Patents Examined by Dmitry Suhol
  • Patent number: 11328562
    Abstract: An arcade game permits a player to capture physical prizes using an electro-mechanical device, whereby the prizes are assigned point values, and the point values may be redeemed both to play the game and to collect awards, such as tickets.
    Type: Grant
    Filed: February 11, 2019
    Date of Patent: May 10, 2022
    Assignee: Smart Industries Corporation
    Inventors: Jeffrey T. Smart, Jimmy G. Dupree, Jr.
  • Patent number: 11315385
    Abstract: Various embodiments of the present technology generally relate to customized collusion avoidance policies for eSports. In some embodiments, an eSports gaming platform can receive a notification request to connect one or more eSports player terminals to an eSports game. The notification request can include eSports player terminal information (e.g., a location). A customized collusion avoidance policy can be dynamically generated based, at least in part, on the location of the eSports player terminal. The customized collusion avoidance policy can include one or more actions that are triggered in response to events detected at the eSports player terminal. The customized collusion avoidance policy can be enforced during eSports game play by monitoring for any of the events identified in the customized collusion avoidance policy and, in response to detecting any of the events, executing a corresponding combination of the one or more actions.
    Type: Grant
    Filed: April 29, 2019
    Date of Patent: April 26, 2022
    Assignee: AG 18, LLC
    Inventors: Brian Frenkel, Jordan Simons
  • Patent number: 11266904
    Abstract: At least one memory device of a game system stores a plurality of instructions, which, when executed by at least one processor, cause the at least one processor to: set, on a touch panel, a reception area for receiving a direction designation operation; move, in accordance with a movement of a touch position on the touch panel, an operation position in a direction corresponding to a moving direction of the touch position by a distance longer than a moving distance of the touch position; acquire a designated direction based on a direction from a reference position corresponding to the reception area to the operation position; and execute game processing based on the designated direction.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: March 8, 2022
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masaki Nakamura, Yugo Kishino, Yuji Fujishiro, Kenta Ogawa, Hideki Yanagihara, Kei Masuda, Junichi Taya, Hideto Nishiyama, Taku Hamasaki
  • Patent number: 11257319
    Abstract: Technology for managing a player session at a gaming table is disclosed. A table management system receives identifying information of a player seated at the gaming table transmitted by a mobile device associated with the player. The identifying information includes a seating position of the player at the gaming table, the seating position determined by the mobile device through interaction with a locating device placed at the seating position at the gaming table. The table management system generates the player session for the player for playing a wagering game at the gaming table using the identifying information of the player transmitted by the mobile device.
    Type: Grant
    Filed: July 6, 2020
    Date of Patent: February 22, 2022
    Assignee: IGT
    Inventors: Kevin Higgins, Erik Petersen, Christopher Levin, Eduardo Meza, Jeffery Shepherd
  • Patent number: 11250671
    Abstract: A sportsbook odds optimization and parlay correlation analysis platform may be provided. The platform may be configured to assess the correlation value for proposition bet parlays. The platform may be employed by a sportsbooks or other betting event hosting establishment. The platform may be configured to establish parameters for processing at least one parlay offered to the establishment. The parameters may include, for example, but not be limited to, a correlation value and a payout type. Next, at least one parlay may be received for processing. A correlation value and a payout value associated with the at least one parlay may be calculated. The platform may be configured to determine whether to accept or decline the at least one parlay offering based on the parameters defined by the establishment. The at least one parlay may then be accepted or declined in accordance to the determination.
    Type: Grant
    Filed: May 18, 2020
    Date of Patent: February 15, 2022
    Assignee: SidePrize LLC
    Inventors: David Adam Wexler, Jay Deuskar, Dylan Cooper
  • Patent number: 11241616
    Abstract: This disclosure describes, in part, techniques for conserving power on an electronic device. For instance, at given time intervals, the electronic device may be sending input data to a network device and receiving audio data from the network device. The electronic device may then use one or more techniques to determine when to switch from operating in a first mode, where the electronic device sends and/or receives the data, to operating in a second mode, where the electronic device ceases sending and/or receiving the data. For example, the electronic device may make the determination based on an amount of data stored in a buffer, whether the electronic device receives data, using data received from the network device, and/or the like. Based on the determination, the electronic device may switch to the second mode in order to conserve power.
    Type: Grant
    Filed: May 17, 2019
    Date of Patent: February 8, 2022
    Assignee: Amazon Technologies, Inc.
