Patents Examined by Shela Clayton
  • Patent number: 6126544
    Abstract: A video game machine presents an attractive game that even those people who do not have enough time can enjoy. A CPU of the video game machine specifies one of a plurality of events related to the ending of a story in a game world. The CPU then determines whether the specified event is allowed to be skipped on the basis of a skip flag stored in a state management table. In the case where the CPU determines that the event is allowed to be skipped, if an event skip signal is input via a controller, then the CPU skips the presentation of that event and presents a bridge pattern instead of the skipped event. The skipping of the event results in the number of events related to the ending of the story and thus the time spent by the game player to reach the ending of the story.
    Type: Grant
    Filed: July 13, 1998
    Date of Patent: October 3, 2000
    Assignee: Konami Co., Ltd.
    Inventor: Hideo Kojima