Patents Examined by Omkar A. Deodhar
  • Patent number: 11344812
    Abstract: A method of performing operations for executing a progressive interactive augmented reality (AR) advertisement display during execution of a running application is disclosed. based on a receiving of a first trigger event from the running application, a first aspect of the progressive AR advertisement is executed within a display window while the application is executing. The first aspect includes an interactive advertisement. Based on a receiving of a second trigger event from within the first aspect of the progressive AR advertisement, a second aspect of the progressive AR advertisement is executed in the display window while the application is executing. The second aspect includes an interactive AR advertisement.
    Type: Grant
    Filed: June 17, 2020
    Date of Patent: May 31, 2022
    Assignee: Unity Technologies SF
    Inventors: Anthony Salvatore Parisi, Katrina Rose Stagg
  • Patent number: 11344803
    Abstract: This disclosure describes, in part, techniques for determining a latency associated with a network application. For instance, an electronic device may receive first data from a first sensor, where the first data indicates that a control device received an input. The electronic device may also receive second data from a second sensor, where the second data indicates a change in content being output by a display device. The electronic device may then determine a first time associated with the control device receiving the input and a second time associated with the display device outputting the change in content. Additionally, the electronic device may determine the latency using the first time and the second time. The electronic device may then provide the latency to a user.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: May 31, 2022
    Assignee: Amazon Technologies, Inc.
    Inventors: Junwu Luo, Yu Du, Tao Yin, Hongxue Ren
  • Patent number: 11344802
    Abstract: A game system, a program and an information processing method that can easily perform operation. A game system that provides a game that can be executed on a user terminal capable of accessing a server via a network, the game system including: a database in which an operation of a player in the game that a user uses in the game via the user terminal is preset and operation information displayed as an icon on the user terminal is stored, and an operation control unit that makes the player execute the operation at the coordinate position based on the operation information while moving the player to the coordinate position based on the operation information, when the operation information stored in the database is selected by the user and arranged at an arbitrary coordinate position in the game.
    Type: Grant
    Filed: September 14, 2021
    Date of Patent: May 31, 2022
    Assignee: AKATSUKI INC.
    Inventor: Tomohiro Sakamoto
  • Patent number: 11338206
    Abstract: A plurality of content groups are stored in a memory, and some of the content groups are determined as selectable target groups by a selection. One content group is selected from among the selectable target groups on the basis of a user's operation, and a selection process is executed for the one content group. A content selected is given to the user, and a given status of each content is stored in the memory such that this given content is excluded. In addition, when a predetermined condition is satisfied, selectable target groups are selected again. At this time, the given status of each content in each content group is retained regardless of which content groups are set as the selectable target groups.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: May 24, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara
  • Patent number: 11341812
    Abstract: Conventional systems have a problem that, after drawing cards onto a table in a baccarat game, if a dealer makes a mistake in dealing cards to the Player side and the Banker side or in passing cards to game participants after dealing, the mistake cannot be detected. An abnormality detection system according to the present invention can detect an abnormality or cheating and issue a warning or stop the abnormality or cheating based on an image analysis result from an image analyzing device 12 when, after drawing cards onto a table in a baccarat game, a dealer makes a mistake in dealing cards to the Player side and the Banker side or in passing cards to customers after dealing, for example.
    Type: Grant
    Filed: February 27, 2020
    Date of Patent: May 24, 2022
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 11338200
    Abstract: Methods and systems for provisioning resources for games executed by a cloud gaming system includes accessing online interactions of a plurality of users in relation to a game. The online interactions are processed to classify discussion features obtained from online social communications. A model is generated to predict game use, using the classified discussion features. The model is updated with online interactions received over time. Resources for the game are provisioned at a data center. The provisioning is done by accessing the model and identifying adjustments in the provisioning for an anticipated usage spike that is to occur by a plurality of users, based on current online interactions.
