Patents Examined by Jason Yen
  • Patent number: 10130311
    Abstract: Described is a system for patient-specific rehabilitation that can be performed outside a clinic. The system monitors a patient in real-time to generate a quantitative assessment of a physical state and a motivational state of the patient using sensor data obtained from sensors. Predictions related to the patient are generated utilizing patient-specific biomechanical and neurocognitive models implemented with predictive simulations. Video feed of the patient is registered with sensor data and a set of simulation data. Rehabilitation guidance instructions are conveyed to the patient through dialog-based interactions.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: November 20, 2018
    Assignee: HRL Laboratories, LLC
    Inventors: Vincent De Sapio, Suhas E. Chelian, Rajan Bhattacharyya, Matthew E. Phillips, Matthias Ziegler, David W. Payton
  • Patent number: 10130862
    Abstract: The present technology may relate to an athletic training aid to assist in training a user to perform tasks. Various embodiments of the athletic training aid may comprise a body section having a plurality of pivot points disposed between a first end of the body section and a second end of the body section. The plurality of pivot points may be configured to form the body section into a first shape. A coupling device may be configured to couple a first segment of the body section to a second segment of the body section. The coupling device may be configured to couple a first pivot point to a second pivot point to allow the second segment to rotate with respect to the first segment. The coupling device may further comprise a through hole to create an opening through the first and second pivot points.
    Type: Grant
    Filed: March 2, 2016
    Date of Patent: November 20, 2018
    Assignee: Antick, LLC
    Inventors: Anthony Gribble, William Erick Brown
  • Patent number: 10124259
    Abstract: One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: November 13, 2018
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 10127771
    Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels and spins and stops the reels to display the outcome of the primary game. The gaming machine detects a first triggering condition appearing in the outcome of the primary game and responsively initiates a bonus award game upon detecting the first triggering condition, and detects a second triggering condition appearing in the outcome of the primary game and responsively initiates a free game feature upon detecting the second triggering condition.
    Type: Grant
    Filed: June 13, 2016
    Date of Patent: November 13, 2018
    Assignee: KONAMI GAMING, INC.
    Inventor: Daisuke Nakamura
  • Patent number: 10121315
    Abstract: A gaming machine and method of play providing a minimum award threshold. The machine and method can determine whether a first game outcome corresponds to a predetermined outcome corresponding to a prize and setting a current minimum prize equivalent to the value of the prize. Where a subsequent game outcome corresponds to an outcomes associated with a prize, the value of the prize for the subsequent game outcome can be compared against the current minimum prize. Where the value of the prize for the subsequent game outcome is greater than the current minimum prize, the current minimum prize can be reset to the value of the prize for the subsequent game outcome.
    Type: Grant
    Filed: May 28, 2015
    Date of Patent: November 6, 2018
    Assignee: INCREDIBLE TECHNOLOGIES, INC.
    Inventor: Lawrence J. Hodgson
  • Patent number: 10112076
    Abstract: A sporting robotic device apparatus, system, method and/or computer program product may provide an electronically programmably controlled sporting device. Certain embodiments include a plurality of sporting devices coupled to a robot or a plurality of the at least one robots, where the plurality of robots each include a sporting device coupled to the plurality of robots, and where each robot includes a plurality of joint axes, motors, and structural members. The sporting robotic device can further include an electronic user interface coupled to the robots and an electronic computer processor, memory, input and output devices, and can include further features as claimed including at least one of the user interface with devices coupled thereto, the computer processor configured to save or retrieve a sporting routine from memory, to randomize a challenge, or configured to combine sporting routines, or shuffle sporting routines, previously saved.
    Type: Grant
    Filed: October 10, 2017
    Date of Patent: October 30, 2018
    Inventor: Christopher DeCarlo
  • Patent number: 10105608
    Abstract: A system that collects, analyzes, and applies physical metrics from participants in game environments. Participants (players and/or spectators) in a game may wear or hold devices that collect physical data from the participants via sensors, generate metrics data from the sensor data, and provide the metrics data to a participant metrics module. The module may receive the metrics data from the devices, analyze the metrics data to generate game inputs based on the participants' physical metrics, and provide the game inputs to the game system to affect game play. The module may also receive alerts or other information from the game system or from players, determine feedback for participants according to the received information, and signal the devices to provide feedback or alerts to the participants in the game. The devices may include indicators that are activated by the signals to provide visual, audio, and/or haptic indications to respective participants.
    Type: Grant
    Filed: December 18, 2015
    Date of Patent: October 23, 2018
    Assignee: Amazon Technologies, Inc.
    Inventors: Michael Martin George, Michael Anthony Frazzini
  • Patent number: 10105594
    Abstract: Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.
    Type: Grant
    Filed: June 17, 2016
    Date of Patent: October 23, 2018
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Silpa Ankem, Anila Godhania, Paul J. Lee, Joshua M. Noble, Joseph L. Olson, Jasjot G. Sodhi
  • Patent number: 10105606
    Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.
    Type: Grant
    Filed: May 21, 2015
    Date of Patent: October 23, 2018
    Assignee: Activision Publishing, Inc.
    Inventor: Karthik Bala
  • Patent number: 10102776
    Abstract: A simulation device and method for using same are provided for simulating a position of a replica human spine due to different pathologies and different surgical positions. The simulation device includes a carrier portion rotatably attached to a base portion. The carrier portion supports a first adjuster, a second adjuster, and a third adjuster for supporting various portions of the replica human spine. The carrier portion and the first, second, third supports affording adjustment of the position of the replica human spine.
