Patents Examined by Marcus Jones
  • Patent number: 9235956
    Abstract: Described herein are processes and devices that determine and assign rewards as a group in a wagering game system utilizing social contacts. One of the devices described herein, a wagering game system, determines a first player account associated with a wagering game and looks at the first player account to determine a second player account associated with the first player account as a social network contact. The first player account and the second player account comprise a group of members in a group game or challenge. The wagering game system determines a reward that can be assigned to the group members. The wagering game system determines one or more tasks that must be performed before assigning the reward. The wagering game system presents the one or more tasks to the group members. The wagering game system detects when the tasks are completed and assigns the reward to the group members.
    Type: Grant
    Filed: December 26, 2008
    Date of Patent: January 12, 2016
    Assignee: Bally Gaming, Inc.
    Inventors: Jeffrey L. Allen, Damon E. Gura, Jeremy M. Hornik
  • Patent number: 9186578
    Abstract: An example game system includes a plurality of operating devices for outputting first operation data, a transportable display device for outputting second operation data, and a game apparatus. The game apparatus controls a plurality of first operation targets based on the first operation data, and a second operation target based on the second operation data. In addition, the game apparatus generates a first game image including a plurality of images representing a virtual space as viewed from first virtual cameras each corresponding to one of the first operation targets. The game apparatus generates a second game image including an image representing the virtual space as viewed from a second virtual camera corresponding to the second operation target. The first game image is outputted to a predetermined display device. The second game image is displayed on the transportable display device.
    Type: Grant
    Filed: October 24, 2011
    Date of Patent: November 17, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Sato, Keizo Ohta
  • Patent number: 9183699
    Abstract: A gaming system of the present invention includes: a plurality of gaming machines; and a common display device connected to the gaming machines, each of the gaming machines, comprising: a display device for displaying a plurality of symbols; a controller, which performs processes of: (a) executing a base game in which symbols arranged on the display device are rearranged after a gaming medium has been betted, and thereafter a payment is made in accordance with the rearranged symbols; (b) counting number of times of executing the base game; (c) causing the display device to display a countdown effect image stored in a memory, while the counted number of times of executing the base game reaches a second predetermined value after reaching a first predetermined value; and (d) transferring the base game to a free game executed without betting a gaming medium, in a case where the number of times of executing the base game reaches the second predetermined value; and a communication interface for notifying to the com
    Type: Grant
    Filed: October 15, 2008
    Date of Patent: November 10, 2015
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Kenichi Fujimori, Arata Ajiro, Tsuyoshi Ohira
  • Patent number: 9159192
    Abstract: A gaming device including a plurality of reels or cards having several symbols. The symbols include at least two complimentary symbols that form resultant symbols on related reels or cards. In one embodiment, the resultant symbol is similar to a symbol and acts as a substitute for other symbols on the reels or cards. In another embodiment, the resultant symbol transforms adjacent symbols into symbols or other symbols on the reels or cards. In a further embodiment, the resultant symbol transforms a predetermined or random number of symbols on the reels or cards into symbols or other symbols.
    Type: Grant
    Filed: June 9, 2005
    Date of Patent: October 13, 2015
    Assignee: IGT
    Inventors: Joseph E. Kaminkow, David H. Muir, Gregg J. Palmer
  • Patent number: 9098976
    Abstract: Disclosed herein is a game played on a gaming device that displays a randomly selected array of symbols, where the symbols across one or more paylines are evaluated by circuitry to determine an award to be granted. A trigger event, such as the occurrence of a certain plurality of special symbols, initiates a series of free games. The number of free games and an award multiplier associated with each free game are dependent on the particular type of special symbols making up the trigger event.
