Patents Examined by Dmitry Suhol
  • Patent number: 10799782
    Abstract: A sporting display device comprising circuitry configured to control a plurality of electronic display elements to display one or more electronic images in response to a detection by detector circuitry of an occurrence of a predetermined event associated with a sport, the plurality of electronic display elements being attachable to a sports net associated with the sport in a configuration such that the one or more electronic images are displayed on the sports net.
    Type: Grant
    Filed: January 10, 2019
    Date of Patent: October 13, 2020
    Assignees: Sony Corporation, Sony Europe B.V.
    Inventor: Lewis Spencer
  • Patent number: 10792562
    Abstract: An information processing method, comprising: displaying, in a game user interface, a first game scene; displaying a skill selection object in the game user interface, the skill selection object includes a plurality of skill slots, and each slot includes a respective skill of a plurality of skills, wherein a total number of skill slots in the skill selection object is smaller than a total number of skills in the plurality of skills; while displaying the skill selection object, detecting a swipe gesture across a predefined region; in response: ceasing to display at least one of skills currently displayed in the skill selection object, and replacing the at least one skill with at least another skill among the plurality of skills that was not displayed in the skill selection object when the swipe gesture was detected.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: October 6, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Yu Chen, Jianmiao Weng, Wei Gong
  • Patent number: 10773157
    Abstract: A human interface device (HID)-compatible portable gaming device includes a display; a position sensor; a joystick; and a processor in communication with the display, the joystick, and the position sensor. The processor has programmed instructions that, when executed, cause the processor to receive a first signal from the position sensor indicating a change in orientation of the portable gaming device, receive a second signal from the joystick indicating a change in position of the joystick, assign a first weight to the first signal and a second weight to the second signal; aggregate the first signal with the second signal based on a weighted sum of the weighted first signal and the weighted second signal to obtain a third signal, and update a user interface on the display according to the third signal.
    Type: Grant
    Filed: January 17, 2020
    Date of Patent: September 15, 2020
    Assignee: Arkade, Inc.
    Inventors: Joshua Allan Fuchs, Joel Abraham Kort, Charles Michael Seltzer, Bob Steven Berns
  • Patent number: 10773151
    Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
    Type: Grant
    Filed: February 9, 2018
    Date of Patent: September 15, 2020
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
  • Patent number: 10758815
    Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.
    Type: Grant
    Filed: August 8, 2016
    Date of Patent: September 1, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
  • Patent number: 10758801
    Abstract: A device, system and method for determining a proper kick technique is disclosed herein. The device preferably comprises a body configured to be worn on a foot of a user, sensors, a processor, an alert mechanism, and a power source. The sensors are preferably piezoelectric sensors. The device preferably provides feedback to a player by informing the player that the player has struck a ball with a proper surface of the player's foot.
    Type: Grant
    Filed: February 7, 2018
    Date of Patent: September 1, 2020
    Assignee: Focal Wellness, Inc.
    Inventor: Randal Erman
  • Patent number: 10762744
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing automated money laundering detection, notification, and reporting techniques implemented at casino gaming networks.
    Type: Grant
    Filed: July 7, 2017
    Date of Patent: September 1, 2020
    Assignees: Fresh Idea Global Limited
    Inventors: Jay Chun, Binh Nguyen
  • Patent number: 10762743
    Abstract: Embodiments of the inventive subject matter include methods and systems for conducting metagames. A method can include providing a wagering game including a plurality of tasks, the plurality of tasks including a first task, a second task, and a third task, wherein the first task must be performed via a wagering game machine in a land-based casino, wherein the second task must be performed online, and wherein the third task must be performed via a ticket. The method can further include establishing a player account in at least one memory device. The method can further include determining that one or more of the plurality of tasks have been completed by a player associated with the player account. The method can further include in response to the determining, assigning an award to the player account.
    Type: Grant
    Filed: February 26, 2016
    Date of Patent: September 1, 2020
    Assignee: SG Gaming, Inc.
