Patents Examined by Tramar Harper
  • Patent number: 10207189
    Abstract: A system for determining a type of a player associated with an online game, wherein the system includes at least one player device having one or more sensing modules; a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to transmit a first set of information to the at least one player device; receive a second set of information from the at least one player device, wherein the second set of information comprises a game information and a sensor information; analyze the second set of information to calculate a reliability factor of the associated player; and determine the type of the associated player based on the calculated reliability factor.
    Type: Grant
    Filed: April 16, 2018
    Date of Patent: February 19, 2019
    Assignee: Huuuge Global Ltd.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 10207842
    Abstract: An animated toy box assembly for stimulating a child to put away toys includes a box that may contain toys. A lid is hingedly coupled to the box such that the lid selectively closes the box. A pair of eyes is coupled to the lid to resemble monster eyes. An interaction unit is coupled to the box and the interaction unit selectively emits audible sound. The interaction unit detects motion thereby detecting when toys are positioned in the box. Moreover, the interaction unit emits the audible sound when the interaction unit detects motion. In this way the interaction unit stimulates a child to place toys in the box.
    Type: Grant
    Filed: August 16, 2017
    Date of Patent: February 19, 2019
    Inventors: Sara Sullivan, Chris Mikhelotti
  • Patent number: 10204480
    Abstract: A gaming environment, in which a new gaming machine and gaming system in which entertainment aspect of the game may be enhanced, is described. Especially a gaming environment, in which a slot game (the first game) corresponding to a first game program 33a in the RAM 33 is progressed by the main CPU 32 of the slot machine 210 in the gaming system 220, when the payout rate of the slot machine 210 is greater or equal to a predetermined value, a second game program which is different from the first game program 33a is downloaded from the game server 200 by the communication process unit 211 of the slot machine 210, the second game is progressed by the main CPU 32 via executing the second game program, is described.
    Type: Grant
    Filed: March 28, 2008
    Date of Patent: February 12, 2019
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Norio Hosokawa
  • Patent number: 10201749
    Abstract: A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.
    Type: Grant
    Filed: October 30, 2017
    Date of Patent: February 12, 2019
    Inventor: Brian Mark Shuster
  • Patent number: 10198893
    Abstract: A method and system for playing jackpot and live baccarat games are provided. One feature of the jackpot method involves the use of card combinations that may include, e.g., at least one zero-point card. Another feature of the jackpot method involves initial jackpot contribution from the banker who operates the baccarat game. It is also provided a software program or a set of software program for carrying out any or all the steps of the disclosed gaming method.
    Type: Grant
    Filed: May 30, 2012
    Date of Patent: February 5, 2019
    Assignee: IGT
    Inventor: Jay Chun
  • Patent number: 10188958
    Abstract: A drivable surface includes a plurality of segments that can be arranged according to any desired configuration. One or more mobile agents are configured to automatically explore the drivable surface so as to ascertain the positions, orientations, and/or configurations of the various segments, as well as how they are connected to one another. The information collected during such exploration can be transmitted to a host device or other location, where a virtual representation of the drivable surface can be constructed based on the collected information.
    Type: Grant
    Filed: January 28, 2016
    Date of Patent: January 29, 2019
    Assignee: Anki, Inc.
    Inventors: Tian Yu Tommy Liu, Boris Sofman, Hanns W. Tappeiner, Mark Palatucci
  • Patent number: 10186106
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing an interacting symbol game.
    Type: Grant
    Filed: September 21, 2016
    Date of Patent: January 22, 2019
    Assignee: IGT
    Inventors: William Keith Hughes, Christian Gerchak, Cameron Filipour, Kimberly K. Maya, Timothy Kennedy
  • Patent number: 10187589
    Abstract: A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence.
    Type: Grant
    Filed: December 19, 2008
    Date of Patent: January 22, 2019
    Assignee: SAAB AB
    Inventors: Måns Hagström, Ulf Erlandsson, Johan Borg, Folke Isaksson, Ingmar Andersson, Adam Tengblad
  • Patent number: 10179288
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.
    Type: Grant
    Filed: June 16, 2017
    Date of Patent: January 15, 2019
    Assignee: Zynga Inc.
    Inventor: Massimo Maietti
  • Patent number: 10179274
    Abstract: A chess-type game played on a game board of ten columns and eight rows, or ten columns and ten rows. The game is played with traditional chess game pieces plus additional wizard game pieces. During a turn the wizard game pieces can be moved one space away in any direction, or alternately can be exchanged with any other game piece on the board belonging to the same set.
    Type: Grant
    Filed: March 7, 2012
    Date of Patent: January 15, 2019
    Inventor: Sarah Waiyan Louie
  • Patent number: 10173140
    Abstract: Provided is an interactive gaming system and method. The system includes a mobile computing device operating a gaming application and an achievement engine communicatively coupled to the mobile computing device, wherein the achievement engine receives and stores data related to use of the gaming application. An electronic offer redeemable in a physical store is generated by the achievement engine and sent to the mobile computing device in response to a user completing a predetermined event in the gaming application operating. The system includes a tracking system located in a store associated with the interactive gaming system. The tracking system identifies the mobile computing device operating in the store and sends event data to the achievement engine in response to determining the user has performed an in-store trigger event. The mobile computing device receives gaming benefits in response to the achievement engine processing the event data received from the tracking system.
