Patents Examined by Jasson Yoo
  • Patent number: 8282465
    Abstract: A method and arrangement for communicating with a gaming machine is disclosed. The gaming machine includes a first wireless transceiver. A portable data unit includes a second wireless transceiver. In response to positioning the portable data unit in proximity to the gaming machine, without inserting the portable data unit into any portion of the gaming machine, a wireless transmission link is established between the first and second wireless transceivers. The wireless transmission link may, for example, be a radio (RF) link or an infrared (IR) link. Information is transmitted between the portable data unit and the gaming machine via the wireless transmission link for such purposes as cashless gaming, player tracking, game customization, and data transfer.
    Type: Grant
    Filed: July 30, 2003
    Date of Patent: October 9, 2012
    Assignee: WMS Gaming Inc.
    Inventor: John J. Giobbi
  • Patent number: 8267760
    Abstract: A final result determining section determines a final result of a related match which is carried out in parallel with at least a part of a main match in which a target instructed by a game player participates. A main match performing section carries out the main match. An interim result output control section causes an output section to output an interim result of the related match in a case where the main match is being carried out. An interim result determining section determines the interim result of the related match to be output in the case where the main match is being carried out, based on an interim result of the main match and the final result of the related match.
    Type: Grant
    Filed: August 5, 2010
    Date of Patent: September 18, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Takeshi Iwakiri, Waichiro Ozaki
  • Patent number: 8246441
    Abstract: A gaming system for conducting a wagering game includes a display, a reel mounted for rotation relative to the display, the reel having a plurality of display symbols thereon, a plurality of light cups stationary relative to the display for illuminating symbols on the reel in the direction of the display, a sensor to detect the position of the light cups relative to the display and generate position information, and a controller in communication with the sensor operative to receive the position information from the sensor and determine the position of the light cups relative to the reel from the position information.
    Type: Grant
    Filed: October 19, 2009
    Date of Patent: August 21, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Bruce H. Blair, Anticio T. Duke, James P. Krol, Eric T. Miner, James M. Rasmussen
  • Patent number: 8231449
    Abstract: A method and system for implementing an instant-win lottery game includes receiving a player's wager and selection of a game at a point-of-sale (POS) lottery location. The player receives a lottery ticket corresponding to the selected game, with the lottery ticket including a unique identification code that dictates the outcome of the game. The player accesses the lottery authority system via a wireless internet enabled mobile device to display and play and instant-win game to reveal the outcome of the lottery ticket.
    Type: Grant
    Filed: December 28, 2009
    Date of Patent: July 31, 2012
    Assignee: Scientific Games International, Inc.
    Inventor: Jeffrey D. Martineck, Sr.
  • Patent number: 8221213
    Abstract: An instant-win lottery game system includes a plurality of instant-win lottery tickets, with each of the tickets having a play area with a plurality of play spaces arranged in defined pattern. Randomly generated play symbols are depicted in a plurality of the play spaces that is less than all of the play spaces. A plurality of line segments are also depicted in the play area, with each line segment connecting at least two play spaces. The line segments have a placement and orientation in the play area that is randomly generated. A plurality of the play spaces that is less than all of the play spaces are connected to at least one other play space by the randomly generated line segments such that different lottery tickets in the game system have the same number of connected play spaces, but with different patterns of randomly generated line segments. A scratch-off layer is provided over at least a portion of the play area and covers the randomly placed line segments and play symbols.
    Type: Grant
    Filed: December 28, 2009
    Date of Patent: July 17, 2012
    Assignee: Scientific Games International, Inc.
    Inventor: Jeffrey D. Martineck, Sr.
  • Patent number: 8210941
    Abstract: A medium position detection device including: a medium moving space (10) formed in which a plurality of media (30) can simultaneously move without overlapping in a predetermined direction; a light-guiding plate (11) which perpendicularly intersects the predetermined direction and defines the front of the medium moving space (10); a light source (20) disposed to emit light entering an end surface of the light-guiding plate (11); a reflecting section (13) formed in the light-guiding plate (11) so that the light having entered the light-guiding plate (11) is reflected by the reflecting section (13) and exits the light-guiding plate (11) through a back surface of the light-guiding plate (11); and detection means which detects the light from the light-guiding plate (11).
    Type: Grant
    Filed: July 22, 2005
    Date of Patent: July 3, 2012
    Assignee: NAMCO BANDAI Games Inc.
