Patents Examined by Mark Sager
  • Patent number: 6746333
    Abstract: The objective is to provide a game system that satisfies the collecting passions game players and increases their degree of satisfaction in the game. The invention provides a game system that makes it possible for a player to access data which relates to a game and is on a game data distribution device 200, and obtain this associated data by inputting to a computer terminal 400 access-specific data that was obtained from a game machine 100 when a predetermined game condition was satisfied.
    Type: Grant
    Filed: April 25, 2000
    Date of Patent: June 8, 2004
    Assignee: Namco Ltd.
    Inventors: Koh Onda, Manabu Sugiyama
  • Patent number: 6746329
    Abstract: The present invention consists of a method of displaying games related to slot machine games. The method consists of: 1) using a three-dimensional structure as the basis of the display of The method with the primary plane of the three-dimensional structure as the center attraction of the screen of the electronic gaming device and the secondary planes around, 2) displaying the basic playing structure of The method on the primary plane, 3) allowing gamers to place bets on the primary plane and on other secondary planes, 4) starting The method with the display of moving symbols on all the different planes of the three dimensional structure until they are stopped, and 5) awarding prizes to The methods in regard to the bets placed in The method on the planes of the three-dimensional structure, therefore in regard to the different represented planes.
    Type: Grant
    Filed: May 3, 2001
    Date of Patent: June 8, 2004
    Assignee: Labtronix Concept Inc.
    Inventor: GĂ©rald Duhamel
  • Patent number: 6743097
    Abstract: A gaming device, such as a slot machine, determines a balance and a “dispensed amount” that is less than the balance. The dispensed amount may be determined by, for example, receiving signals from one or more key presses that specify the dispensed amount. Alternatively, the dispensed amount may be determined in accordance with one or more “balance management rules”. The gaming device in turn dispenses the dispensed amount, for example, by dispensing an amount of currency, transferring the dispensed amount to an account or adjusting a balance of a remote gaming device. The balance is adjusted by the dispensed amount, and this adjusted balance is available for initiating a subsequent play of the gaming device.
    Type: Grant
    Filed: January 21, 2003
    Date of Patent: June 1, 2004
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Magdalena M. Fincham
  • Patent number: 6743099
    Abstract: A plurality of player characters are displayed simultaneously. Switches including at least one of a plurality of orientation input means are assigned to the respective player characters. At least one of the plurality of player characters has a first mode in which the player character operates in accordance with inputs made by the switches assigned to the player character, and a second mode in which the player character operates in accordance with a predetermined sub-program. Switching between the first and second modes is effected when there is performed input operation by any one of switches assigned to the player characters.
    Type: Grant
    Filed: January 29, 2002
    Date of Patent: June 1, 2004
    Assignee: Konami Corporation
    Inventors: Makoto Yabe, Hiroki Satoyoshi, Yuji Kubo
  • Patent number: 6739971
    Abstract: A game of chance comprises a game play engine with a bonus accumulator. In response to a wager, the game play engine is executed to randomly select an outcome from a plurality of possible outcomes. The bonus accumulator accumulates bonus elements based on predetermined criteria. The bonus elements are redeemable by a player for an award during any game play cycle defined as starting with the wager and ending with a succeeding wager triggering the game play engine.
    Type: Grant
    Filed: April 11, 2001
    Date of Patent: May 25, 2004
    Assignee: WMS Gaming Inc.
    Inventor: John W. Devaull
  • Patent number: 6736725
    Abstract: A gaming apparatus which comprises a slot machine capable of accepting either paper currency, preprinted coupons, or cash out slips. The slot machine also includes a printer that prints and dispenses cash out slips which include a bar code representing a unique identification that provides the amount of “winnings”. The cash out slips can be scanned into a separate currency dispenser at a Cashier's Station for receiving currency, either from the dispenser or from an attendant. A central processing unit (CPU) generates the unique codes for regulating the game to be played, the wager limits of the game and the validity of the free play coupons or the cash out tickets. The above gaming system avoids having to use coins or tokens in the operation of slot machines.
    Type: Grant
    Filed: April 10, 2002
    Date of Patent: May 18, 2004
    Assignee: MGM Grand, Inc.
    Inventors: James G. Burns, Robert R. Maxey
  • Patent number: 6736724
    Abstract: A character-group battle method, recording medium and game device for realistically expressing a group battle through a series of operations are provided. It is determined whether or not there is an enemy horse soldier belonging to an enemy army inside the enemy-search area that has been preset as the range of view of the object horse soldier (S406), and when it is determined that there is an enemy horse soldier (S410, 416, 428), then it is determined whether or not that enemy horse soldier is capable of engaging in battle with the object horse soldier, and when it is determined that battle is possible, then that enemy horse soldier is identified as an enemy that the object horse soldier must do battle (S440), so the object horse soldier approaches the enemy horse soldier until the enemy horse soldier is inside the battle area of the object horse soldier.
