Patents Examined by Kevin Y. Kim
  • Patent number: 11471772
    Abstract: A system for developing and deploying virtual replicas of real-world elements into a persistent virtual world system. The development of the virtual replicas is performed in a virtual environment that enables development and configuration of the virtual replicas that mirror the behavior and appearance of the corresponding real elements. The virtual replicas are enriched through data captured by sensing mechanisms that synchronize in real-time the virtual replicas with the real-world elements. The virtual replicas are shared in a virtual world-based quality assurance system where they can be either approved or rejected for subsequent adjustments, when necessary. After approval and deployment, the replicas are shared in a deployed persistent virtual world system that is viewable to end users for management and interaction of the virtual replicas. Methods thereof are also disclosed.
    Type: Grant
    Filed: June 15, 2020
    Date of Patent: October 18, 2022
    Assignee: THE CALANY HOLDING S. À R.L.
    Inventor: Cevat Yerli
  • Patent number: 11471778
    Abstract: A system may enable a plurality of users to engage a plurality of different devices, which operate on a respective platform of a plurality of different platforms, in a time dependent manner. The system may include a data management apparatus (DMA). The DMA may include a local DMA associated with the plurality of different devices. The DMA may include a remote DMA configured to receive and collate a plurality of data inputs from the plurality of devices in a synchronized manner, generate and relay a merged standardized data output to the plurality of devices. When demerged, the merged standardized data output may provide the plurality of devices access to the plurality of experiences for which each of the plurality of devices is enabled. The DMA may be configured to take a time dependent frame from each of the plurality of users and merge them to form a merged frame.
    Type: Grant
    Filed: December 2, 2020
    Date of Patent: October 18, 2022
    Inventors: John A. Keefe, Thomas J. Halligan
  • Patent number: 11468731
    Abstract: A gaming machine including a display that has a first display area and a second display area. The first display area displays a first prize and a second prize. The first prize has a first prize threshold and the second prize has a second prize threshold. The second display area displays an overflow prize, while the game controller contributes to the first prize at least a portion of the credit balance with respect to a wagering activity, and causes the display to display an increment of the overflow prize in response to the first prize having reached the first threshold. A payout mechanism configured to, in response to determining one of the first prize and the second prize is to be awarded, cause a payout associated with the one of the first prize and the second prize to be awarded and the incremented overflow prize.
    Type: Grant
    Filed: January 6, 2021
    Date of Patent: October 11, 2022
    Assignee: Video Gaming Technologies, Inc.
    Inventor: Michael P. Casey
  • Patent number: 11462073
    Abstract: An electronic gaming system includes a processor that is configured to display a keno card during a base game. The keno card includes a plurality of player selectable spots, and each spot includes a number. The system receives a player selection of one or more spots. During a random selection of numbered balls, the processor determines whether at least one ball of the plurality of balls includes a feature game trigger. A ball that includes the feature game trigger may be different from other balls produced by the random selection, in that the ball is gold colored (or otherwise visually distinct). If the ball including the feature game trigger matches at least one player selected spot, the processor may mark the player selected spot on the keno card as a matched spot and/or convert the spot to a cash or prize value. A feature game may also be triggered.
    Type: Grant
    Filed: May 8, 2020
    Date of Patent: October 4, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Joshua Matos, Marc Mayo
  • Patent number: 11462079
    Abstract: Monitoring systems for monitoring electronic card handling devices are disclosed. A monitoring system includes a monitoring server configured to receive card handling performance data from a number of electronic card handling devices. The monitoring server is further configured to associate received performance data with a corresponding electronic card handling device. The monitoring server is further configured to display the performance data associated with at least some of the electronic card handling devices. Other related systems and methods are also disclosed.
