Patents Examined by Sunit Pandya
  • Patent number: 12784339
    Abstract: A rule set or scene grammar can be used to generate a scene graph that represents the structure and visual parameters of objects in a scene. A renderer can take this scene graph as input and, with a library of content for assets identified in the scene graph, can generate a synthetic image of a scene that has the desired scene structure without the need for manual placement of any of the objects in the scene. Images or environments synthesized in this way can be used to, for example, generate training data for real world navigational applications, as well as to generate virtual worlds for games or virtual reality experiences.
    Type: Grant
    Filed: November 9, 2023
    Date of Patent: November 3, 2026
    Assignee: Nvidia Corporation
    Inventors: Jeevan Devaranjan, Sanja Fidler, Amlan Kar
  • Patent number: 12758867
    Abstract: A button structure includes a push button, a housing enclosing the push button, a supporting unit and a circuit board. The push button has an outer wall. Several portions of a bottom of the outer wall extend outward to form a plurality of projection parts evenly distributed around the outer wall. Each projection part extends along a radial direction of the outer wall. One side of each projection part extends outward and along a circumferential direction of the push button to form an elastic arm. A middle of the elastic arm is arched outward and opposite to the outer wall. The supporting unit is mounted inside the push button. The push button is disposed on an upper surface of the circuit board. The housing is disposed on the upper surface of the circuit board. The supporting unit is fastened between the circuit board and the push button.
    Type: Grant
    Filed: November 25, 2024
    Date of Patent: October 13, 2026
    Assignee: CHENG UEI PRECISION INDUSTRY CO., LTD.
    Inventors: Tsung-Shih Lee, Yi Hsu
  • Patent number: 12758873
    Abstract: A method for processing game data includes: obtaining a target visibility set corresponding to a target sub-region of a plurality of sub-regions, wherein a specified virtual scene is divided into the sub-regions and includes one or more objects, and the target visibility set includes visibility of at least one object of the objects in the target sub-region; determining, from the plurality of sub-regions, one or more of sub-regions adjacent to the target sub-region as one or more adjacent sub-regions; obtaining a visibility set corresponding to an adjacent sub-region of the one or more adjacent sub-regions; and determining a difference value between the target visibility set and the visibility set, and in response to determining that the difference value satisfies a preset condition, merging the target visibility set and the visibility set to obtain a merged visibility set as a visibility set common to the target sub-region and the adjacent sub-region.
    Type: Grant
    Filed: June 20, 2022
    Date of Patent: October 13, 2026
    Assignee: EVE POWER CO., LTD.
    Inventors: Yingpeng Zhang, Yuzhi Wang
  • Patent number: 12746474
    Abstract: Systems and methods for constrained physically controlled animation selection and playback include a computing system configured to execute a game application configured generate a virtual game environment comprising first and second virtual character models. The game application may identify a collision event for a first frame, between the first virtual character model and the second virtual character model, where the character models are in locomotive states. The game application may determine first and second metric(s) of the character models, and apply the metrics to a model, to determine an outcome of the collision event for a second frame. The game application may identify an animation sequence having a type of animation sequence corresponding to the determined outcome, and generate the second frame according to the identified animation sequence.
    Type: Grant
    Filed: September 30, 2024
    Date of Patent: September 29, 2026
    Assignee: Electronic Arts Inc.
    Inventors: Justin D. Rogers, Jason A. Burnsides, Jacob L. Close, Brandon S. Durgin
  • Patent number: 12749369
    Abstract: A method includes receiving, from a plurality of first compute devices, a group wager to produce a plurality of group wagers, each group wager having (1) a wager amount that is defined at that first compute device and (2) a condition that is based on an outcome of a game that is played by a user of a second compute device that is not included in the plurality of first compute devices. In response to executing the game to determine a winning settlement, an electronic payment amount is sent to a first compute device that is from the plurality of first compute devices and that is associated with a group wager, the electronic payment amount being based on the wager amount of that group wager.
    Type: Grant
    Filed: August 26, 2025
    Date of Patent: September 29, 2026
    Assignee: My Technology, Inc.
    Inventors: Zach Bruch, James Seibel, Max Wilson
  • Patent number: 12734448
    Abstract: On the basis of orthographic projection, objects in a virtual space are drawn in a frame buffer, and further, in a first scene in a game, drawing is performed while transformation is performed by a vertex shader such that, among the objects in the virtual space, at least a player character object and one or some of the terrain objects are moved to a near side and are enlarged, or are moved to a far side and are reduced.
    Type: Grant
    Filed: January 22, 2024
    Date of Patent: September 15, 2026
    Assignee: NINTENDO CO., LTD.
    Inventors: Naoki Mineta, Tatsuya Shinada
  • Patent number: 12702931
    Abstract: Methods of processing a combination selection and graphical user interfaces are disclosed. A method may include receiving, by a processor, a combination selection of a user, the combination selection comprising one or more prediction selections corresponding to one or more predictions and a fantasy entry selection corresponding to a fantasy entry. The method may include communicating, by the processor, with an externally controlled second computing device such that the user is entered into one or more event contracts corresponding to the one or more predictions via the second computing device. The method may include determining, by the processor, a payout amount by which to update an account of the user based on an outcome of the one or more event contracts and the fantasy entry.