    Type: Grant
    Filed: December 16, 2016
    Date of Patent: January 8, 2019
    Assignee: WALMART APOLLO, LLC
    Inventors: Christopher Ryan Van Briggle, Christopher Mark Johnson
  • Patent number: 10176671
    Abstract: Various embodiments of a gaming system and method are disclosed as having secondary symbol sets that are used to enhance initial payout awards associated with winning symbol combinations. The gaming system may generate and display one or more symbols from the secondary symbol set in symbol display positions associated with symbols that formed a winning symbol combination. The generated symbols from the secondary symbol set and the symbols that formed winning symbol combinations can be displayed in the same symbol display positions at substantially the same time. In some embodiments, the symbols in the secondary symbol set comprise a plurality of different color symbols, where the color symbols are each associated with awards that may enhance a payout award associated with the winning symbol combination. Thus, generating the secondary symbols in association with the symbol display positions of the winning symbol combination may enhance or improve an initial payout award.
    Type: Grant
    Filed: December 29, 2017
    Date of Patent: January 8, 2019
    Assignee: adp Gauselmann GmbH
    Inventor: Michael Charles Halvorson
  • Patent number: 10166479
    Abstract: A system and method are disclosed for providing stochastic, tiered awards in an online game based on a user's real-time completion of a task in the online game, where a time clock for the task begins running (in real-time) at the completion of a user's immediately previous task. The game may include a plurality of tasks, where a second task may be made performable in response to a user completing a first task. An award may be distributed to a user based on an amount of real world time taken by the user to complete the second task. A plurality of awards may be available for provision to a user. The plurality of potential awards may include various levels of potential awards.
    Type: Grant
    Filed: September 30, 2014
    Date of Patent: January 1, 2019
    Assignee: ELECTRONICS ARTS INC.
    Inventors: James Koh, Kellen Christopher Smalley
  • Patent number: 10163300
    Abstract: The gaming system that includes a first gaming machine operated by a first player at a first location and a second gaming machine operated by a second player at a second location. The second location is remote from the first. The first gaming machine is configured to present a game to the first player upon receipt of a wager from the first player. The second gaming machine is configured to present the game to the second player upon receipt of a wager from the second player. The gaming system further includes a processor programmed to receive a request to execute a game play event for the first player. In response to the request, the processor is configured to execute the game play event for the first player and the second player.
    Type: Grant
    Filed: June 22, 2015
    Date of Patent: December 25, 2018
    Assignee: Video Gaming Technologies, Inc.
    Inventor: Jon Yarbrough
  • Patent number: 10150040
    Abstract: A system and method may include generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game. The player may be provided with the ability to set a plan for each of the challenge factors. A protocol inclusive of the planned challenge factors may be established to be achieved over a time period. A player interface may be displayed for the player of the video game, where the player interface may show the protocol inclusive of at least a portion of the planned challenge factor(s) along with corresponding input elements associated with each planned challenge factor for the player to account for the planned challenge factors by submitting whether or not the player achieved each of the respective planned challenge factors. Achieving the planned challenge factor(s) causes a health condition to be reversed.
    Type: Grant
    Filed: August 15, 2016
    Date of Patent: December 11, 2018
    Inventors: Jennifer H. Kraly, Jayce Renner
  • Patent number: 10147274
    Abstract: A multilayer hybrid game system with a real world engine connected by a communication link to a game world engine wherein the real world engine comprises a real world credit meter, a random number generator, and a real world credit pay table, wherein the real world engine is configured to receive a trigger of a wager, determine a gambling outcome, and communicate the gambling outcome, an entertainment software engine connected to the game world engine configured to execute a multilayer entertainment game, generate a user interface display that depicts a representation of the multilayer entertainment game, a game world engine that communicate a wager trigger to the real world engine, generates a multilayer entertainment game impact that can be used to modify the multilayer entertainment game gameplay based a plurality of players' execution of the multilayer entertainment game and a global betting manager constructed to: manage multilayer wagers.
    Type: Grant
    Filed: September 25, 2017
    Date of Patent: December 4, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 10130884
    Abstract: A network of slot machines which plays audio and/or other media assets in synchronicity, leading to a more consonant audiovisual atmosphere or more effective player attraction. Audio may be dynamically distributed among different gaming machines in the network. Audio playback may be synchronized between several machines, forming a collaborative harmony. Game events, such as reels stopping, may be synchronized with audio playback.
    Type: Grant
    Filed: April 5, 2011
    Date of Patent: November 20, 2018
    Assignee: Olympian Gaming LLC
    Inventors: Stacy A. Friedman, Jon H. Muskin
  • Patent number: 10124262
    Abstract: The present invention relates to a random number generator for the provision of a random number and/or a random number combination and/or random number matrix. According to invention the random number generator comprises a monitor apparatus for monitoring at least one skill/skilled sport installation, on which a game of skill/skilled sport can be executed by at least one participant, which delivers at least one game outcome, wherein the monitoring apparatus comprises game outcome ascertainment means for the determination of the game outcome, and a determination apparatus for the determination of the winning number and/or winning number combination and/or winning number matrix from one or multiple determined game outcomes.
    Type: Grant
    Filed: November 1, 2013
    Date of Patent: November 13, 2018
    Assignee: NOVOMATIC AG
    Inventors: Harald Kaiblinger, Florian Schrötter
  • Patent number: 10118093
    Abstract: An example multi-configuration game system includes a computer device including a housing, a first display on a front surface of the housing, and processing circuitry and first and second controllers configured for detachable attachment to the computer device. The game system is configurable for game play in a first physical configuration in which the first and second controllers are attached to the computer device and in a second physical configuration in which the first and second controllers are detached from the computer device.
    Type: Grant
    Filed: January 27, 2017
    Date of Patent: November 6, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshiaki Koizumi, Yui Ehara, Munetaka Nishikawa, Kochi Kawai, Kenichi Mae
  • Patent number: 10118094
    Abstract: Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.
    Type: Grant
    Filed: November 6, 2012
    Date of Patent: November 6, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshitaka Nishimura, Masahiro Kiyomoto, Shota Katagiri, Takao Yamamoto, Mayumi Okuyama, Tatsuya Iyama