    Inventors: Yasufumi Tanabe, Kenichi Takizawa, Toshio Matsumura, Satoshi Watanabe
  • Patent number: 8206219
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Grant
    Filed: October 30, 2002
    Date of Patent: June 26, 2012
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James Meschter
  • Patent number: 8177645
    Abstract: In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided.
    Type: Grant
    Filed: July 10, 2006
    Date of Patent: May 15, 2012
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Russell P. Sammon
  • Patent number: 8157645
    Abstract: An apparatus for providing a bonus system with remote inputs devices, where each remote device may have a purpose independent of the bonus machine. A bonus machine having a game of skill, a bonus, and a processor receives a message indicating the occurrence of an event. The message may be initiated by an event occurring at a game of skill or a remote device. Upon receiving the message, the bonus machine processes the message. The bonus is incremented for various events. If the event is achieving a task in the game of skill, the bonus is partially or completely rewarded to the player who achieved the task.
    Type: Grant
    Filed: July 12, 2002
    Date of Patent: April 17, 2012
    Assignee: Bally Gaming, Inc.
    Inventor: Bryan M. Kelly
  • Patent number: 8152623
    Abstract: A gaming terminal (1) and a method for playing a wagering game utilizing a two-way cascading symbol feature are disclosed. The wagering terminal has first and second displays, with a first game outcome displayed as a plurality of symbols (14) on the first display (15). The symbols (14) are analyzed to determine if they satisfy a predetermined condition. All symbols satisfying the condition are added to the second display (17). The symbols (16) in the second display (17) then are analyzed for a winning combination. If no winning combination exists, the game is over. A winning combination awards the player credits, before removing the winning symbols from the second display (17). All remaining symbols shift down one position. The symbols (16) in the upper display (17) are analyzed until no more winning combinations exists.
    Type: Grant
    Filed: June 13, 2005
    Date of Patent: April 10, 2012
    Assignee: WMS Gaming Inc.
    Inventor: Daniel P. Fiden
  • Patent number: 8113931
    Abstract: A controller executes a special effect selection representation using a slot representation representing a slot machine when a fever accumulative value, which is accumulated by a player character doing damage to an enemy character, reaches a predetermined value, and a fever gauge becomes filled up, in accordance with a player's operation. The controller assigns a special effect to the player character in accordance with a result of the representation. Then, when the fever accumulative value is sequentially subtracted and reduced to an initial value, the assignment of the special effect to the player character is finished. Thus, the special effect to be assigned to the player character when predetermined selection allowance conditions are fulfilled is prevented from being specified in advance by the player, and increase the player's interest in a game.
    Type: Grant
    Filed: January 19, 2007
    Date of Patent: February 14, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Koichi Ishii
  • Patent number: 8113943
    Abstract: A bonus game that operates in combination with a slot machine base game is provided. The bonus game includes a series of free spins or free evaluations in which symbols of a set of symbols are set to be wild symbols. Free spins occur for each symbol acting as a wild symbol until the symbol appears on the reels in a winning format, either alone or in combination with other symbols. Then, the next symbol of the set is used in the wild symbols and so on until all symbols for the set are used. If free spins remain after all symbols of the set are used, the free spin sequence is repeated until the free spins are exhausted.
    Type: Grant
    Filed: March 10, 2009
    Date of Patent: February 14, 2012
    Assignee: IGT
    Inventor: Ryan W. Cuddy
  • Patent number: 8105163
    Abstract: A technology for expressing object movements with higher levels of realism is provided. A control part 30 arranged in a game apparatus 10 includes an input part 40 and a control part 60. The control part 60 includes a standard mode control part 66 which controls a game mode in which a user-operated character moves in the water, and a fishing mode control part 68 which controls a game mode that starts when the character preys on a lure. The standard mode control part 66 includes a physical quantity modification part 62 which modifies a physical quantity given to the object or a physical quantity pertaining to the movement of the object depending on the type of the movement of the object. The fishing mode control part 68 includes a line control part 64 which connects a plurality of established control points with lines to express a fishing line in a simulated fashion.
    Type: Grant
    Filed: March 23, 2005
    Date of Patent: January 31, 2012
    Assignee: Sony Computer Entertainment Inc.
    Inventor: Yeonkyung Kim
  • Patent number: 8096873
    Abstract: In accordance with one or more embodiments, an account is established for a player of a gaming device. The balance of the account is increased if a predetermined condition is satisfied. An example of a condition the satisfaction of which may result in an increase in the balance is a player's obtainment of an outcome that corresponds to both (i) a first payout that is displayed on a payout schedule of the gaming device, and (ii) an amount by which the balance of the account is to be increased. Disbursements from the account may be made if a predetermined condition is satisfied. A disbursement may be in the form of a payout, bonus, or other benefit. An example of a condition the satisfaction of which may result in a disbursement is the obtainment by the player of a predetermined number of consecutive non-winning outcomes.
