Abstract: A digital/electronic personal prayer device may be installed at gravesite or carried on the person of a user to provide spiritual support at all times, and includes digital storage for sacred texts, prayers, supplications, and spiritual guidance, with options (by way of example and not limitation) for self-play of prayers and/or recitations of sacred texts at preset times, voice and text synchronism, storage and playback of multimedia files commemorating the deceased.
Abstract: A video is generated based on a user's interactions with an augmented reality (AR) client in an AR system. The AR system uses machine learning models to determine content within the images of the user's interactions (e.g., gameplay of an AR game) and the quality of the images (e.g., based on features of the images such as brightness, contrast, particular AR objects, behaviors of AR objects, etc.). A first machine learning model is applied to identify content within the images (e.g., the presence of an AR object). The AR system selects a first subset of the images to which the system applies a second machine learning model that classifies a quality score for each image. The AR system generates a video using a second subset of the image frames classified by the second machine learning model (e.g., a gameplay highlight video showing the user interacting with AR objects).
Type:
Grant
Filed:
February 8, 2021
Date of Patent:
July 19, 2022
Assignee:
Krikey, Inc.
Inventors:
Ketaki Lalitha Uthra Shriram, Jhanvi Samyukta Lakshmi Shriram, Yusuf Olanrewaju Olokoba, Luis Pedro Oliveira da Costa Fonseca
Abstract: A system which accumulates symbols and determines an award based on an event occurring (or not occurring) on a displayed game field associated with a sporting event interacting with a plurality of symbols overlaid on that displayed game field.
Abstract: A method and system execute a competitive event based on poker comprising: providing random playing cards to a specific area defined as a placement area for dealer hand playing cards and providing random playing cards to a second specific area defined as a placement area for player hand playing cards; providing exactly 2, 3 or 4 random playing cards from the set to the placement area for player hand playing cards and dealing 2+3, 3+3 or 4+3 playing cards, respectively, to the dealer hand position; moving one of the random playing cards in the dealer hand position to the player hand position to form a final player hand and a final dealer hand position; and comparing the respective poker ranks of the final player hand and the final dealer hand to determine a winning, losing or tying outcome between the final player hand and the final dealer hand.
Abstract: To provide a game presenting system having a plurality of game systems for each executing a process of a game in which a plurality of users participate, and a game presenting machine for presenting a situation of the game executed by the game system, wherein the game presenting machine obtains a motion image related to the game executed by each of the plurality of game systems, and produces a game presenting screen image showing, as a list, at least some of the plurality of motion images obtained.
Abstract: Gaming systems and methods for determining which features, if any, to activate in association with one or more plays of a game based on a current value of a progressive award.
Abstract: A winning progressive jackpot ticket is selected from deals of instant tickets that are dispensed from a network of gaming machines by randomly selecting, upon initiation of a progressive jackpot, a progressive jackpot value that falls within a predetermined range of progressive jackpot values, detecting in the server when the progressive jackpot value is reached as a result of a purchase of an instant ticket at one of the gaming machines, randomly selecting the winning progressive jackpot ticket from all of the currently unplayed instant tickets, or from the next n number of currently unplayed instant tickets, when the progressive jackpot value is detected as reaching the progressive jackpot value that was randomly selected, and awarding the current progressive jackpot amount to the player who subsequently purchases the winning progressive jackpot ticket.
Type:
Grant
Filed:
April 19, 2021
Date of Patent:
May 24, 2022
Assignee:
DIAMOND GAME ENTERPRISES
Inventors:
William F. Breslo, Bryan J. Greene, Atena Reyhani
Abstract: One aspect of the disclosure relates to implementing a refund calculator in an online game. The refund calculator may provide the ability to prioritize what users may receive items, troops, and/or any other in-game parameters. The refund calculator may provide the ability to determine how many items and/or troops the user may be refunded, the time frame in which the user receives the items, troops and/or other aspects of a refund.
Abstract: A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.
Abstract: Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
Type:
Grant
Filed:
April 30, 2020
Date of Patent:
May 3, 2022
Assignee:
NEX Team Inc.
Inventors:
Keng Fai Lee, Qi Zhang, Wing Hung Chan, Wang Fai Ng, Tin Yin Lam, Alexander Wu, Ian Smith, David Richard Schmierer, Bradford Lewis Farkas, Kin Ming Law
Abstract: The present disclosure provides a system for a game application host system and game application that can determine the hardware characteristics of a user computing system for use during online matchmaking in a multiplayer game application. The game application can include a hardware analysis module that can evaluate the user computing system to determine the speed and operational characteristics of the hardware. The hardware characteristics can be used for matchmaking by a matchmaking module of the host application system to select hosts and users for a game match. The hardware analysis module that can run tests, such as a data throughput analysis and a processing analysis, to evaluate and rate the user computing system. The ratings can be incorporated into the matchmaking analysis along with other matchmaking characteristics, such as latency, player skill level, geographical location, and other existing matchmaking characteristics, in order to selects users for game matches.