    Inventors: Ravi Ichapurapu, Sameet Ramakrishnan, Evan Fletcher Dougal, Brian Fisher, Junwu Luo, Sean Hajizadeh
  • Patent number: 11238697
    Abstract: Systems and methods for assisting game play and wagering are provided. A game assistant system may provide a user with advice on game play or wagering for casino games such as blackjack, roulette, poker, craps, slots, or baccarat. The game assistant may also provide a user with advice on wagering events (e.g., horse racing, etc.) or on other games (e.g., backgammon, chess, etc.). The information provided by the game and wagering assistant during game play or a wagering event may allow a user to minimize losses or the statistical advantage of a casino or game provider. The game and wagering assistant system may also allow a user to allocate a particular amount of money for wagering on games or events, and allow the user to control the rate at which the money is expended.
    Type: Grant
    Filed: August 5, 2019
    Date of Patent: February 1, 2022
    Assignee: CFPH, LLC
    Inventors: Timothy H. Heaton, Howard W. Lutnick
  • Patent number: 11229842
    Abstract: Synchronous playback of content is provided. In a method for synchronous playback of a cutscene, first indication information is received by a first client. The first indication information is provided to the first client and a second client that participate in a game to synchronously playback the cutscene of the game. A first time point is determined by the first client based on the first indication information. The first time point indicates when the synchronous playback of the cutscene is to start on the first client. Further, the synchronous playback of the cutscene with the second client is starts in a case that the first time point is determined to be reached.
    Type: Grant
    Filed: September 25, 2019
    Date of Patent: January 25, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Yirong Hong
  • Patent number: 11217066
    Abstract: A described gaming system implements an arrangement wherein, as part of a first base game instance, a gaming device is caused to include, at a first symbol position of a symbol array to be implemented by a gaming device, a first Wild symbol at a first symbol position on a reel of a plurality of reels; and, as part of a second base game instance following the first game instance, a modification of the reel of the plurality of reels is performed to move the first Wild symbol into a second symbol position different than the first symbol position.
    Type: Grant
    Filed: February 6, 2020
    Date of Patent: January 4, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Natalie Bryant, Philip Seifert, Nicole Hedley, Ronald Dy, Doanh Dang, Oliver Crispino
  • Patent number: 11217065
    Abstract: Certain embodiments involve a system comprising at least one processor; and a memory storing instructions which when executed by the at least one processor cause the at least one processor to: cause a first symbol array to be selected and displayed on at least one display in a display area, the first symbol array including a plurality of selected symbols from each reel of a plurality of reels at respective symbol locations of the display area; add at least one first Wild symbol to the display; cause a second symbol array to be selected and displayed on the at least one display in the display area, the second symbol array including a plurality of selected symbols from each reel at the respective symbol locations of the display area; add at least one second Wild symbol to the display; and move the at least one first Wild symbol relative to the display area.
    Type: Grant
    Filed: February 5, 2020
    Date of Patent: January 4, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Natalie Bryant, Philip Seifert, Nicole Hedley, Ronald Dy, Doanh Dang, Oliver Crispino
  • Patent number: 11207595
    Abstract: A virtual map displaying system for a location-based game wherein the game is progressed in a virtual world through the linking to the position of a user in the real world, comprising: a real map storing portion for storing real map information that includes geographical information in the real world and text information relating to the geographical information; a virtual display data generating portion for generating and displaying virtual display data by superimposing, on the real map information, virtual objects relating to virtual geographical information corresponding to the geographical information in the real world in accordance with the progress of the game; and a related information displaying portion for displaying on a block, so as to be visually recognizable, text information that relates to geographical information that corresponds to a display location of a virtual object.
    Type: Grant
    Filed: March 9, 2018
    Date of Patent: December 28, 2021
    Inventors: Kouichi Nakamura, Kazuya Asano
  • Patent number: 11195369
    Abstract: A pedestal system including a pedestal is described. The pedestal includes a base, an access door, and a button deck. The access door is rotatably coupled to the pedestal between a first open position and a first closed position wherein the access door is configured to allow access to an interior portion of the pedestal. The button deck includes one or more of a display and a button panel including one or more buttons. The button deck is rotatably coupled to the pedestal between a second open position and a second closed position wherein the button deck is configured to allow access to the interior portion of the pedestal when the button deck is in the second open position.