    Type: Grant
    Filed: December 11, 2006
    Date of Patent: August 4, 2015
    Assignee: GTECH Germany GmbH
    Inventor: Stefan Zimmermann
  • Patent number: 8672742
    Abstract: A gaming method includes receiving a wager from a player in terms of one or more credits, displaying an image representative of a game, and determining an outcome associated with the game. The method further includes determining if an event has occurred, calculating a purchase cost for each payout in a plurality of payouts when the event occurs, displaying an image representing the plurality of payouts, the image including the payout cost for each payout in the plurality of payouts, receiving a selection from the player of one of the plurality of payouts, receiving from the player the purchase cost of the one of the plurality of payouts selected by the player, and transmitting a request to provide the one of the plurality of payouts to the player.
    Type: Grant
    Filed: September 3, 2004
    Date of Patent: March 18, 2014
    Assignee: IGT
    Inventors: Joseph R. Hedrick, Binh T. Nguyen
  • Patent number: 8662974
    Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.
    Type: Grant
    Filed: March 11, 2005
    Date of Patent: March 4, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Henry Sterchi, Jeff Miller
  • Patent number: 8651935
    Abstract: A combined future lottery and optional instant game uses a central computer connected on-line with multiple game terminals. The player chooses: 1) a first set of at least one game piece, typically numbers, at one of the game terminals and 2) whether or not to play an instant game. The central computer receives the selections, and stores them. If an optional instant game is selected, the central computer acquires a random second set of at least one number and transmits it to the game terminal. A ticket, whether printed at the terminal or displayed, includes the first and second sets of number(s) and an indication of whether the optional game was selected for play. Matching of one or more numbers in the first and second sets results in a win in any of a variety of numbers games and lotto games. The first selected set of numbers is also used in a future lottery such as a weekly draw lottery.
    Type: Grant
    Filed: January 14, 2005
    Date of Patent: February 18, 2014
    Assignee: GTech Rhode Island Corporation
    Inventors: Gerard Caro, John Cadigan, Martin Morrow
  • Patent number: 8641523
    Abstract: When a new character is selected by a game player, the game apparatus changes the visual point and the visual axis corresponding to the newly selected character with preventing camera sickness. When a character is changed, a visual point moves from point A to point B parallel to the line connecting a start point and a finish point with maintaining a direction of a visual axis. And then the visual point circular moves from point B to point C at a predetermined speed.
    Type: Grant
    Filed: February 12, 2008
    Date of Patent: February 4, 2014
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Nobuhisa Hiroshige, Takashi Isono
  • Patent number: 8628418
    Abstract: A method and apparatus for operating a mobile gaming system is disclosed. The mobile gaming system establishes areas where mobile gaming is prohibited based on authorized elevations. One embodiment of a mobile gaming device used in conjunction with the system comprises an elevation recognition element to identify the elevation at which the device is being used. The mobile gaming device further comprises a comparator programmed with or configured to receive elevations associated with areas of permitted gaming. The elevation identified by the elevation recognition element registers with the comparator and if a comparison determines that the mobile gaming device is at an elevation where gaming is prohibited, a disabling element operates to disable presentation of a wagering game on the mobile gaming device. In one embodiment, the elevation recognition element is an altimeter.
    Type: Grant
    Filed: May 3, 2006
    Date of Patent: January 14, 2014
    Assignee: IGT
    Inventor: Eric L. Abbott
  • Patent number: 8419530
    Abstract: An example method of gaming includes: conducting a progressive jackpot including a prize defined by a plurality of digits; and incrementing the progressive jackpot by incrementing a digit of said plurality of digits of the prize in response to a trigger event corresponding to the digit occurring.
    Type: Grant
    Filed: March 8, 2010
    Date of Patent: April 16, 2013
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Ryan Hawkins
  • Patent number: 8342533
    Abstract: An inventory sensor is positioned and configured to identify playing cards stored in compartments of one or more playing card receivers. The inventory sensor allows the identity of a playing card stored in the playing card receiving compartment to be checked or otherwise verified with respect to an identity of a playing card expected to be stored in the playing card receiving compartment. Anomalies may be identified and appropriate messages provides and/or actions taken, for example removing the anomalous playing card from use.
