Patents Examined by Tramar Harper
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Patent number: 10207189Abstract: A system for determining a type of a player associated with an online game, wherein the system includes at least one player device having one or more sensing modules; a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to transmit a first set of information to the at least one player device; receive a second set of information from the at least one player device, wherein the second set of information comprises a game information and a sensor information; analyze the second set of information to calculate a reliability factor of the associated player; and determine the type of the associated player based on the calculated reliability factor.Type: GrantFiled: April 16, 2018Date of Patent: February 19, 2019Assignee: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 10207842Abstract: An animated toy box assembly for stimulating a child to put away toys includes a box that may contain toys. A lid is hingedly coupled to the box such that the lid selectively closes the box. A pair of eyes is coupled to the lid to resemble monster eyes. An interaction unit is coupled to the box and the interaction unit selectively emits audible sound. The interaction unit detects motion thereby detecting when toys are positioned in the box. Moreover, the interaction unit emits the audible sound when the interaction unit detects motion. In this way the interaction unit stimulates a child to place toys in the box.Type: GrantFiled: August 16, 2017Date of Patent: February 19, 2019Inventors: Sara Sullivan, Chris Mikhelotti
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Patent number: 10204480Abstract: A gaming environment, in which a new gaming machine and gaming system in which entertainment aspect of the game may be enhanced, is described. Especially a gaming environment, in which a slot game (the first game) corresponding to a first game program 33a in the RAM 33 is progressed by the main CPU 32 of the slot machine 210 in the gaming system 220, when the payout rate of the slot machine 210 is greater or equal to a predetermined value, a second game program which is different from the first game program 33a is downloaded from the game server 200 by the communication process unit 211 of the slot machine 210, the second game is progressed by the main CPU 32 via executing the second game program, is described.Type: GrantFiled: March 28, 2008Date of Patent: February 12, 2019Assignee: UNIVERSAL ENTERTAINMENT CORPORATIONInventor: Norio Hosokawa
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Patent number: 10201749Abstract: A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.Type: GrantFiled: October 30, 2017Date of Patent: February 12, 2019Inventor: Brian Mark Shuster
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Patent number: 10198893Abstract: A method and system for playing jackpot and live baccarat games are provided. One feature of the jackpot method involves the use of card combinations that may include, e.g., at least one zero-point card. Another feature of the jackpot method involves initial jackpot contribution from the banker who operates the baccarat game. It is also provided a software program or a set of software program for carrying out any or all the steps of the disclosed gaming method.Type: GrantFiled: May 30, 2012Date of Patent: February 5, 2019Assignee: IGTInventor: Jay Chun
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Patent number: 10188958Abstract: A drivable surface includes a plurality of segments that can be arranged according to any desired configuration. One or more mobile agents are configured to automatically explore the drivable surface so as to ascertain the positions, orientations, and/or configurations of the various segments, as well as how they are connected to one another. The information collected during such exploration can be transmitted to a host device or other location, where a virtual representation of the drivable surface can be constructed based on the collected information.Type: GrantFiled: January 28, 2016Date of Patent: January 29, 2019Assignee: Anki, Inc.Inventors: Tian Yu Tommy Liu, Boris Sofman, Hanns W. Tappeiner, Mark Palatucci
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Patent number: 10186106Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing an interacting symbol game.Type: GrantFiled: September 21, 2016Date of Patent: January 22, 2019Assignee: IGTInventors: William Keith Hughes, Christian Gerchak, Cameron Filipour, Kimberly K. Maya, Timothy Kennedy
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Patent number: 10187589Abstract: A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence.Type: GrantFiled: December 19, 2008Date of Patent: January 22, 2019Assignee: SAAB ABInventors: Måns Hagström, Ulf Erlandsson, Johan Borg, Folke Isaksson, Ingmar Andersson, Adam Tengblad
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Patent number: 10179288Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.Type: GrantFiled: June 16, 2017Date of Patent: January 15, 2019Assignee: Zynga Inc.Inventor: Massimo Maietti
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Patent number: 10179274Abstract: A chess-type game played on a game board of ten columns and eight rows, or ten columns and ten rows. The game is played with traditional chess game pieces plus additional wizard game pieces. During a turn the wizard game pieces can be moved one space away in any direction, or alternately can be exchanged with any other game piece on the board belonging to the same set.Type: GrantFiled: March 7, 2012Date of Patent: January 15, 2019Inventor: Sarah Waiyan Louie
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Patent number: 10173140Abstract: Provided is an interactive gaming system and method. The system includes a mobile computing device operating a gaming application and an achievement engine communicatively coupled to the mobile computing device, wherein the achievement engine receives and stores data related to use of the gaming application. An electronic offer redeemable in a physical store is generated by the achievement engine and sent to the mobile computing device in response to a user completing a predetermined event in the gaming application operating. The system includes a tracking system located in a store associated with the interactive gaming system. The tracking system identifies the mobile computing device operating in the store and sends event data to the achievement engine in response to determining the user has performed an in-store trigger event. The mobile computing device receives gaming benefits in response to the achievement engine processing the event data received from the tracking system.Type: GrantFiled: December 16, 2016Date of Patent: January 8, 2019Assignee: WALMART APOLLO, LLCInventors: Christopher Ryan Van Briggle, Christopher Mark Johnson
