Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
Abstract: The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.
Type:
Grant
Filed:
June 6, 2007
Date of Patent:
March 23, 2010
Assignee:
IGT
Inventors:
Anthony J. Baerlocher, Alexdander Casey Naglestad Cohen, Tonja Marie Ferry, Adam Koby
Abstract: A disclosed thin light-emitting interface displays may be mounted to a surface on the gaming machine. The light-emitting elements used in the interface displays may be provided from electro-luminescent elements, organic light emitting diode (OLED) elements and combinations thereof. The thin light-emitting interface displays may be used to input and output gaming information on the gaming machine. The gaming information that is input and output via the interface display may be used to provide: 1) a game of chance played on the gaming machine, 2) player tracking services, 3) game services available on the gaming machine and 4) attract features. In one embodiment, a game input interface display is provided with a plurality of input buttons where a number and a format of the input buttons are dynamically configurable for different types of games of chance played on the gaming machine.
Abstract: A gaming device including a free activation mode having a predetermined number of free activations wherein the probability of extending the free activation mode is increased by a triggering event which triggers an unlimited number of free activations. A termination event terminates the unlimited fee activations. A freezing event freezes the number of remaining free activations. A resetting event resets the number of remaining free activations. A locking event causes at least one symbol or at least one card to remain unchanged or lock during the unlimited free activations. The gaming device generates a plurality of symbols while not changing the locked symbol or re-deals the remaining cards an unlimited number of times until a termination event occurs.
Type:
Grant
Filed:
September 1, 2005
Date of Patent:
March 23, 2010
Assignee:
IGT
Inventors:
Karen M. Cregan, Anthony J. Baerlocher, Ryan W. Cuddy, Erick T. Ching, Jasonlee Kissee Hohman
Abstract: The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.
Type:
Grant
Filed:
June 6, 2007
Date of Patent:
March 16, 2010
Assignee:
IGT
Inventors:
Anthony J. Baerlocher, Alexander Casey Naglestad Cohen, Tonja Marie Ferry, Adam Koby
Abstract: An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Abstract: A gaming machine for conducting a wagering game includes a display for displaying three or more reels, one having at least one triggering symbol representing a guaranteed award when it lands along an active payline selected by the player. When the triggering symbol lands along the selected payline, resulting in a triggering outcome, a corresponding outcome is retrieved from a table containing mappings of each triggering outcome with a corresponding outcome. The table is predetermined such that at the time the triggering outcome is presented to the player, the outcome is preordained. The outcome can further include another triggering symbol, in which case that winning outcome is further mapped to a retriggered winning outcome. In addition to mapping to each triggering outcome with a outcome, each outcome can be mapped to a game enhancement parameter.
Abstract: The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.
Type:
Grant
Filed:
July 30, 2007
Date of Patent:
March 16, 2010
Assignee:
IGT
Inventors:
Anthony J. Baerlocher, Alexdander Casey Naglestad Cohen, Tonja Marie Ferry, Adam Koby
Abstract: A game that uses a source of compressed gas, such as compressed air, to provide gas to move a play object across a play surface. The compressed gas source is capable of providing compressed gas to jets in communication with the play surface for directing the gas to move the play object across the play surface. A triggering device allows the player to select one or more jets and selectively trigger the flow of gas from a selected jet.
Abstract: A baseball glove with integrated illumination means and circuitry that can control the pattern and timing of the illumination means to produce a lightshow. The lightshow may be triggered by the glove catching a ball, or by a separate switch. Optionally, the lightshow may be accompanied by audio signals.
Abstract: A method for lottery wagering on actual events. The method according to the present invention includes selecting a subset of wagering data DW from a set of pre-qualifying data DPQ prior to conclusion of a pre-qualifying event of a phased competition consisting of a pre-qualifying event and a final event. The method further includes assembling pre-qualifying data DPQ for preliminary participants after conclusion of a pre-qualifying event and assembling concluding data DC for final participants after conclusion of the final event. Winners are selected from the final participants after the final event based on the concluding data. Winning lottery data DL is determined from a correlation between the winners' and their respective pre-qualifying data.
