: GrantFiled: August 23, 2021Date of Patent: January 23, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Maria Chiara Monti, Fabio Cappello, Matthew Sanders, Timothy Bradley, Oliver Hume, Jason Craig Millson
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Patent number: 11875627Abstract: An electronic gaming system includes a display device, a memory, and a processor. The processor is configured to perform a variety of operations, including, for example, determining whether a trigger condition has occurred during a base game, and determining a repeat win amount during the base game. In at least some embodiments, the processor is also configured to control the display device to display a plurality of selections, each selection corresponding to a feature game, in response to occurrence of the trigger condition. Each feature game may be associated with a win volatility and displayed in association with information about the win volatility, and each win volatility may be based, at least in part, upon the repeat win amount determined during the base game.Type: GrantFiled: September 19, 2022Date of Patent: January 16, 2024Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Blake Davis
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Patent number: 11869310Abstract: A gaming device comprises a display, a processor, and a memory storing (a) a current symbol position state defining, for each of a plurality of columns of symbol positions, a number of symbol positions for which symbols are to be selected; (b) a pay table; and (c) instructions. When the instructions are executed by the processor cause the processor to control the display to display a plurality of columns of symbol positions corresponding to the current symbol position state, select symbols for the displayed symbol positions by selecting stopping positions of a plurality of reel strips, wherein at least one of the reel strips comprises at least one designated symbol, evaluate the selected symbols for winning combinations based on the pay table, and responsive to the selected symbols of a column including a designated symbol, modify the symbol position state for the respective column to include at least one additional symbol position for a next symbol selection.Type: GrantFiled: April 16, 2020Date of Patent: January 9, 2024Inventors: Matthew Chan, Paul Lombardo, Claire Mileto, James Kroon
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Patent number: 11865462Abstract: Exemplary communication system 1 includes game devices 10, communication terminals 20, and game support server 30. Game devices 10 enable users to perform a multi-play activity. Each of communication terminals 20 runs an application associated with corresponding game device 10. Game support server 30 divides communication terminals 20 into separate communication groups in accordance with a situation of the multi-play activity performed by game devices 10 so that communication terminals 20 belonging to a same communication group can communicate with each other.Type: GrantFiled: May 23, 2022Date of Patent: January 9, 2024Assignee: NINTENDO CO., LTD.Inventors: Daisuke Nakamura, Masashi Seiki, Yosuke Fujino, Miki Murakami, Hideaki Tanabe, Sho Onuma, Naoya Hirota, Kojiro Taguchi, Daisuke Tsujimura
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Patent number: 11857876Abstract: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.Type: GrantFiled: December 9, 2021Date of Patent: January 2, 2024Assignee: Activision Publishing, Inc.Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
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Patent number: 11861972Abstract: A gaming machine is described herein. The gaming machine includes a game control unit programmed to display a game screen on the display unit and initiate an instance of the game. The game screen includes a grid including a plurality of cells arranged in a plurality of columns. Each column is associated with a corresponding symbol and includes a predefined number of cells. The game control unit initiates an instance of the game by populating a subset of cells within each column with a plurality of awards, randomly determining, for each corresponding column, a number of corresponding symbols to be displayed in a stack of corresponding symbols, and displaying each stack of corresponding symbols within each corresponding column. The game control unit then determines each cell of the subset of cells being displayed with a corresponding symbol and a corresponding award, and provides each corresponding award to the player.Type: GrantFiled: January 19, 2022Date of Patent: January 2, 2024Assignee: KONAMI GAMING, INC.Inventors: Kimberly Yost, John Pariseau
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Patent number: 11861989Abstract: A system provides for electronic interaction in a multi-player system, the system being adapted to interface with first and second electronic communications devices through a communication system, the first and second electronic communications devices including displays for presentation of game information to the players and with input devices for receiving live game play information. The first and second electronic communications devices having storage to store a game application program from a remote server, the first and second electronic communications devices having graphical display capability. The system utilizes sports event data corresponding to sports events. Preferably a game analysis system is utilized.Type: GrantFiled: January 27, 2023Date of Patent: January 2, 2024Assignee: MILESTONE ENTERTAINMENT, LLCInventors: Randall M. Katz, Gary Dawson