    Type: Grant
    Filed: December 21, 2020
    Date of Patent: October 4, 2022
    Assignee: Shuffle Master GmbH & Co KG
    Inventors: Ravi Nagaragatta, Georg Fekete
  • Patent number: 11446575
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. In doing so, ground coverage of the virtual game world can be determined. In one implementation, the ground coverage is determined using at least one ground coverage agent, which is a trained machine learning agent to provide appropriate ground coverage for the terrain of the virtual game world. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Grant
    Filed: August 14, 2020
    Date of Patent: September 20, 2022
    Assignee: PlayerUnknown Productions, B.V.
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
  • Patent number: 11443596
    Abstract: A gaming system and method that provides one or more players with one or more pre-resumption opportunities prior to resuming the play of the skill-based game. The gaming system enables one or more players to affirmatively acknowledge, following a game play interruption, that they are ready to resume play of the skill-based game. Such an opportunity to indicate a readiness to resume the play of the skill-based game provides that the play of the skill-based game resumes when the player is ready and minimizes the affect of any game play interruption on the player's outcome of the skill-based game.
    Type: Grant
    Filed: August 7, 2020
    Date of Patent: September 13, 2022
    Assignee: IGT
    Inventors: Johnny L. Palchetti, Dwayne R. Nelson, Cameron Filipour, Michael G. Spendlove
  • Patent number: 11436891
    Abstract: A database system is disclosed for accessing databases, updating hands information associated with users. The database system can include a server. The server can retrieve and store data in the database. The server can retrieve a first request from a first computer over a network, the first request including a first set of authentication data. The server can identify the user and retrieve a first set of hands information data associated with the user from the database. The server can generate a first set of game data and transmit the game data to the first computer. It can then receive a first set of hands data from the first computer. It can compute a first game result based on the first set of hands data, the first set of game data and a first set of game rules.
    Type: Grant
    Filed: February 17, 2021
    Date of Patent: September 6, 2022
    Assignee: 2 HH, LLC
    Inventors: Wayne Chiang, Charles Chang
  • Patent number: 11436630
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: September 22, 2020
    Date of Patent: September 6, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 11410039
    Abstract: A system is provided for control of an entertainment state system having segregated secure functions and public functions for use by one or more users of the system. First, a public interface portal receives instructions regarding operation of the entertainment state system from the one or more users. The interface portal includes a first interface, a processor, a graphical user interface (GUI) coupled to the processor, a control unit in operative communication with the processor and graphical user interface, and a second interface providing an application program interface (API). Secondly, a secure entity unit is provided, the secure entity unit including a receive interface, the receive interface adapted to receive a call from the application program interface (API) of the interface portal, a send interface, the send interface adapted to provide a response to the interface portal interface, a game engine, and a financial engine.
    Type: Grant
    Filed: August 24, 2021
    Date of Patent: August 9, 2022
    Assignee: MILESTONE ENTERTAINMENT, LLC
    Inventors: Randall M. Katz, Robert Tercek
  • Patent number: 11410504
    Abstract: The invention relates to systems and methods of revealing portions of outcomes of real-world wagers through interactive media by storing reserve wagers, receiving an indication a first token has been acquired by a user, determining a tracking wager associated with the first token, matching a stored reserve wager with the tracking wager, associating the matched reserve wager with the first token, and revealing at least a portion of the outcome of the matched reserve wager to the user by the user's interaction with the interactive media. By integrating real-world wager outcomes with user interactions, the system may provide an engaging user experience with interactive media. For example, a game may reveal an outcome of a real-world wager (which has already occurred), in response to in-game actions such as user actions in the game, other players' actions, game events, and/or other events.
    Type: Grant
    Filed: December 16, 2021
    Date of Patent: August 9, 2022
    Assignee: Game Play Network, Inc.
    Inventors: Russell Marc Fine, Jamison Todd Selby, Robert John Siemasko, David Michael Marshall, Scott Alan Solomon
  • Patent number: 11410495
    Abstract: The present disclosure provides a system to time stamp user interactions on a wagering platform or application to determine user behaviors allowing the platform or application to group the users in specific cohorts or groups related to their behaviors on the platform or application. Also, the system provides an AI process that allows the use of a plurality of time-stamped parameters that are used to determine the user behaviors and interactions with the platform or application.