    Type: Grant
    Filed: November 24, 2000
    Date of Patent: May 18, 2004
    Assignee: Koei Co., Ltd.
    Inventors: Yoichi Erikawa, Jumpei Tsuda
  • Patent number: 6736694
    Abstract: The present invention provides an interactive amusement device and system encompassing a primary robotic unit which performs actions communicated by a remote wireless transmitter and at least one secondary robotic unit which interacts through wireless communication with the primary robotic unit. In some embodiments, the primary and secondary robotic units interact with each other and the user.
    Type: Grant
    Filed: February 5, 2001
    Date of Patent: May 18, 2004
    Assignee: All Season Toys, Inc.
    Inventors: James R. Hornsby, Marcellus R. Benson, Joseph L. McGowan, Arne A. Schmidt, William H. Bronson, Jr.
  • Patent number: 6733390
    Abstract: A method of operating slot machines permits a machine to be identified as available for team play. Upon being identified for team play, the machine is grouped with other slot machines and subject to bonus conditions dependent on the team play. Bonus conditions typically including selected bonus outcomes and a bonus time period, during which bonus time period all outcomes of the grouped machines are monitored to determine the total bonus outcomes. If the total bonus outcomes of the team meet the bonus conditions within the bonus time period, then a bonus payout is awarded to all of the players. Players are thus encouraged to participate in a social, team environment with others of the team to win the group bonus. The invention is applicable to all slot machines, including video poker machines wherein the bonus outcomes include selected video poker hand ranks, and reeled slot machines wherein the bonus outcomes include selected reel outcomes.
    Type: Grant
    Filed: October 23, 2001
    Date of Patent: May 11, 2004
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Magdalena Mik
  • Patent number: 6733382
    Abstract: A function for exchanging a game item for other unpredictable game item is provided so that a game is given an unpredictable aspect. For game item exchange, a bottle mail function is provided. In order to apply the bottle mail function, two game devices are connected for communication via a communication cable, and so on; one of the game items owned by its own game character is designated; and game item specifying information specifying the designated game item is exchanged between two game devices. While using the game item specified by the game item specifying information obtained from the other game device as an exchange source game item, an exchange object game item correlated with that exchange source game item is read from the item exchange table. The player character then owns the game item read in the place of the game item originally designated for the exchange.
    Type: Grant
    Filed: April 13, 2001
    Date of Patent: May 11, 2004
    Assignee: Konami Corporation
    Inventors: Osamu Oe, Kazuyoshi Takehara, Akihide Tanimura, Yasukazu Majima
  • Patent number: 6733385
    Abstract: At least one pool (22) of game play records (23) is stored at a central processing system (12). Each game play record includes a record index (24) selected from a set of unique index values, each associated with a different result type. A record index (24) associated with a particular game play record (23) is communicated from the central processing system (12) to the player terminal (14) in response to a game play request which a player has entered at the player terminal. The player terminal (14) responds to the received record index (24) by generating display commands using data at the player terminal to produce a graphic representation at the player terminal. This graphic representation is consistent with the result type associated with the index value comprising the particular record index (24) which has been communicated to the player terminal (14).
    Type: Grant
    Filed: February 14, 2000
    Date of Patent: May 11, 2004
    Assignee: Multimedia Games, Inc.
    Inventors: Joseph R. Enzminger, Jefferson C. Lind, Clifton Lind
  • Patent number: 6729958
    Abstract: A gaming apparatus which comprises a slot machine capable of accepting either paper currency, preprinted coupons, or cash out slips. The slot machine also includes a printer that prints and dispenses cash out slips which include a bar code representing a unique identification that provides the amount of “winnings”. The cash out slips can be scanned into a separate currency dispenser at a Cashier's Station for receiving currency, either from the dispenser or from an attendant. A central processing unit (CPU) generates the unique codes for regulating the game to be played, the wager limits of the game and the validity of the free play coupons or the cash out tickets. The above gaming system avoids having to use coins or tokens in the operation of slot machines.
    Type: Grant
    Filed: April 10, 2002
    Date of Patent: May 4, 2004
    Assignee: MGM Grand, Inc.
    Inventors: James G. Burns, Robert R. Maxey
  • Patent number: 6729957
    Abstract: A gaming apparatus which comprises a slot machine capable of accepting either paper currency, preprinted coupons, or cash out slips. The slot machine also includes a printer that prints and dispenses cash out slips which include a bar code representing a unique identification that provides the amount of “winnings”. The cash out slips can be scanned into a separate currency dispenser at a Cashier's Station for receiving currency, either from the dispenser or from an attendant. A central processing unit (CPU) generates the unique codes for regulating the game to be played, the wager limits of the game and the validity of the free play coupons or the cash out tickets. The above gaming system avoids having to use coins or tokens in the operation of slot machines.