    Type: Grant
    Filed: August 13, 2008
    Date of Patent: January 17, 2012
    Assignee: IGT
    Inventors: Jay W. Walker, James A. Jorasch, Stephen C. Tulley, Geoffrey M. Gelman, Magdalena M. Fincham
  • Patent number: 8075400
    Abstract: A game machine comprises a monitor for displaying a screen image for prompting a manipulation input, a control panel unit provided with push buttons and adapted to accept manipulations from a game player so as to make progress on a game, a movement mechanism unit disposed at a bottom of a base segment to provide turning and traveling to the control panel unit , an apparatus-body drive control section 107 for controlling the drive of the movement mechanism unit, and a control instruction section or for outputting a given drive control instruction generated during game play to the drive control section, whereby a motion for positional displacement of a manipulation input unit is instructed in line with a game progress or a game result to exert an influence on a difficulty level of a game so as to enhance amusement of the game.
    Type: Grant
    Filed: June 23, 2005
    Date of Patent: December 13, 2011
    Assignee: Konami Digitalk Entertainment Co., Ltd.
    Inventors: Shigenobu Matsuyama, Ryo Ueda, Toru Takeda
  • Patent number: 8070597
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a plurality of different types of progressive awards adapted to be provided to one or more players of the gaming machines in the gaming system. In one embodiment, one or more progressive awards are each associated with an outcome of a primary game, such as a designated symbol combination, wherein if the associated primary game outcome is generated, such progressive award is provided to a player. In one embodiment, one or more progressive awards are each associated with a progressive hit value, wherein when each progressive award increments to its respective progressive hit value, a triggering event occurs, such progressive award is provided to a player and the player is provided the opportunity to one or more additional progressive awards.
    Type: Grant
    Filed: August 3, 2006
    Date of Patent: December 6, 2011
    Assignee: IGT
    Inventor: Ryan W. Cuddy
  • Patent number: 8062119
    Abstract: New apparatuses and methods for introducing varying levels of skill into wagering games that have historically been games of luck or strategy are provided. A card value and suit is invisible or hidden to a player initially and associated with a value and suit dealt to the player. The game enables the player to elect to display the associated value and suit. If the player exercises the option, the associated value and suit is displayed and a poker or blackjack evaluation is made based on the displayed associated value and suit. In various embodiments, the same associations are maintained for a single hand or play, multiple hands or plays or on a long term fixed basis. Associated symbols are also implemented with the game of slot.
    Type: Grant
    Filed: January 31, 2008
    Date of Patent: November 22, 2011
    Assignee: IGT
    Inventors: Kenneth O. Stern, Richard E. Michaelson, Michael Wishart
  • Patent number: 8062125
    Abstract: A system and method for determined, issuing, and using promotion based awards and games based on those awards that encompass granularity and diversity of individually enforceable options, such as individual games at specified locations, heretofore not achievable in a gaming environment.
    Type: Grant
    Filed: February 2, 2010
    Date of Patent: November 22, 2011
    Assignee: Bally Gaming, Inc.
    Inventors: Robert Anthony Luciano, Jr., Robert William Crowder, Russ Frederick Marsden
  • Patent number: 8057306
    Abstract: In one embodiment, the methods and apparatuses detect a device; detect a status level corresponding to the device; receive content on the device based on the status level; and display the content on the device based on the status level.
    Type: Grant
    Filed: March 17, 2004
    Date of Patent: November 15, 2011
    Assignees: Sony Corporation, Sony Electronics Inc.
    Inventors: Ellen Glassman, David Farrage, Yumiko Takagi, Michelle Koza, Paul H. Feinberg
  • Patent number: 8029350
    Abstract: Embodiments of the invention described herein include, in a pick-based gaming machine, a method of displaying a gaming outcome. The method includes displaying an image having a plurality of picks arranged adjacent to a plurality of objects; receiving a pick selection; simulating, as a function of the pick selection, a drop of fluid falling through the plurality of objects to fall in or past receptacles; and determining a gaming outcome as a function of fluid accumulated in the receptacles.
    Type: Grant
    Filed: August 22, 2006
    Date of Patent: October 4, 2011
    Assignee: WMS Gaming Inc.
    Inventor: Larry Pacey