    Type: Grant
    Filed: June 2, 2021
    Date of Patent: August 9, 2022
    Assignee: ADRENALINEIP
    Inventor: John Cronin
  • Patent number: 11400365
    Abstract: An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.
    Type: Grant
    Filed: August 30, 2020
    Date of Patent: August 2, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Hitoshi Tsuchiya, Fumiyoshi Suetake, Takanori Okamura
  • Patent number: 11386746
    Abstract: A method of calculating odds by running simulations for the game from the current point so that the simulations would reduce the number of possible outcomes because a portion of the game will have already been played.
    Type: Grant
    Filed: July 28, 2021
    Date of Patent: July 12, 2022
    Assignee: AdrenalineIP
    Inventors: Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
  • Patent number: 11369880
    Abstract: Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.
    Type: Grant
    Filed: October 6, 2020
    Date of Patent: June 28, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Navid Aghdaie, John Kolen, Mohamed Marwan Mattar, Mohsen Sardari, Su Xue, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 11367326
    Abstract: Systems and methods are disclosed for associating a player loyalty account of a player with a stored value account. The player can accumulate loyalty points over time. The accumulated loyalty points can be converted to value, such as cash or coupons, associated with the stored value account. The value can be accessed by the player through the use of a stored value payment vehicle associated with the stored value account. The value added to the stored value account can be restricted such that the use of the value is limited to particular merchants or particular types of transactions.
    Type: Grant
    Filed: July 6, 2020
    Date of Patent: June 21, 2022
    Assignee: Sightline Payments LLC
    Inventors: Kirk E. Sanford, Thomas M. Sears, Omer Sattar
  • Patent number: 11367325
    Abstract: A gaming table layout which includes a bet area for a player, a bet area for a banker, a bet area for a tie, a bet area for a player pair, and a bet area for a banker pair which are arranged in a plurality of rows for each player position in a gaming table layout and is capable of evaluating whether or not a gaming table layout is excellent by photographing a game token with a camera device or the like, recognizing a type of the game token and the number of game tokens, and further calculating a ratio of an amount of money bet on a side bet is provided.
    Type: Grant
    Filed: January 29, 2019
    Date of Patent: June 21, 2022
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 11358026
    Abstract: A method for providing activity data to a user for a workout session includes receipt of first activity data from a first activity sensor and receipt of second activity data from a second activity sensor during the workout session. A first parameter is generated for a workout attribute based on the first activity data received during a first time interval of the workout session, and a second parameter is generated for the workout attribute based on the second activity data received during a second time interval of the workout session. An aggregate parameter for the workout attribute is generated based on both the first parameter and the second parameter. The first activity data and the second activity data generated during the workout session are transmitted to a remote server where a third parameter for the workout attribute is generated.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: June 14, 2022
    Assignee: Under Armour, Inc.
    Inventors: Atherton Brant Winterbottom, William Quast, Corey Roberts, Conrad Stoll, Joshua Dale, Skyler Whittlesey, Allan Glen, Christopher Peters
  • Patent number: 11348402
    Abstract: Systems and methods which provide a player zero, one or more awards based on a variable quantity of symbol display positions associated with one or more reels.
    Type: Grant
    Filed: December 11, 2020
    Date of Patent: May 31, 2022
    Assignee: IGT
    Inventors: David Ceniceroz, Julianne Rodgers
  • Patent number: 11344804
    Abstract: Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.
    Type: Grant
    Filed: October 10, 2019
    Date of Patent: May 31, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Robert M. Smith, Zane W S Teh, Nathan Johnson, Mengyuan Tu, Mitch A. Johnson, Casey Baker, Eric Cancino, Cierra D. McDonald