    Inventors: Joshua K. Burney, Mark B. Gagner, Patrick M. Gustafson, Gary J. Oswald, Amy Reyes
  • Patent number: 10751601
    Abstract: Embodiments disclosed provide a solution to detect a rally in a sports game. One or more stroke actions or non-stroke actions are detected based on motion data detected by a sensor attached to a sports instrument of a user. Using a trained stroke classification model, each detected stroke action is classified into a plurality of classes. Additionally, a determination is made whether each detected non-stroke action is an intentional special user action. The determination whether a non-stroke action is an intentional special user action is made based on a customized set of definitions defining one or more special user actions. One or more rallies are then detected based on the classified stroke actions and intentional special user actions.
    Type: Grant
    Filed: October 28, 2016
    Date of Patent: August 25, 2020
    Assignee: BEIJING SHUNYUAN KAIHUA TECHNOLOGY LIMITED
    Inventors: Zheng Han, Guobin Shen, Xiaowei Dai
  • Patent number: 10733849
    Abstract: A gaming machine includes a display device and a game controller. The display device includes reels disposed horizontally along the display device. The reels include an initial reel, intermediary reels disposed right of the initial reel, and a last reel disposed right of the intermediary reels. Each reel presents a vertical column of symbols. The game controller spins the reels to obtain a first game outcome comprising a first array of symbols. In response to a first reel presenting a respin symbol, the game controller selects a second reel that is adjacent to the first reel based on wrap-around adjacency between the initial reel and the last reel, and respins the second reel to obtain a second game outcome comprising a second array of symbols. The game controller may also respin a horizontal row of symbols adjacent a respin symbol.
    Type: Grant
    Filed: February 7, 2018
    Date of Patent: August 4, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: David Marsh, Karl Roelofs
  • Patent number: 10722790
    Abstract: A command server outputs information related to a screen rendering command and transmission destination information to a rendering server, in which at least some of rendering resources required when performing rendering of a screen in accordance with the information related to the rendering command are loaded, among a plurality of rendering servers associated with the command server. Then, the rendering server reads the rendering resources from the required rendering resources that are still not loaded to load them into the loading region to hold them, performs the rendering of the screen based on the information related to the rendering command, and transmits it to a target client terminal.
    Type: Grant
    Filed: June 17, 2016
    Date of Patent: July 28, 2020
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Mitsuru Kamiyama
  • Patent number: 10668379
    Abstract: A three-dimensional virtual space is photographed by a virtual camera to generate a first image and a second image different from the first image. The first image synchronously displays the state of the virtual space, and the second image is displayed asynchronously with the first image. The first image and the second image are obtained by photographing the three-dimensional virtual space in parallel.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: June 2, 2020
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Prasert Prasertvithyakarn, Tatsuhiro Joudan, Hidekazu Kato
  • Patent number: 10671707
    Abstract: An online coaching method includes: acquiring workout log data representing progress of workout carried out by a trainee who receives coaching for workout from a trainer; acquiring transmission status data representing a status of message transmission using a communication screen from the trainee to the trainer; and controlling permission and prohibition of message transmission from the trainee to the trainer on the communication screen based on the workout log data and the transmission status data.
    Type: Grant
    Filed: February 22, 2016
    Date of Patent: June 2, 2020
    Assignee: PANASONIC INTELLECTUAL PROPERTY MANAGEMENT CO., LTD.
    Inventors: Kentaro Nakai, Toshihiro Sota, Yuka Ozawa
  • Patent number: 10661171
    Abstract: A method performed at a first gaming terminal of a plurality of gaming terminals engaged in a group game, wherein the first gaming terminal corresponds to a first game player, and a second gaming terminal corresponds to a second game player: displaying a first game scene from a first viewing perspective corresponding to the first game player; displaying, concurrently with the first game scene, a game avatar corresponding to the second game player; in response to detecting a user input that is directed to the game avatar corresponding to the second game player, and in accordance with a determination that the user input meets predefined team-view criteria: retrieving a second game scene from a second viewing perspective corresponding to the second game player; and displaying the second game scene at the first gaming terminal.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: May 26, 2020
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Yu Chen, Yong Tang, Wei Gong, Jianmiao Weng
  • Patent number: 10653966
    Abstract: Data specifying a first segment of a set of clients forming part of a peer-tournament system and first configuration parameters can be received. The first configuration parameters can specify operation of a first peer tournament interface. The first peer-tournament interface can be integrated into a third-party gaming application. The first peer-tournament interface can provide a peer-to-peer tournament for the third-party gaming application. The first segment, including a first subset of the set of clients forming part of the peer-tournament system, can be determined. A request for initiation of peer-tournament operation can be received from the first peer-tournament interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first peer-tournament interface in response to receiving the transmitted configuration parameters.
