Patents Examined by Kee N Tung
  • Patent number: 8749562
    Abstract: A system and method for sharing binding groups between shaders allows for efficient use of shader state data storage resources. In contrast with conventional graphics processors and Application Programming Interfaces that specify a set of binding points for each shader that are exclusive to that shader, two or more shaders may reference the same binding group that includes multiple binding points. As the number and variety of different shaders increases, the number of binding groups may increase at a slower rate since some binding groups may be shared between different shaders.
    Type: Grant
    Filed: September 23, 2009
    Date of Patent: June 10, 2014
    Assignee: NVIDIA Corporation
    Inventor: Jerome F. Duluk, Jr.