    Type: Grant
    Filed: March 11, 2020
    Date of Patent: May 24, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Geoff Norton
  • Patent number: 11335168
    Abstract: A gaming machine is described herein. The gaming machine includes a control unit programmed to initiate an instance of a primary game and spin and stop virtual reel strips to display an outcome of the primary game. The control unit detects an appearance of a winning combination of game symbols in the outcome and provides an initial award based on the winning combination, and detects an appearance of the collect symbol and a credit prize symbol in the outcome, determines an amount of credits associated with the credit prize symbol, and a bonus award including the determined amount of credits.
    Type: Grant
    Filed: June 12, 2020
    Date of Patent: May 17, 2022
    Assignee: Konami Gaming, Inc.
    Inventors: Satoshi Suda, William Langston
  • Patent number: 11335164
    Abstract: System and methods are provided for effecting user experience in an electronic game environment through use of virtual currency or vCoins. In a multi-level game, the systems and methods include memory for storing information on game play, the information including input received from the user, information relating to levels within the multi-level game and game display information for output to the user. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase. The virtual money is convertible into a non-cash good comprising advancement to another level within the game.
    Type: Grant
    Filed: November 8, 2021
    Date of Patent: May 17, 2022
    Assignee: MILESTONE ENTERTAINMENT LLC
    Inventors: Randall M. Katz, Gary Dawson
  • Patent number: 11328377
    Abstract: Embodiments of the invention provide a semi-automated system and method for assessment of student work product. The method may comprise obtaining a plurality of student work product from a plurality of students, identifying motifs present in the student work product, forming a subset of motifs, clustering the work product into clusters based on the subset of motifs, receiving an assessment from a teacher relevant to clusters and providing assessment for a work product based on the cluster assessment. Methods according to embodiments of the invention may reduce teachers' review and feedback time and increase consistency and quality of feedback given to students.
    Type: Grant
    Filed: April 6, 2020
    Date of Patent: May 10, 2022
    Assignee: SENSE EDUCATION ISRAEL, LTD.
    Inventors: Ronen Tal-Botzer, Lior Strauss, Netanel Ghatan
  • Patent number: 11325031
    Abstract: Methods and apparatus for controlling the rendering of a video game instance includes obtaining game state information and player inputs from a plurality of client devices participating in a video game session. Based on the obtained game state information, a client device is identified as being likely to render a video game instance with a quality that is less than a threshold quality. A cloud game client is allocated to the identified client device. The player inputs associated with the identified client device and the obtained game state information are provided to the cloud game client, which renders the video game instance for the identified client device. The video game instance rendered at the cloud device is then transmitted to the identified client device for display at an associated display.
    Type: Grant
    Filed: April 28, 2020
    Date of Patent: May 10, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Michael Adam Kavallierou
  • Patent number: 11328622
    Abstract: Systems and methods for generating and communicating challenges that are intended to improve driving behavior are provided. According to certain aspects, a backend server may receive vehicle data describing the vehicle's operation or the vehicle operator from sensors or an electronic device. The backend server may compare target parameters and the vehicle data and, optionally, data from an external information source, to determine differences and calculate risk. The backend server may transmit challenges to the electronic device, and may generate a comparison factor and process an account of a the vehicle operator based on updated vehicle data received from the electronic device.
    Type: Grant
    Filed: November 4, 2020
    Date of Patent: May 10, 2022
    Assignee: BLUEOWL, LLC
    Inventors: Eric Dahl, Micah Wind Russo, Theobolt N. Leung, Kenneth J. Sanchez
  • Patent number: 11318391
    Abstract: Systems and methods for providing game content recommendation of a multiplayer online battle arena (MOBA) video game based on player's performance are disclosed. Prior to an actual MOBA video game play, a player data stored for each player of each team is analyzed to evaluate a video game session content. The player data is associated with the video game play session and stored settings for the MOBA video game. The player data includes attack metrics, defense metrics, and damage metrics to determine to evaluate the video game play session content. During the actual MOBA video game play, an in-game performance of each player of each team in the video game play session content is analyzed to recommend the video game plays session. Such analysis is based on game map of the video game play session and in game metrics determined from the video game play session.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: May 3, 2022
    Assignee: Rovi Guides, Inc.