    Type: Grant
    Filed: November 17, 2016
    Date of Patent: October 16, 2018
    Assignee: Warsaw Orthopedic, Inc.
    Inventors: Jeffrey W. Beale, Harold S. Taylor
  • Patent number: 10102712
    Abstract: A system and method for controlling a player's rate of play is provided. In an embodiment, a rate of play is defined that influences when a player is transferred to a new hand, such as upon folding or when play in a current hand is completed. Rate of play may be expressed, for example, as a percentage of hands to transfer upon which the player is to be moved upon folding. In another embodiment, a player may select, for example, a “Fold and Transfer” option or a “Fold and Observe” option, thereby allowing the player to better control the rate of play. In yet another embodiment, a player may designate a rate of play and be presented with a “Fold and Transfer” option and/or a “Fold and Observe” option, wherein the “Fold and Transfer” option and/or the “Fold and Observe” option may override the designated rate of play.
    Type: Grant
    Filed: February 1, 2018
    Date of Patent: October 16, 2018
    Assignee: Jack Ten Suited
    Inventor: Robert Burnside
  • Patent number: 10096201
    Abstract: Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards.
    Type: Grant
    Filed: December 22, 2016
    Date of Patent: October 9, 2018
    Assignee: IGT
    Inventors: Leandro Basallo, Timothy L. Isaacson, Jon M. Leupp, Brian F. Saunders, Mark C. Nicely, Nguyen T. Louie
  • Patent number: 10092830
    Abstract: A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, a touch sensitive input module, and a full function keyboard. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge, which snugly accommodates the length of the computing device.
    Type: Grant
    Filed: July 21, 2017
    Date of Patent: October 9, 2018
    Assignee: Wikipad, Inc.
    Inventors: Fraser Townley, Kelly D. Gamble, Daniel P. Dooley
  • Patent number: 10096200
    Abstract: An electronic gaming machine has a virtual reel with a plurality of predetermined fixed game elements. Each gaming element of the plurality of gaming elements is displayable in a visual viewing position when in an in-play orientation. When in the in-play orientation each game element has a depiction, when in said visual viewing position, which differs from another depiction of that same game element when that same game element is displayed in the in-play orientation in said visual viewing position. Virtual flaps provide for the differing depictions.
    Type: Grant
    Filed: December 17, 2015
    Date of Patent: October 9, 2018
    Assignee: INCREDIBLE TECHNOLOGIES, INC.
    Inventor: Richard Ditton
  • Patent number: 10087783
    Abstract: A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
    Type: Grant
    Filed: July 28, 2017
    Date of Patent: October 2, 2018
    Inventors: Daniel L. Sahl, Russel Brooke Dunn, Mark L. Yoseloff, Mark A. Litman
  • Patent number: 10080962
    Abstract: When a first swing input is determined to have been made in a first movement start-possible state, in which a first object is allowed to start moving, and when the first object is put into the first movement start-possible state within a predetermined time period after the first swing input is determined to have been made, the first object is started to move in a virtual space based on at least the first swing input; and when a second swing input is determined to have been made in a second movement start-possible state, in which a second object is allowed to start moving, and when the second object is put into the second movement start-possible state within a predetermined time period after the second swing input is determined to have been made, the second object is started to move based on at least the second swing input.
    Type: Grant
    Filed: August 15, 2017
    Date of Patent: September 25, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Jun Ito, Shintaro Jikumaru
  • Patent number: 10080946
    Abstract: A selectable boundary fencing strip includes a plurality of strip segments of similar size and shape, each provided with a conductive perforated top surface that includes a plurality of holes; a plurality of internal hollow channels within the material of the strip segments; a plurality of illumination sources located within each of the channels, each illumination source being connected to a strip that includes a circuit board and can be connected to a floor of the channel by an adhesive, each being constructed and arranged to indicate each of a plurality of different effects, the illumination sources each being located beneath the conductive perforated top surface so that their illumination is visible through the perforations; a connection with a control board for control of the illumination sources and a computing device that includes a control application; and a plurality of pre-set illuminated boundaries that can be selected and modified.
    Type: Grant
    Filed: September 25, 2017
    Date of Patent: September 25, 2018
    Assignee: Zivkovic Modern Fencing Equipment, Inc.
    Inventor: Branimir Zivkovic
  • Patent number: 10074236
    Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
    Type: Grant
    Filed: March 14, 2016
    Date of Patent: September 11, 2018
    Assignee: IGT Canada Solutions ULC
    Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky LeBlanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
  • Patent number: 10071317
    Abstract: A system, a machine-readable storage medium, and a computer-implemented method are directed to a Contact Ranking Engine (hereinafter “CR Engine”). The CR Engine identifies a plurality of contacts of a player of a first game on a gaming network environment (or a game networking system). The CR Engine collects contact attributes for each of the plurality of contacts from one or more contact attribute sources. The CR Engine requests a first configuration table related to the first game. Upon receiving the first configuration table, the CR Engine scores the collected contact attributes of each contact of the player according to one or more updateable rules of the first configuration table. The CR Engine ranks in a contacts ranking list each contact based on a respective score. The CR Engine selects a portion of the contacts ranking list. The CR Engine displays each contact from the selected portion.
    Type: Grant
    Filed: April 2, 2015
    Date of Patent: September 11, 2018
    Assignee: Zynga Inc.
    Inventors: Rolan Marat, Kohta Aoki Wajima, Dylan Kuper Harris
  • Patent number: 10068431
    Abstract: A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: September 4, 2018
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Thierry Tremblay, Dan Stovell