    Type: Grant
    Filed: May 5, 2020
    Date of Patent: December 7, 2021
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Timothy Barbour, Lori Weaver, Ryan Priddy, Kiran Dundaraddi, William Lamb
  • Patent number: 11195385
    Abstract: The method of awarding a bonus includes executing a game so as to define a combination (Step S2); ascertaining if the combination falls within a predefined sub-set of combinations (Step S3), and, if so, setting the combination as a target combination (Step S4). Once a target combination has been set, further games are executed (Step S5), each of which defines a further combination. If the further combination bears a predefined relationship to the target combination (Step S6) then bonus is awarded (Step S7).
    Type: Grant
    Filed: April 27, 2020
    Date of Patent: December 7, 2021
    Assignee: ARISTOCRAT TECHNOLOGIES, INC.
    Inventor: Angelo Palmisano
  • Patent number: 11185787
    Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: November 30, 2021
    Assignee: FACEBOOK, INC.
    Inventors: Andrea Vaccari, Richard Kenneth Zadorozny, Jeremy Harrison Goldberg, Peter Henry Martinazzi, Lei Guang, Li Yang, Jennifer A. Burge
  • Patent number: 11185783
    Abstract: A server may determine a client device type from an identifier and generate a user interface configuration profile for the client device using the client device type. The client device can use the profile to configure a first user interface to provide inputs for a software title emulated by the server. The software title is configured for use with a device having a second user interface. The server sends the profile to the client device and emulates the software title with inputs received from the client device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: March 4, 2014
    Date of Patent: November 30, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Takayuki Kazama
  • Patent number: 11170604
    Abstract: Gaming machines with that may provide non-orthogonally arranged patterns of reels are disclosed. Such reel arrangements may exhibit highest-order N-fold radial symmetry where N=3 or N?5, and may feature groups of radially arrayed paylines. Due to the radial symmetry exhibited by such reel layouts or arrangements, a large number of paylines may be provided—far more than may feasibly be implemented on traditional, quadrilateral-format slot machines. Some implementations of such gaming machines discussed herein may feature additional features, such as the ability to rotate, flip, or otherwise transform reel stops to enable award enhancements or other rewards and/or complete winning patterns along paylines of the gaming machines.
    Type: Grant
    Filed: June 28, 2018
    Date of Patent: November 9, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: David C. Little
  • Patent number: 11167210
    Abstract: A vibration signal for vibrating a vibration apparatus is generated, and data obtained by encoding amplitude modulation information indicating a change in an amplitude and/or frequency modulation information indicating a change in a frequency are acquired. Then, the acquired data is decoded, and the vibration signal is generated using the decoded amplitude modulation information and/or frequency modulation information.
    Type: Grant
    Filed: March 30, 2016
    Date of Patent: November 9, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Kei Yamashita, Shoji Masubuchi
  • Patent number: 11135510
    Abstract: A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
    Type: Grant
    Filed: June 11, 2019
    Date of Patent: October 5, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Bruce Hawver, Jacob Wolff-Petersen, Kim Rom, Francis Arnold Grever, Tino Soelberg
  • Patent number: 11138831
    Abstract: A device, gaming machine and method for playing poker allowing players to hedge their risk by utilizing communication signals and or utilizing multiple stacks of chips wherein each stack of chips may serve a distinct purpose. A physical object or virtual object is used to signal to other players and/or dealers which part of a single stack or which particular stacks of chips are in play at any given moment in a particular hand and or what wager actions are available to players. There may also be additional preconditions, for example regarding in which streets of action, or with what size of what wager actions a signal can be played. The gaming machine embodies a virtual device and method allowing a player to hedge their risk utilizing communication signals and or utilizing multiple stacks of chips wherein each stack of chips may serve distinct purposes.
    Type: Grant
    Filed: July 19, 2017
    Date of Patent: October 5, 2021
    Inventor: Amir Hossein Marmarchi
  • Patent number: 11130064
    Abstract: Techniques are disclosed for deploying game-based therapy correlated with, but independent from, an executing game program. In general, game content within a display can be improved with an overlay of visual therapeutic content such as a visual indicator of a current emotional or physiological state, along with visual features or effects that alter game difficulty. A variety of visual effects can usefully be integrated with third-party game content with requiring direct computation access to the executing game code. For example, effects such as dimming, fading, pixelating, or fogging can be rendered within active regions of a game window independently from, but correlated with the visual content of, the current game. This is suitable for delivering treatment for a range of cognitive and similar disorders and permits rendering of user-specific therapeutic content in combination with third-party games and gaming platforms.
    Type: Grant
    Filed: July 17, 2017
    Date of Patent: September 28, 2021
    Assignee: Neuromotion, Inc.
    Inventors: Jason Michal Kahn, II, Nicholas S. Snietka, Trevor B. Stricker