    Type: Grant
    Filed: February 7, 2019
    Date of Patent: May 19, 2020
    Assignee: Skill, Inc
    Inventors: Andrew Paradise, Miriam Aguirre
  • Patent number: 10650550
    Abstract: A method, system, and computer readable storage for identifying regions of interest on a casino gaming table. Regions of interest are locations on an image where relevant actions are typically going to occur. For example, locations of betting area region of interest and card area regions of interest are determined so that these areas can be analyzed on a video camera. The analyzed areas can then be used for things such as determining and tracking player betting amounts, determining if the game is being dealt properly (by analyzing the cards dealt to determine if the proper cards are dealt and/or the proper payouts are made).
    Type: Grant
    Filed: April 7, 2017
    Date of Patent: May 12, 2020
    Assignee: VISUALIMITS, LLC
    Inventors: Ryan McClellan, Brett Tinling, Robin Groenevelt
  • Patent number: 10646776
    Abstract: A server apparatus, method, and program are provided that are capable of causing information about the real world to be reflected in the virtual world of a game. First, a server apparatus receives a signal including at least one of location information sent from a terminal apparatus or specific point-to-point distance information calculated based on the location information. Next, the server apparatus, based on at least one of the location information or the distance information, calculates a cumulative distance between a plurality of other points through which the terminal apparatus has passed in the real world. Next, the server apparatus sets a reward to be granted to the terminal apparatus in accordance with the cumulative distance. This makes it possible, for example, to cause an online game to be closely correlated with the daily life of the user, and to arouse the interest of users in the online game.
    Type: Grant
    Filed: June 15, 2016
    Date of Patent: May 12, 2020
    Assignee: GungHo Online Entertainment, Inc.
    Inventors: Kazuki Morishita, Daisuke Yamamoto, Kenji Kobayashi, Koichi Nobori, Tomoyuki Morishita, Hajime Miyajima, Atsuo Kamiya, Satoru Obana
  • Patent number: 10639549
    Abstract: An information processing method, including: at a first gaming terminal that corresponds to a first game player in a game: displaying a first game scene from a first viewing perspective corresponding to the first game player; displaying, concurrently with the first game scene, a character selection area that is distinct from the first game scene, including displaying, within the character selection area, respective avatars corresponding a first subset of the plurality of game characters that are currently eligible targets of a first game operation associated with the first game player; detecting a selection input directed to at least a first avatar in the character selection area that corresponds to a first game character of the first subset of the plurality of game characters; and in response to detecting the selection input, selecting the first game character in the first game scene as a target of the first game operation.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: May 5, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yong Tang, Jianmiao Weng, Yu Chen, Wei Gong
  • Patent number: 10643423
    Abstract: A system, digital table and method for binding a mobile device to a location on the digital table are disclosed. The digital table has a transparent substrate, a diffuse cloth layer having the feel of felt and suitable for backlighting with an interposed compressible layer. A wireless table transceiver is provided to detect a mobile device on the table and to cause the mobile device to emit a code with its camera flash detected by an optical receiver to bind the mobile device to a specific location on the gaming table surface. Content such as digital images or lighting arrangements are directed through the substrate and compressible layer to the underside of the cloth where they are visible at the cloth layer adjacent to the mobile device location. In an embodiment the orientation of the mobile device may be determined for configuring content. Interaction between the mobile device and table is supported to move virtual items such as gaming chips between the mobile device and the digital table.
    Type: Grant
    Filed: September 22, 2017
    Date of Patent: May 5, 2020
    Assignee: SG Gaming, Inc.
    Inventors: Martin Lyons, Scott Hilbert
  • Patent number: 10632379
    Abstract: A method for performing interaction in a chessboard interface includes: detecting an operation of triggering a chessboard interface to select an interaction area; locating a square in which the operation is located; determining a first movement amount of the square, where the first movement amount is obtained by counting movement operations of a user performed on squares in the chessboard interface; and magnifying the chessboard interface according to the first movement amount.
    Type: Grant
    Filed: August 5, 2016
    Date of Patent: April 28, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Zhuo Gong