    Type: Grant
    Filed: April 10, 2002
    Date of Patent: May 4, 2004
    Assignee: MGM Grand, Inc.
    Inventors: James G. Burns, Robert R. Maxey
  • Patent number: 6729961
    Abstract: A method for displaying an interactive game having a pre-determined outcome (e.g. a game of finite poker) displays an initial hand of cards, receives a player-specified designation as to which cards are to be held and which are to be discarded, and then displays an intermediate hand generated in accordance with the player-specified designation. Then a final hand is shown, and in those cases where the player-specified designation (Hold/Discard) is inconsistent with a transition from the intermediate hand to the final hand, an entertaining display is shown, such as a sequence of alternative playing cards. In some cases, the initial hand is a winning hand according to a predetermined payout schedule, and the final hand is a winning hand with a higher payout than the initial hand according to the same payout schedule. The disclosed methods can be used with other games, including reel-type games.
    Type: Grant
    Filed: November 3, 2000
    Date of Patent: May 4, 2004
    Assignee: IGT
    Inventor: Norman H. Millerschone
  • Patent number: 6726567
    Abstract: A game play system allows remote players to participate in a concurrent simulation of a live event as the live event is occurring. The system gathers input from sensors located at the live event, preprocesses this input, and transfers it to a computer system, which uses this input to create a concurrent simulation of the live event. A remote game player can then interact with the concurrent simulation by providing input to the concurrent simulation through a user interface. This system combines the excitement of a highly interactive video game with the drama and publicity surrounding a live event. The live event can thereby set the standard of performance for the concurrent simulation. Remote game players may additionally compete against each other to determine an overall global winner amongst the remote game players in the live event.
    Type: Grant
    Filed: December 17, 1999
    Date of Patent: April 27, 2004
    Inventor: Vinod Khosla
  • Patent number: 6726564
    Abstract: A methods of and apparatus for playing table card games are provided wherein with multi token maximum level betting and displayed rankings of winning hands return enhanced pay out. A pay table matrix listing has the enhanced payments for ranked hands. The method and apparatus uses and has token acceptors and sensors for each player. The sensors are coupled to a count and computer for registering any maximum level bet that receives enhanced return for predetermined winning card combinations. The apparatus and its method, thus allow each player the opportunity to bet multiple tokens before the cards are dealt and to win enhanced amounts of money should specific predetermined card combinations be obtained.
    Type: Grant
    Filed: May 3, 2001
    Date of Patent: April 27, 2004
    Assignee: Mikohn Gaming Corporation
    Inventors: Nicholas Kurt Hogan, Dennis A. Garcia
  • Patent number: 6726565
    Abstract: The present invention involves a gaming device with a bonus scheme which includes at least one input value; a plurality of selections and at least one modifier associated with a selection. The gaming device enables a player to apply input values to desired selections and depending upon which modifiers are associated with the selections, the player can gain a relatively high or low output value. This type of bonus scheme adds excitement to bonus rounds and increases player entertainment.
    Type: Grant
    Filed: September 21, 2001
    Date of Patent: April 27, 2004
    Assignee: IGT
    Inventor: Andrea C. Hughs-Baird
  • Patent number: 6719632
    Abstract: The present invention is a gaming device having an improved award offer bonus scheme wherein the player may improve their award during the bonus round. The bonus game enables the player to select an award offer from a plurality of award offers. The gaming device enables the player to modify the selected award offer, creating a subsequent or modified award, with the idea of increasing the award offer to receive a greater or higher award during a bonus game.
    Type: Grant
    Filed: August 31, 2001
    Date of Patent: April 13, 2004
    Assignee: IGT
    Inventors: Gregg J. Palmer, Joseph E. Kaminkow, Anthony J. Baerlocher
  • Patent number: 6716103
    Abstract: A pager cartridge for use with a game machine having a game program executing processing system including a microprocessor to execute a video game program and player controls operable by a player to generate video game control signals. The pager cartridge includes radio circuitry configured to receive messages containing video game program instructions transmitted via a paging a paging system and a connector that, in use, electrically connects the pager cartridge to the game machine.
    Type: Grant
    Filed: September 11, 2000
    Date of Patent: April 6, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Patent number: 6712692
    Abstract: Information is gathered about movements of a person, which could be an adult or child. This information is mapped to one or more game controller commands. The game controller commands are coupled to a videogame, and the videogame responds to the game controller commands as it would normally.
    Type: Grant
    Filed: January 3, 2002
    Date of Patent: March 30, 2004
    Assignee: International Business Machines Corporation
    Inventors: Sara H. Basson, Peter Gustav Fairweather, Alexander Faisman, Dimitri Kanevsky