    Type: Grant
    Filed: August 29, 2025
    Date of Patent: August 11, 2026
    Assignee: Underdog Sports, LLC
    Inventors: Brandon Alan Stakenborg, Dustin Tyler Cooper, Weston Lee Jossey, Samuel York Baker, Nicholas Glenn Green
  • Patent number: 12705950
    Abstract: A bartop gaming device is provided. The bartop gaming device may include a housing defining an internal cavity. The bartop gaming device may further include a monitor coupled to the housing and configured to move relative thereto between a closed position and an open position. The housing may define an opening providing access to the internal cavity of the housing when the monitor is in the open position. The bartop gaming device may further include a bill validator coupled to the monitor, wherein when the monitor is moved from the closed position to the open position, the bill validator is moved from the internal cavity toward the opening.
    Type: Grant
    Filed: June 26, 2023
    Date of Patent: August 11, 2026
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Timothy Barbour, Kiran Dundaraddi, Craig Paulsen
  • Patent number: 12693099
    Abstract: An archery tuning system comprises an archery target facility. The archery target facility has a frame providing an interior perimeter. The archery target facility has an optical sensor facility connected to the frame. The optical sensor facility is adapted to create optical information based on distance measurements from the interior perimeter to an archery projectile present within the interior perimeter of the frame. The archery target facility has a target processor adapted to calculate at least two intersection points of the archery projectile within the interior perimeter of the frame. The at least two intersection points are based on the optical information. The archery target facility has a target transmitter adapted to transmit intersection point information to a receiver. The archery tuning system comprises the receiver. The receiver includes a receiver processor adapted to generate resulting information based on the intersection point information.
    Type: Grant
    Filed: July 30, 2019
    Date of Patent: July 28, 2026
    Assignee: ARCHERY INTELLIGENCE, LLC
    Inventors: Jordi Vaquer, Josep Lluis Vaquer, Joan de Magrinya
  • Patent number: 12694761
    Abstract: A system for converting a redeemable winnings voucher into customer-useable value comprising: a processor comprising a computer-readable medium storing mobile point of sale application instructions configured to cause the processor, upon execution of the instructions to: receive a request, wherein the request comprises the redeemable winnings voucher; validate the redeemable winnings voucher; receive a confirmation of an amount of customer-useable value associated with the redeemable winnings voucher; facilitate the conversion of information comprising the redeemable winnings voucher into customer-useable value; and provide the customer-useable value to a customer.
    Type: Grant
    Filed: June 20, 2023
    Date of Patent: July 28, 2026
    Assignee: Blackhawk Network, Inc.
    Inventors: Richard Alan Gotlieb, Prashant Nedungadi, Melissa Murillo, Ryan Koop, Gino Giunti, Vipin Das Anantha Mohandas
  • Patent number: 12688756
    Abstract: A system and method of selling pre-printed lottery tickets for random draw lotteries through the retailers POS without the use of additional lottery hardware. Pre-printed lottery tickets allow a consumer to purchase a lottery ticket for a subsequently occurring draw by including that ticket in their shopping basket. The pre-printed lottery ticket may be purchased as any other common product through the point of sale terminal. No specialized hardware such as lottery terminal, printer or dispensing device is necessary.
    Type: Grant
    Filed: February 7, 2024
    Date of Patent: July 21, 2026
    Assignee: Blackhawk Network, Inc.
    Inventor: Gino Giunti
  • Patent number: 12687376
    Abstract: Disclosed is a computer program stored in a computer-readable storage medium, the computer program providing a dart pin hit location identification method when being executed by one or more control units of a dart game device, the method including: obtaining at least two dart target photographing images in response to a dart pin throw, in which the dart target photographing image includes an image of a dart target and at least one dart pin hitting the dart target; and generating, by a dart pin location identification network model, hit location information of the at least one dart pin based on the at least two dart target photographing images.
    Type: Grant
    Filed: August 16, 2023
    Date of Patent: July 21, 2026
    Assignee: PHOENIXDARTS CO., LTD.
    Inventor: Seung Yoon Lee
  • Patent number: 12685926
    Abstract: A toy projectile that is intended to be thrown at a bristle target board. The toy projectile has a head section and a tail section. The head section of the toy projectile has a plurality of prongs that extend from a common circular base. The prongs have the same length, wherein the length of the prongs is generally equal to the diameter of the circular base. The prongs and the base are unistucturally molded together as a single piece. The common circular base of the head section is connected to the tail section in a manner that enables the common circular base and the prongs to rotate together relative to the tail section. The ability to rotate enables the prongs on the projectile to better penetrate a bristle target board and not bounce away, even when impact occurs at an angle.
    Type: Grant
    Filed: March 18, 2024
    Date of Patent: July 21, 2026
    Assignee: Ao Jie Plastic Toys Factory Ltd.