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Patent number: 10176671Abstract: Various embodiments of a gaming system and method are disclosed as having secondary symbol sets that are used to enhance initial payout awards associated with winning symbol combinations. The gaming system may generate and display one or more symbols from the secondary symbol set in symbol display positions associated with symbols that formed a winning symbol combination. The generated symbols from the secondary symbol set and the symbols that formed winning symbol combinations can be displayed in the same symbol display positions at substantially the same time. In some embodiments, the symbols in the secondary symbol set comprise a plurality of different color symbols, where the color symbols are each associated with awards that may enhance a payout award associated with the winning symbol combination. Thus, generating the secondary symbols in association with the symbol display positions of the winning symbol combination may enhance or improve an initial payout award.Type: GrantFiled: December 29, 2017Date of Patent: January 8, 2019Assignee: adp Gauselmann GmbHInventor: Michael Charles Halvorson
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Patent number: 10166479Abstract: A system and method are disclosed for providing stochastic, tiered awards in an online game based on a user's real-time completion of a task in the online game, where a time clock for the task begins running (in real-time) at the completion of a user's immediately previous task. The game may include a plurality of tasks, where a second task may be made performable in response to a user completing a first task. An award may be distributed to a user based on an amount of real world time taken by the user to complete the second task. A plurality of awards may be available for provision to a user. The plurality of potential awards may include various levels of potential awards.Type: GrantFiled: September 30, 2014Date of Patent: January 1, 2019Assignee: ELECTRONICS ARTS INC.Inventors: James Koh, Kellen Christopher Smalley
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Patent number: 10163300Abstract: The gaming system that includes a first gaming machine operated by a first player at a first location and a second gaming machine operated by a second player at a second location. The second location is remote from the first. The first gaming machine is configured to present a game to the first player upon receipt of a wager from the first player. The second gaming machine is configured to present the game to the second player upon receipt of a wager from the second player. The gaming system further includes a processor programmed to receive a request to execute a game play event for the first player. In response to the request, the processor is configured to execute the game play event for the first player and the second player.Type: GrantFiled: June 22, 2015Date of Patent: December 25, 2018Assignee: Video Gaming Technologies, Inc.Inventor: Jon Yarbrough
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Patent number: 10150040Abstract: A system and method may include generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game. The player may be provided with the ability to set a plan for each of the challenge factors. A protocol inclusive of the planned challenge factors may be established to be achieved over a time period. A player interface may be displayed for the player of the video game, where the player interface may show the protocol inclusive of at least a portion of the planned challenge factor(s) along with corresponding input elements associated with each planned challenge factor for the player to account for the planned challenge factors by submitting whether or not the player achieved each of the respective planned challenge factors. Achieving the planned challenge factor(s) causes a health condition to be reversed.Type: GrantFiled: August 15, 2016Date of Patent: December 11, 2018Inventors: Jennifer H. Kraly, Jayce Renner
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Patent number: 10147274Abstract: A multilayer hybrid game system with a real world engine connected by a communication link to a game world engine wherein the real world engine comprises a real world credit meter, a random number generator, and a real world credit pay table, wherein the real world engine is configured to receive a trigger of a wager, determine a gambling outcome, and communicate the gambling outcome, an entertainment software engine connected to the game world engine configured to execute a multilayer entertainment game, generate a user interface display that depicts a representation of the multilayer entertainment game, a game world engine that communicate a wager trigger to the real world engine, generates a multilayer entertainment game impact that can be used to modify the multilayer entertainment game gameplay based a plurality of players' execution of the multilayer entertainment game and a global betting manager constructed to: manage multilayer wagers.Type: GrantFiled: September 25, 2017Date of Patent: December 4, 2018Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Caitlyn Ross
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Patent number: 10130884Abstract: A network of slot machines which plays audio and/or other media assets in synchronicity, leading to a more consonant audiovisual atmosphere or more effective player attraction. Audio may be dynamically distributed among different gaming machines in the network. Audio playback may be synchronized between several machines, forming a collaborative harmony. Game events, such as reels stopping, may be synchronized with audio playback.Type: GrantFiled: April 5, 2011Date of Patent: November 20, 2018Assignee: Olympian Gaming LLCInventors: Stacy A. Friedman, Jon H. Muskin
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Patent number: 10124262Abstract: The present invention relates to a random number generator for the provision of a random number and/or a random number combination and/or random number matrix. According to invention the random number generator comprises a monitor apparatus for monitoring at least one skill/skilled sport installation, on which a game of skill/skilled sport can be executed by at least one participant, which delivers at least one game outcome, wherein the monitoring apparatus comprises game outcome ascertainment means for the determination of the game outcome, and a determination apparatus for the determination of the winning number and/or winning number combination and/or winning number matrix from one or multiple determined game outcomes.Type: GrantFiled: November 1, 2013Date of Patent: November 13, 2018Assignee: NOVOMATIC AGInventors: Harald Kaiblinger, Florian Schrötter
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Patent number: 10118093Abstract: An example multi-configuration game system includes a computer device including a housing, a first display on a front surface of the housing, and processing circuitry and first and second controllers configured for detachable attachment to the computer device. The game system is configurable for game play in a first physical configuration in which the first and second controllers are attached to the computer device and in a second physical configuration in which the first and second controllers are detached from the computer device.Type: GrantFiled: January 27, 2017Date of Patent: November 6, 2018Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Yui Ehara, Munetaka Nishikawa, Kochi Kawai, Kenichi Mae
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Patent number: 10118094Abstract: Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.Type: GrantFiled: November 6, 2012Date of Patent: November 6, 2018Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Yoshitaka Nishimura, Masahiro Kiyomoto, Shota Katagiri, Takao Yamamoto, Mayumi Okuyama, Tatsuya Iyama