    Inventors: Govind Raveendranathan Nair, Sangeeta Parida, Amrit Srivastava
  • Patent number: 11318392
    Abstract: A computer for executing progress of a game by using a game content, the computer including memory and circuitry, the memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute, the circuitry configured to select a first game content from among game contents belonging to a first group among the plurality of groups based on a selection instruction from a player, identify the attribute associated with the selected first game content, select a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, and associate a game content group at least including the selected first game content and the selected second game content with a player and stores the resultant game content group to the memory.
    Type: Grant
    Filed: October 8, 2020
    Date of Patent: May 3, 2022
    Assignee: GREE, Inc.
    Inventors: Katsumi Zeniya, Kiyoto Nakamura
  • Patent number: 11318380
    Abstract: A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: May 3, 2022
    Assignee: GREE, Inc.
    Inventor: Kentaro Nishimura
  • Patent number: 11318384
    Abstract: A method and apparatus for controlling a virtual camera in a game are disclosed. In the present application, a virtual camera is controlled to shift in response to a first touch operation for a visual field control region, and the virtual camera is controlled to enter a locked state according to a locking operation, thereby locking a game scene captured by the shifted virtual camera as a game scene rendered on a graphical user interface until restoring to control the movement of the virtual camera according to the position change of a virtual character when the locked state is unlocked.
    Type: Grant
    Filed: April 12, 2019
    Date of Patent: May 3, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Wenchao Zhou, Kun Shao
  • Patent number: 11321997
    Abstract: Systems and methods for providing a secondary contest involving a plurality of players playing a primary award wagering game. The players enter wagers in the primary game, and the results from the primary wagering game determine the outcome of a secondary pari-mutuel contest in which players compete against each other. The results from the primary wagering game resolve the secondary contest where the highest ranking results will win the wagers placed in the secondary contest on a tiered basis.
    Type: Grant
    Filed: September 22, 2020
    Date of Patent: May 3, 2022
    Assignee: DEWAAL IP LLC
    Inventor: Daniel Jacobus deWaal
  • Patent number: 11318372
    Abstract: A game processing device includes a scene determination portion, a sound recognition portion, a conformity determination portion, and an action controller. The scene determination portion determines whether a scene is an input scene in which sound input information can be input. The sound recognition portion, at an input scene, recognizes sound that is input as the sound input information. The conformity determination portion determines a degree of conformity between (a) the sound input information that is recognized and (b) reference information. The action controller changes an action effect according to the degree of conformity.
    Type: Grant
    Filed: May 23, 2019
    Date of Patent: May 3, 2022
    Assignee: GREE, INC.
    Inventor: Masato Nozaki
  • Patent number: 11305197
    Abstract: A system and method for drafting and managing a fantasy sports team. A method for managing a fantasy sports leagues, tournaments or contests on a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a network, comprising pairing user-ranked lists to draft for each position independently. A system for managing a fantasy sports team, comprising a plurality of remote devices having instructions stored on a non-transitory computer readable medium, the devices being communicatively connected to a database over a network, wherein the system is configured to draft players for each position from user-ranked lists.
    Type: Grant
    Filed: May 2, 2018
    Date of Patent: April 19, 2022
    Inventor: Mitchell Frazier
  • Patent number: 11305193
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Grant
    Filed: August 19, 2020
    Date of Patent: April 19, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell
  • Patent number: 11298606
    Abstract: A smart mirror can show live or recorded streaming video of an instructor performing a workout in a package that is attractive and unobtrusive enough to hang in a living room. The smart mirror includes a mirror surface with a fully reflecting section and a partially reflecting section. A display behind the partially reflecting section shows the video when the smart mirror is on and is almost invisible when the smart mirror is off. The smart mirror also has a speaker, a microphone, and a camera to enable a user to view the video content and interact with the instructor. The smart mirror may connect to the user's smart phone, a peripheral device (e.g., a Bluetooth speaker) to augment user experience, a biometric sensor to provide biometric data to assess user performance, and/or a network router to connect the smart mirror to a content provider, an instructor, and/or other users.
    Type: Grant
    Filed: August 10, 2021
    Date of Patent: April 12, 2022
    Assignee: Curiouser Products Inc.
    Inventor: Brynn Putnam