    Inventor: Chi Hang Kam
  • Patent number: 12667779
    Abstract: Implementations disclosed herein are directed to a method for predicting motion capture data implemented by a video game development system including one or more processors. The method can include: obtaining, by one or more of the processors of the video game development system, motion capture data; the motion capture data can include one or more missing values; generating, by one or more of the processors of the video game development system, a predicted value for the one or more missing values. Generating a predicted value can include processing the motion capture data using one or more machine learning models to determine the predicted value.
    Type: Grant
    Filed: February 8, 2024
    Date of Patent: June 30, 2026
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Taras Kucherenko, Judith Butepage
  • Patent number: 12663244
    Abstract: A device is configured for braking and recovering projectiles and includes a support from which several braking tubes are suspended. The braking tubes are suspended by one of their ends on the support. The device further includes a motor driving the support in rotation about an axis of rotation. The braking tubes are suspended from the support by gravity so as to absorb the energy of a projectile impacting one or more of the several braking tubes.
    Type: Grant
    Filed: March 12, 2024
    Date of Patent: June 23, 2026
    Inventor: Joseph Sedita
  • Patent number: 12654099
    Abstract: A user interface display method includes: displaying an arena entrance of a qualifying mode, the qualifying mode being one of at least two match modes provided by a client, and the qualifying mode being an arena mode for determining a gaming competence rank of a user account in a ranking list; in response to a trigger operation on the arena entrance, controlling a virtual character of the user account to participate in a qualifying match of the qualifying mode; in response to successfully participating in the qualifying match, displaying a journey value obtained in a current season during participating in the qualifying match, the journey value being a numeral value related to times of participating in qualifying matches in the current season by the user account; and in response to that the journey value reaches a level threshold, displaying an obtained journey reward corresponding to the level threshold.
    Type: Grant
    Filed: June 29, 2023
    Date of Patent: June 16, 2026
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Weisong Zhang, Chenxing Pei, Peiyuan Zeng
  • Patent number: 12654103
    Abstract: Provided is a non-transitory computer-readable recording medium having stored therein a game control program controlling a video game in which characters battle against each other in a three-dimensional virtual space, and causing a computer to execute: determining whether a second character has received a predetermined attack from a first character when the first character is battling against the second character, who is an enemy of the first character; and controlling the second character to perform a predetermined move such as a knockback in a direction toward a troop to which the second character belongs, in a case where the second character has received the predetermined attack.
    Type: Grant
    Filed: June 29, 2023
    Date of Patent: June 16, 2026
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yuishin Takafuji, Yusuke Norita, Kenta Shiraishi, Masanori Kawai
  • Patent number: 12654096
    Abstract: An artificial intelligence (AI) model generates a control input for a virtual player of a video game based on input state data. A video stream of the video game is generated based on the control input for the virtual player of the video game. The video stream is transmitted to a client device. Training feedback data is received from the client device and includes a time-dependent series of human-generated feedback elements correlated to the video stream. Each feedback element indicates that the control input for the virtual player of the video game, as generated by the AI model, is either a player-approved control input or a player-disapproved control input. AI model training includes reinforcing use of the player-approved control input for the virtual player in response to the input state data, and diminishing use of the player-disapproved control input for the virtual player in response to the input state data.
    Type: Grant
    Filed: October 24, 2023
    Date of Patent: June 16, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Erick Flores, Steven Osman
  • Patent number: 12657989
    Abstract: Systems and methods for executing an application with dynamic modification of application conditions are disclosed. A system can provide a respective interface for a network-accessible application. The system can update the application state of the network-accessible application to an execution state based on receiving a plurality of client values. The system can execute a plurality of iterations of the network-accessible application in response to updating the network-accessible application to the execution state. Each iteration can include selecting an application value pair, updating a respective status of at least one tile, and determining whether the at least one tile satisfies an application termination condition. The system can update the application state to a termination state or execute a subsequent iteration of the plurality of iterations in response to determining that the respective status of the at least one tile does or does not satisfy the termination condition, respectively.
    Type: Grant
    Filed: June 13, 2025
    Date of Patent: June 16, 2026
    Assignee: DK Crown Holdings Inc.
    Inventors: Richard Koo, James Brian Scroggins, Jr., Jerry Gonzalez, Gregory Andrew Lozeau
  • Patent number: 12649097
    Abstract: A basketball goal sensing system includes a sensor assembly integrated with the cover plate pad of a commercially available basketball hoop. The sensor assembly includes a plurality of infrared LEDs and a plurality of sensors for detecting infrared light that reflects off an object passing through the basketball rim and/or net. If an object passing through the rim and/or net exhibits a reflective profile of a basketball, the system considers the event to be a goal and transmits a signal to the base station. If that goal is a clock-stopping event the game clock is stopped.
    Type: Grant
    Filed: June 7, 2023
    Date of Patent: June 9, 2026
    Assignee: RIGHT TIME SPORTS, LLC
    Inventors: Michael Joseph Costabile, Patrick Sean Finnerty, Anthony R. Kobet, Dennis Brady Whitley