Abstract: A video gaming system and method for conducting a casino game of chance wherein a skill input by a player determines whether the game outcome will be a win or a loss. Once the skill input is evaluated, a game play (e.g., spinning slot reels) is activated whereby the outcome is commensurate with the skill input being a win or loss.
Abstract: One aspect of the disclosure relates to determining prices for a protection extension in an online game. The protection extension may be implemented, for example, after a user's beginning protection and/or any other in-game protection period has ceased. The protection extension may be dynamically priced for individual users. The protection extension may be priced, for example, based on the user's power and/or strength in a game, and/or based on other factors. For example, the stronger the user is in the game, the more expensive the extension of protection, and the weaker the user is in the game, the cheaper the extension of protection. This may provide an opportunity for a less experienced player to build up their strength in a game, thus promoting further player engagement. Individualizing the price of protection extensions may provide other enhancements.
Type:
Grant
Filed:
October 23, 2017
Date of Patent:
April 26, 2022
Assignee:
ELECTRONIC ARTS INC.
Inventors:
Kellen Christopher Smalley, Stephanie K. Schultz
Abstract: A promotional game is conducted over participants' cell phones. During a play period, a participant advances on a virtual game board using cell phone commands. During the player period drawing entries are generated proportional to play on electronic gaming devices, play of the promotional game, or retail purchases. Some players receive a multiplier for their drawing entries to enhance chances of winning the promotional game. In one embodiment, the multiplier is removed for a player after a cutoff threshold for prizes awarded to that player is reached.
Abstract: A blockchain system for providing ticketing within a blockchain network of participating electronic devices includes an electronic gaming machine (EGM) configured to participate in the blockchain network. The EGM a memory storing a local blockchain and a system blockchain. The EGM also includes at least one processor configured to execute instructions which, when executed, cause the at least one processor to identify a first ticket creation blockchain transaction in the local blockchain from a ticket creation device of the first plurality of electronic gaming devices, the first ticket creation blockchain transaction including at least a ticket value and a ticket identifier (ID), create a system ticket creation blockchain transaction including at least the ticket value and the ticket ID, and broadcast the system ticket creation blockchain transaction to the system blockchain.
Type:
Grant
Filed:
April 1, 2020
Date of Patent:
April 19, 2022
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Nimish Purohit, Eric Taylor, Scott Dickerson
Abstract: An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.
Abstract: Systems and methods for implementing a blackjack game, the methods including providing a physical blackjack table and at least one physical deck of cards, providing a paytable with a plurality of numbers of cards of a specific suit and a respective payout, receiving a main wager and a side wager from a player using physical chips, dealing a reference hand from the at least one physical deck of cards, determining a number of cards in the reference hand that are of the specific suit, providing predetermined side wager resolution rules, and resolving the side wager using the predetermined side wager resolution rules. The predetermined side wager resolution rules include paying a payout on the side wager using the paytable if the number of cards is at least a predetermined number and collecting the side wager if the number of cards is not at least the predetermined number.
Abstract: A system for allowing players to play a plurality of games is described herein. The system includes a display device for displaying games to a player and a controller that is coupled to the display device. The controller is configured to display at least one of a first game and a second game on the display device, receive an image of a physical gaming table, and display the gaming table on the display device. The controller receives a signal indicative of a first player hand being dealt by the dealer, receives a signal indicative of a second player hand being dealt by the dealer, determines a first outcome of the first game as a function of the first player hand, and determines a second outcome of the second game as a function of the second player hand.
Abstract: A method of dynamically forming a dynamic reel strip to be used to generate a game outcome in an electronic gaming system. The method includes defining a dynamic reel strip. A plurality of reel strip positions of each reel includes a group of dynamically determined symbol positions, and fixed symbol positions. The method includes initiating a play of the game then updating each dynamic reel strip by selecting, at random, a fixed symbol position from a subset of the fixed symbol positions of the respective reel strip. The method further includes determining a symbol of the set of game symbols to occupy each dynamically determined symbol position of the group of dynamically determined symbol positions based on the selected fixed symbol position of the respective reel strip. Displaying, via a game controller, symbols in symbol display positions on a display of the gaming system.
Type:
Grant
Filed:
April 24, 2019
Date of Patent:
April 5, 2022
Assignee:
ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED