Patents Examined by Milap Shah
  • Patent number: 11071912
    Abstract: Provided is a method, computer program product, and virtual reality system for mapping detected external stimuli to visual stimuli within a virtual reality simulation. A processor may detect an audio stimulus external to a virtual reality simulation. The processor may compare a noise level of the detected external audio stimulus to a threshold noise level relative to internal audio in the virtual reality simulation. The processor may identify, in response to determining that the noise level of the detected external audio stimulus is greater than the threshold noise level, a sound corresponding to the detected external audio stimulus. The processor may retrieve environmental factors of the virtual reality simulation. The processor may map the detected external audio stimulus to a visual stimulus in the virtual reality simulation based on the identified type of sound and the environmental factors. The processor may produce the visual stimulus in the virtual reality simulation.
    Type: Grant
    Filed: March 11, 2019
    Date of Patent: July 27, 2021
    Assignee: International Business Machines Corporation
    Inventors: Zachary Silverstein, Robert Huntington Grant, Trey Maston, John Edward Martin
  • Patent number: 11074781
    Abstract: Various examples of managing electronic accounts across various devices are described. Tokens may be used to transfer funds from one device to another device as the funds are desired for various activities such as gaming.
    Type: Grant
    Filed: February 19, 2015
    Date of Patent: July 27, 2021
    Assignee: CFPH, LLC
    Inventor: Howard W. Lutnick
  • Patent number: 11062556
    Abstract: The present disclosure relates generally to a wearable device comprising a wireless communications interface, a display, a processor coupled with the wireless communications interface and display, and a memory coupled with and readable by the processor. The memory can store therein a set of instructions which, when executed by the processor, causes the processor to operate in a game play privacy mode in which the processor can pair with an EGM through the wireless communications interface and provide, to the EGM, information defining preferences for the privacy mode. The processor can receive, from the EGM through the wireless communications interface, a set of game play information related to the preferences for the privacy mode. The received set of game play information may not be presented on the EGM. The processor can present, through the display to a user of the wearable device, the game play information received from the EGM.
    Type: Grant
    Filed: October 19, 2018
    Date of Patent: July 13, 2021
    Assignee: IGT
    Inventor: David Froy
  • Patent number: 11055964
    Abstract: Various techniques are disclosed for implementing different types interactive event outcome reveal techniques during play of wager-based games and/or non-wager-based games conducted at an electronic gaming device of a gaming network.
    Type: Grant
    Filed: April 8, 2019
    Date of Patent: July 6, 2021
    Assignee: SYNERGY BLUE LLC
    Inventors: Georg Washington, Joe Serra
  • Patent number: 11049367
    Abstract: According to various embodiments, a system, method, and non-transitory computer-readable medium for increasing the operational lifetime of a scratch-off ticket lottery game where all maximum award amount tickets have been identified by establishing a secondary game with qualified entry is disclosed. The system, method, and non-transitory computer-readable medium include a computer system configured with a game specification file and at least one random number generator based on a publicly verifiable entropy source. The computer system is programmed to randomly generate sequences of characters for the scratch-off lottery game. The computer system is further programmed to establish a winning award amount threshold to qualify for entry into a secondary game. The computer system is additionally programmed to randomly distribute the sequences of characters among a plurality of tickets for purchase.
    Type: Grant
    Filed: March 18, 2020
    Date of Patent: June 29, 2021
    Assignee: SCA PROMOTIONS
    Inventors: Robert D. Hamman, Kenneth E. Irwin, Jr., Jay B. Ross
  • Patent number: 11049365
    Abstract: A computer-implemented method of determining rewards due to a player playing a regulated gaming machine may comprise providing a game comprising a plurality of in-game assets, each of which being configured to give rise to a wagering opportunity when interacted with by the player, the game being further configured to have an overall minimum and an overall maximum return to player (RTP). Upon receiving player interactions, determining whether the received interaction resulted in a successful interaction or an unsuccessful interaction and generating a wagering event when the received player interaction resulted in a successful interaction. The game may be configured such that successful interactions with the in-game assets cause the game to have a return to player closer to the overall maximum RTP and such that unsuccessful interactions with the in-game assets cause the game to a have a return to player closer to the overall minimum RTP.
    Type: Grant
    Filed: March 13, 2018
    Date of Patent: June 29, 2021
    Assignee: SYNERGY BLUE LLC
    Inventor: Michael Oberberger
  • Patent number: 11045719
    Abstract: A computer device has a touch screen which receive a series of inputs from a user. Each of the inputs comprise a single touch input of the user. A computer implemented game is displayed on the touch screen and has at least one game object controlled by the series of inputs. The game object performs a first action in response to at least one first touch in the series of inputs and a second different action in response to at least one second touch in the series of inputs. The first and second actions are performed by the game object one in conjunction with the other.
    Type: Grant
    Filed: September 12, 2018
    Date of Patent: June 29, 2021
    Assignee: KING.COM LTD.
    Inventor: Oliver Nelson
  • Patent number: 11033824
    Abstract: Methods, systems, and computer readable media for predictive preloading of game data are described. In some implementations, a method can include using a machine learning model of player cohort behavior to predict which games (or game-related data assets) to begin preloading prior to a user making a game selection. Once the user makes a selection, any preloading not related to the selection can be terminated. Thus, during the time period when the user is viewing available game selections, a given number of selections can begin to be preloaded based on predictions from the machine learning model. The preloading can help reduce latency from game selection by the user to game start time.
    Type: Grant
    Filed: June 14, 2019
    Date of Patent: June 15, 2021
    Assignee: Roblox Corporation
    Inventor: John Kerr
  • Patent number: 11024121
    Abstract: An electronic gaming system includes a processor configured to execute instructions, which when executed, cause the processor to at least receive a wager amount and a bingo card parameter from an electronic gaming machine (EGM) that is communicatively coupled to the electronic gaming system. The instructions may also cause the processor to determine, based upon the wager amount, a subset of a plurality of bingo card parameters and compare the received bingo card parameter to the subset of the plurality of bingo card parameters to determine whether the received bingo card parameter matches any bingo card parameter of the subset of the plurality of bingo card parameters, where each bingo card parameter of the plurality of bingo card parameters is associated with a progressive jackpot.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: June 1, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Alok Trivedi, Shailendra Tomar, Rakesh Mehta, Jitin Garg
  • Patent number: 11013997
    Abstract: An information processing apparatus (a server device, a terminal device) for processing of a game in which a user able to select between a first quest and a second quest different from the first quest is caused to perform: a step of advancing the first quest when the user selects the first quest; a first storing step in which an association between a first game medium and a second game medium different from the first game medium is stored in association with the user, the first game medium being set as an object to be operated by the user in the first quest; and a step of advancing the second quest while maintaining the association stored in the first storing step when the user switches from the first quest to the second quest without satisfying a predetermined condition in the first quest.
    Type: Grant
    Filed: July 24, 2018
    Date of Patent: May 25, 2021
    Assignee: GREE, INC.
    Inventor: Takeshi Uto
  • Patent number: 11014005
    Abstract: Examples herein include systems for detecting cheating in card games, including bridge. The system can acquire board data for multiple events, the events including bridge games. For each event, determining performance values for a player based on the board data, wherein the performance values may additionally be based in part on timing data. The system can detect a deviation of by comparing the performance values against a threshold, wherein the threshold is based on past performance of known cheating players. Then the system can alert a user when the likelihood of cheating exceeds a threshold.
    Type: Grant
    Filed: March 11, 2019
    Date of Patent: May 25, 2021
    Inventor: Nicolas Hammond
  • Patent number: 11007427
    Abstract: A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer's loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer's panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer's teammates to assist the gamer.
    Type: Grant
    Filed: August 20, 2019
    Date of Patent: May 18, 2021
    Assignee: STEELSERIES ApS
    Inventors: Kim Rom, Francis Arnold Grever, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Tino Soelberg, Christopher John Nicolella
  • Patent number: 11011020
    Abstract: Gaming systems and methods that enables the exchange of monetary currency for a greater amount of virtual currency based on a first exchange rate for use by a player via the gaming system, and the exchange of virtual currency back to monetary currency based on second and third exchange rates, and in certain instances with a virtual currency usage fee. In various embodiments, the first exchange rate, the second exchange rate, the third exchange rate, and/or the virtual currency usage fee may vary based on one or more different factors such as but not limited to casino driven factors.
    Type: Grant
    Filed: June 17, 2019
    Date of Patent: May 18, 2021
    Assignee: IGT
    Inventor: Timothy Springer
  • Patent number: 10991203
    Abstract: One aspect of the disclosure relates to implementing a refund calculator in an online game. The refund calculator may provide the ability to prioritize what users may receive items, troops, and/or any other in-game parameters. The refund calculator may provide the ability to determine how many items and/or troops the user may be refunded, the time frame in which the user receives the items, troops and/or other aspects of a refund.