Abstract: The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.
Type:
Grant
Filed:
July 30, 2007
Date of Patent:
March 9, 2010
Assignee:
IGT
Inventors:
Anthony J. Baerlocher, Alexdander Casey Naglestad Cohen, Tonja Marie Ferry, Adam Koby
Abstract: Products and processes are disclosed for receiving a lottery record associated with a sale of a lottery ticket. The lottery record includes a plurality of lottery numbers, and a condition for creating at least one entry that includes the lottery numbers in a lottery drawing. It is determined if the condition is satisfied. The at least one entry in the lottery drawing is created only if the condition satisfied.
Type:
Grant
Filed:
June 15, 2006
Date of Patent:
March 9, 2010
Assignee:
Walker Digital, LLC
Inventors:
Jay S. Walker, Stephen C. Tulley, James A. Jorasch
Abstract: A gaming machine (10) has a display (14) and a game controller arranged to control images displayed on the display (14).The game controller is arranged to play a game (16) wherein at least one random event is caused to be displayed on the display (14). If a predefined winning event occurs, the machine (10) awards a prize. When a special symbol is carried by a symbol-carrying element into a display position on the display (14), the special symbol substitutes as more than one occurrence of a standard symbol of the game (16).
Type:
Grant
Filed:
May 15, 2001
Date of Patent:
March 9, 2010
Assignee:
Aristocrat Technologies Australia Pty Ltd.
Abstract: The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards.
Type:
Grant
Filed:
July 30, 2007
Date of Patent:
March 9, 2010
Assignee:
IGT
Inventors:
Anthony J. Baerlocher, Alexander Casey Naglestad Cohen, Tonja Marie Ferry, Adam Koby
Abstract: Racing games and other computer-implemented games having garage, showroom and test drive features are disclosed herein. In one embodiment, a method for implementing a racing game in accordance with one embodiment of the invention includes displaying a plurality of cars in a simulated showroom setting. Game players can roam freely about the showroom in first-person mode and inspect the cars in close detail. If a player desires, he or she can test drive one or more of the cars to assess its performance before competing in a racing event with the car.
Abstract: A device for and method of providing a poker game. In a broad aspect, the method is generally directed to a game in which, in a particular game instance, a hand is initially provided with a plurality of cards from which a user may select cards to be shifted from the hand and replaced with replacement cards. If at least one card is selected to be shifted from the hand by the user, the game is repeated for a subsequent game instance, with the hand initially provided in the subsequent game instance comprising cards corresponding to the cards that were selected to be shifted from the hand. In one exemplary embodiment, the plurality of cards is provided as a sequence of subsets of cards (e.g. five cards provided as a sequence of two initial cards followed by three individually-dealt supplementary cards), and in a particular game instance, the user decides whether or not to shift from the hand each card of a given subset in the sequence before the next subset of cards in the sequence is provided to the user.
Abstract: A method, apparatus, and computer readable storage medium for implementing a bonus round of a slot machine game. A plurality of concealed elements are displayed, and a player can reveal each element one by one, until a terminating symbol is revealed. Combinations are formed and a player is awarded a highest combination upon revealing a terminating symbol.
Abstract: A method of gaming is disclosed wherein progressive award values may be increased in response to certain pre-established game outcomes, wager amounts or random events. The increased progressive award values may be based on a primary game or secondary game outcome. Another innovation is the resetting of progressive awards upon completion of a bonus event whether or not award actually won in said bonus event. Player tracking systems permit progressive award values to be linked to a particular player such that the progressive award values remain personal to the player. Re-setting increased progressive award values is also disclosed.
Abstract: A method for generating an image in a virtual space seen from a predetermined viewpoint, has: judging whether to start a motion of a first object placed in the virtual space; if it is judged to start the motion of the first object, automatically controlling the motion of the first object in a predetermined moving direction; if it is judged to start the motion of the first object, locating a plurality of effect objects at a front side in the moving direction from a location of the first object; and making the plurality of effect objects sequentially not displayed in proximate order from the location of the first object at time that it is judged to start the motion of the first object.