Abstract: Techniques are described for power conservation in emergency broadcast message reception in a wireless communications system. In accordance with a method for conserving power, one or more segments of an emergency broadcast message in an access stratum are received. The emergency broadcast message is identified as a duplicate emergency broadcast message based at least in part on one or more identifiers of the received one or more segments. The receipt of additional segments of the emergency broadcast message is terminated.
Abstract: A TOA positioning system can be implemented that employs a calculated initial location of a wireless network device. For each of a plurality of reference wireless network devices, a distance between the wireless network device and the reference wireless network device is determined based, at least in part, on a round trip transit time between the wireless network device and the reference wireless network device. An initial location of the wireless network device can be calculated based, at least in part, on a location of each of the plurality of reference wireless network devices. A location of the wireless network device can be estimated based, at least in part, on the calculated initial location, the distance to each of the reference wireless network devices, and an initial distance calibration constant.
Abstract: A system that incorporates the subject disclosure may perform, for example, a method for receiving interference information, identifying a plurality of interferers, approximating a location of the plurality of interferers, and adjusting an antenna pattern of an antenna. The method can include determining traffic loads and adjusting the antenna pattern according to the traffic loads. Other embodiments are disclosed.
Type:
Grant
Filed:
December 11, 2013
Date of Patent:
February 23, 2016
Assignee:
ISCO INTERNATIONAL, LLC
Inventors:
Amr Abdelmonem, Mikhail Galeev, Dariusz Seskiewicz
Abstract: Systems and methods for playing video games on mobile devices wherein the elements of a virtual video game world are associated with locational coordinates in the real world and the placing, removing, and interacting with a video game elements depends upon the mobile device's physical proximity to the real world coordinate associated with the video game element.