Abstract: An example of an information processing system includes one or more terminal apparatuses and a server. Each of the one or more terminal apparatuses transmits, to the server, action information indicating an action of a user regarding the terminal apparatus. The server receives the action information from the terminal apparatus. The server stores, for respective types of actions, pieces of history information, each indicating a numerical value corresponding to history of the action of the user. Based on the received action information, the server updates history information corresponding to the action information. Under the condition that a combination of the plurality of pieces of history information satisfies a predetermined combination condition, the server transmits provision information to a terminal apparatus that is the same as or different from the terminal apparatus as the transmission source of the action information.
Abstract: Techniques for multiple frame distributed rendering of interactive content are described. In implementations, interactive content includes various types of visual content, such as video games, interactive videos, interactive applications, and so forth. Interactive content includes scene objects, such as graphical renderings of visual scenery and background images. Interactive content also includes interactive objects, such as avatars and/or other visuals that can be displayed in the context of scene objects and that can be manipulated in response to user input. In at least some embodiments, scene objects can be rendered over multiple frames of interactive content prior to being displayed, and interactive objects can be rendered and displayed more frequently, e.g., with each frame.
Abstract: A system and method is described for comparing and displaying user-selected segments of players of an online game to identify and predict trends related to player activity and monetization in the game, determine relative response to events that occur in the game, and/or analyze other correlations. The players may be segmented on or more system variables chosen by a user. A user may be a system administrator, a game developer, and/or other user interested in identifying and predicting trends, determining responses to events, and/or engaging in other analysis relating to the game. A comparison of the first segment of players and the second segment of players based on a first feature and a second feature may allow identification and prediction of trends related to player activity and monetization in the game, determine relative response to events that occur in the game, and/or analyze other correlations in an online game.
Abstract: A non-transitory storage medium encoded with a computer readable music game program, the music game program causing the one or more processors to perform including a communication unit configured to obtain from another game device through communication, data relating to operation input to another game device, a presentation data generation unit configured to generate presentation data in accordance with the operation input to the game device, an estimated presentation data generation unit configured to estimate, based on data relating to the operation input to another game device for a first portion of the music data obtained through the communication unit, presentation in accordance with the operation input to another game device for a second portion of the music data and generate estimated presentation data representing the presentation, and a game processing unit configured to perform the game process based on the presentation data and the estimated presentation data.
Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Type:
Grant
Filed:
September 9, 2011
Date of Patent:
June 14, 2016
Assignee:
IGT
Inventors:
Dwayne R. Nelson, Steven G. LeMay, Jim A. Vasquez, Scott T. Gowin
Abstract: This invention in certain example instances relates generally to coin-operated video entertainment systems. More particularly, certain exemplary aspects of the invention provide methods and/or systems for controlling access to a portable coin-operated interactive entertainment device that may be used to play video games and access other forms of entertainment as well as providing features via such portable coin-operated interactive entertainment devices.
Type:
Grant
Filed:
September 25, 2007
Date of Patent:
October 27, 2015
Assignee:
TouchTunes Music Corporation
Inventors:
Dominique Dion, Kenneth J. Fedesna, Mark D. Loffredo, Edward J. Suchocki, Edward E. Pellegrini, Frank J. Pellegrini, Edward F. Hicks, Cary M. Mednick
Abstract: While one video reel is being scrolled and the remaining video reels stop scrolling, a map of Japan or a map of America is displayed on a liquid crystal panel. A territory corresponding to a player is distinguished by color on the map. There is a correlation in terms of probability between the territory corresponding to the player distinguished by color and a payout amount corresponding to a symbol combination to be realized upon stop of scroll of all the video reels.