    Type: Grant
    Filed: June 29, 2006
    Date of Patent: January 1, 2013
    Assignee: Bally Gaming, Inc.
    Inventor: Allen Fleckenstein
  • Patent number: 8342932
    Abstract: An inventory sensor is positioned and configured to identify playing cards stored in compartments of one or more intermediary playing card receivers. The intermediary playing card receivers may be positioned in a card transport path between an input and an output receiver. The inventory sensor allows an inventory of playing cards to be performed, for example, in response to a possibly anomalous condition or in response to a user request. Playing cards may be transferred back to the intermediary playing card receiver from the output receiver before inventorying. A new randomized set of playing cards can be created at the output receiver after inventorying.
    Type: Grant
    Filed: June 29, 2006
    Date of Patent: January 1, 2013
    Assignee: Bally Gaming, Inc.
    Inventor: Allen Fleckenstein
  • Patent number: 8337306
    Abstract: A method for controlling a view of a scene is provided. The method initiates with detecting an initial location of a control object. An initial view of the scene is displayed on a virtual window, the initial view defined by a view-frustum based on a projection of the initial location of the control object through outer edges of the virtual window. Movement of the control object to a new location is detected. An updated view of the scene is displayed on the virtual window, the updated view defined by an updated view-frustum based on a projection of the new location of the control object through the outer edges of the virtual window.
    Type: Grant
    Filed: December 23, 2010
    Date of Patent: December 25, 2012
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Eric J. Larsen, Hrishikesh R. Deshpande, Richard L. Marks
  • Patent number: 8262448
    Abstract: A modified version of a Blackjack game includes a plurality of Blackjack rules including at least one player rule and at least one dealer rule. The modified Blackjack game includes at least one deck of cards, a plurality of participant hands formable from the deck, and a plurality of game administrator hands formable from the deck. A game outcome can be produced by applying the player rule to at least one of the game administrator hands, and by applying the dealer rule to at least one of the participant hands.
    Type: Grant
    Filed: December 11, 2006
    Date of Patent: September 11, 2012
    Assignee: IGT
    Inventors: Mark C. Nicely, Paul D. Miltenberger, Scott A. Caputo
  • Patent number: 8262476
    Abstract: To apply a certain change to a displayed image while controlling a position and direction of a character and a virtual camera. In changing a direction of a character card without changing its position, when the direction changes slowly a direction of a character changes according to change direction of the character card, and a visual point of a virtual camera moves circularly according to the change direction of the character. When the direction of the character card is changed fast only the visual point moves circularly and the direction of the character does not change.
    Type: Grant
    Filed: February 12, 2008
    Date of Patent: September 11, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Nobuhisa Hiroshige, Takashi Isono
  • Patent number: 8221206
    Abstract: A gaming device including a plurality of symbol generators adapted to generate a plurality of symbols at a plurality of symbol positions. In one embodiment, a player selects a first symbol position, the selected symbol position is activated and the gaming device reveals whether a terminator is associated with the selected symbol position. In this embodiment, the player continues selecting symbol positions (and the gaming device continues activating the selected symbol positions) until a terminator is revealed to be associated with a selected symbol position. After a terminator is revealed, the gaming device randomly generating a symbol at each of the activated symbol positions. The gaming device determines an outcome based on the symbols or combinations of symbols generated at the activated symbol positions and provides the player the determined outcome.
    Type: Grant
    Filed: January 27, 2005
    Date of Patent: July 17, 2012
    Assignee: IGT
    Inventors: Daniel M. Marks, Anthony M. Singer, Howard M. Marks
  • Patent number: 8113941
    Abstract: A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay.
    Type: Grant
    Filed: April 27, 2006
    Date of Patent: February 14, 2012
    Assignee: Case Venture Management, LLC
    Inventors: Benjamin T. Gomez, Duncan F. Brown, Scott D. Slomiany, Lawrence E. DeMar