    Type: Grant
    Filed: October 21, 2019
    Date of Patent: April 27, 2021
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Peter Im
  • Patent number: 10984635
    Abstract: A winning progressive jackpot ticket is selected from deals of instant tickets that are dispensed from a network of gaming machines by randomly selecting, upon initiation of a progressive jackpot, a coin-in value that falls within a predetermined range of coin-in values, detecting in the server when the coin-in value is reached as a result of a purchase of an instant ticket at one of the gaming machines, randomly selecting the winning progressive jackpot ticket from all of the currently unplayed instant tickets, or from the next n number of currently unplayed instant tickets, when the coin-in value is detected as reaching the coin-in value that was randomly selected, and awarding the current progressive jackpot amount to the player who subsequently purchases the winning progressive jackpot ticket. A similar process randomly selects a progressive jackpot value that falls within a predetermined range of progressive jackpot values.
    Type: Grant
    Filed: October 18, 2018
    Date of Patent: April 20, 2021
    Assignee: DIAMOND GAME ENTERPRISES
    Inventors: William F. Breslo, Bryan J. Greene, Atena Reyhani
  • Patent number: 10984628
    Abstract: A gaming system comprising a display area and a player symbol selector for selecting the player symbols from a plurality of player symbols. The player symbol selector comprises a plurality of reels and each reel has a plurality of player symbols. The player symbol selector is arranged so that selected player symbols are displayed at an array of display positions when the reels are stationary. A display position selector enables a player to select, prior to stopping of the reels, groups of display positions. An award allocator allocates an award associated with a winning combination of the player symbols when a winning combination of the player symbols is displayed along a win line. The player symbol selector is arranged so that each one of different player symbols of each reel has the same probability to be displayed at any one of the display positions associated with that reel.
    Type: Grant
    Filed: March 12, 2019
    Date of Patent: April 20, 2021
    Inventor: Scott Monroe Stewart
  • Patent number: 10977904
    Abstract: A method for wagering, comprises receiving a bet regarding a spin of the reels of a slot machine. The method continues by determining a first symbol for a first reel of the slot machine based at least in part upon a first value and a second value. The first value is associated with a value of a digit of a first financial market indicator at a first point in time, and the second value is associated with the value of a digit of a second financial market indicator at the first point in time. The method continues by determining a second symbol for a second reel of the slot machine, and by determining a third symbol for a third reel of the slot machine. The method concludes by determining an outcome of the bet based at least in part upon the first symbol, the second symbol, and the third symbol.
    Type: Grant
    Filed: March 14, 2019
    Date of Patent: April 13, 2021
    Assignee: CFPH, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, James C. Johnson
  • Patent number: 10967251
    Abstract: A game system that is a non-limiting example information processing system comprises a main body apparatus provided with a left controller and a right controller in an attachable and detachable manner. By operating an additional operation apparatus to which the right controller is attached, a user plays an individual game, and selects an individual game to be played in a menu image that displays a plurality of icons corresponding to a plural kinds of different games. In the menu image, a menu vehicle object related to a game vehicle object that is operated in the individual game is displayed as a designation image. The user selects an icon by moving the menu vehicle object in an operating method that is the same as an operating method for the game vehicle object.
    Type: Grant
    Filed: January 23, 2019
    Date of Patent: April 6, 2021
    Assignee: Nintendo Co., Ltd.
    Inventor: Tsubasa Sakaguchi
  • Patent number: 10953330
    Abstract: A method for displaying a virtual vehicle includes identifying a position of a physical vehicle at a racecourse, identifying a position of a point of view at the racecourse, providing a portion of the virtual vehicle visible from a virtual position of the point of view. The method operates by calculating the virtual position within a virtual world based on the position of the point of view. A system for displaying virtual vehicles includes a first sensor detecting a position of a physical vehicle at a racecourse, a second sensor detecting a position of a point of view at the racecourse, and a simulation system providing a portion of the virtual vehicle visible from a virtual position of the point of view. The simulation system is configured to calculate the virtual position of the point of view within a virtual world based on the position of the point of view.
    Type: Grant
    Filed: July 22, 2019
    Date of Patent: March 23, 2021
    Assignee: BUXTON GLOBAL ENTERPRISES, INC.
    Inventors: E. Dale Buxton, II, Alejandro Agag
  • Patent number: 10940379
    Abstract: A wireless game management system includes a plurality of game pieces, each game piece including a wireless module configured to transmit a location signal, and a wireless game management processor configured to determine the absolute or relative positions of at least two game pieces based on the location signals, determine a game status based on the absolute or relative positions of the at least two game pieces, and convey game status information through a user interface associated with the wireless game management processor.
    Type: Grant
    Filed: July 9, 2019
    Date of Patent: March 9, 2021
    Inventors: William P. Rutledge, Daniel A. Henderson