Abstract: A card game apparatus includes a display to display a game scene. In the game scene, a first master display site and a second master display site are formed to respectively display therein a first master as the other self of a game player and a second master as the other self of an opponent. The game player is allowed to select a monster card from a card hand display site and present it to a monster card presenting site. Responsive to an instruction of attack with a monster card, an attack power of the monster card is compared with the HP of a designated second master or the monster presented in the monster card presenting site, thereby arithmetically determining a battle result.
Abstract: A slot machine, of the type having a video display screen which displays a plurality of rotatable reels carrying symbols, is arranged to pay a prize on the occurrence of a predetermined symbol or combination of symbols. The game includes a special feature which is invoked when a special triggering combination of symbols occurs. Once the special feature is triggered a wild symbol moves around the screen progressively replacing each symbol in the display with a die symbol and the prize generated is multiplied by the value shown on the die.
Type:
Grant
Filed:
October 29, 1998
Date of Patent:
July 16, 2002
Assignee:
Aristocrat Technologies Australia Pty. Ltd.
Abstract: A group wagering game is provided in which all entrants win or lose simultaneously as a group. The method of playing the game includes forming a group consisting of all entrants who have made a first wager on a first game and a second wager on the outcome of second group game. The outcome of the second group game is determined first, but is only applied if the first game is a winner. As such, a “bonus” round of play is provided which generates group interest and excitement in the gaming experience.
Abstract: Loss-less data compression/decompression especially useful in a limited resource environment such as a handheld portable video game system allows graphics and/or attribute data to be efficiently and quickly decompressed on an as-needed basis in real time response to interactive user inputs. A two-level run-length-encoding is used to encode redundant patterns and redundant symbols. A common sentinel field format encodes whether data following the field is non-redundant data, a symbol run, or a pattern run. Compression ratios of 60% for representative symbol-mapped video display graphics/attribute files can be achieved.
Type:
Grant
Filed:
December 3, 1999
Date of Patent:
July 9, 2002
Assignee:
Nintendo Co., Ltd.
Inventors:
Samir Abou-Samra, Claude Comair, Robert Champagne, Sun Tjen Fam, Prasanna Ghali, Stephen Lee, Jun Pan, Xin Li
Abstract: A whistle of generally mandolin shape is adapted for adjustable mounting or seating on one's hand, wrist or forearm, or on a bulky sports glove or the like in a position facilitating convenient blowing of the whistle. A bracket is fixed generally tangentially to a generally cylindrically shaped whistle chamber portion of the whistle and has openings therethrough to receive a flexible strap that facilitates mounting of the whistle on one's hand, wrist or forearm, or on a bulky glove or the like with a mouthpiece portion of the whistle extending outwardly for convenient access for blowing. The strap defines a plurality of transverse ridges along its length that cooperate with the bracket to substantially prevent movement of the whistle along the strap when the strap is in a longitudinally taut condition.
Abstract: The present invention provides a gaming device having unisymbol display reels, wherein each symbol on a display of the gaming device represents or is included on a different reel. The present invention structures the paylines of the gaming device in such that the gaming device can include different reel strips having different winning symbols or different proportions of winning symbols, while still maintaining payout symbols and payout combinations that have uniform odds and uniform payouts.
Abstract: A video game machine includes a plurality of operation units corresponding to a plurality of leading characters appearing in a virtual three-dimensional space, a game-screen display unit, a coordinate storage unit for storing pairs of coordinates set so as to be related to the leading characters, a game-screen display-control unit for displaying, on the game-screen display unit, a game screen obtained by using, as a viewpoint, any one of the pairs of coordinates, an operation determination unit for determining whether a viewpoint-switching operation has been implemented among operations using one operation unit for moving one leading character related to the pair of coordinates of the viewpoint in the game screen displayed on the game-screen display unit, and a viewpoint-switching-display control unit for initiating a viewpoint-switching movement of switching the pair of coordinates of the viewpoint to another pair of coordinates when the operation determination unit has determined that the viewpoint-switchin
Type:
Grant
Filed:
September 27, 1999
Date of Patent:
July 2, 2002
Assignees:
Konami Co., Ltd., Kabushiki Kaisha Konami Computer Entertainment Osaka
Abstract: The present invention provides a bonus round of gaming device in which the player either wins that which the player does not select or the player selectively replaces one award with another award with the hopes of maximizing an ultimate award. In the embodiment wherein the player wins that which the player does not select, one or more selections are made from the plurality of symbols, and the game provides awards assigned to the unselected choices or symbols. In the replacement embodiment, the game replaces the award of a selected symbol with an alternative type of award. In one example, the awards assigned to the unselected symbols are gaming device credits, while the converted or replaced awards assigned to selected symbols are multipliers. After replacement, the game sums the credits, sums the multipliers and multiplies the credits by the multipliers to produce an ultimate award.
Type:
Grant
Filed:
October 11, 2000
Date of Patent:
July 2, 2002
Assignee:
IGT
Inventors:
Anthony J. Baerlocher, Lance R. Peterson
Abstract: A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device. A game device which displays on a monitor screen a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer comprises a supplementary screen forming means (S210) for forming on the monitor screen a small screen showing the surrounding condition with the first object in the center, a distance calculating means (S202) for calculating the distance between the first object and the second object in the virtual space, and a display magnification setting means (S208) for setting the display magnification on the small screen in correspondence with the distance between the above objects.
Abstract: A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium for storing a plurality of preset behavior patterns. A behavior-pattern selection unit selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit. The emotion setting of the character is changed by an emotion setting unit.
Abstract: A system and method for transferring user-defined instructions between a home video game and a corresponding arcade video game comprises the home video game, the arcade video game, and a memory device. The home and arcade video games each include a control unit, a user controller, and a display. The user controller and the display are connected to the control unit. The control unit executes a game program to create a visual representation on the display. The user controller is operated by a user to cause the control unit to vary the visual representation on the display. The memory device is capable of being connected to the control unit of each of the home and arcade video games. To transfer the user-defined instructions between the home and arcade video games, the memory device is first connected to the control unit of one of the home and arcade video games.
Abstract: Double registration or improper registration of the data of participating teams is prevented in an online-participation game system. Provided is a data communication method for game systems in which game meets are carried out by sending transmission files including data of each team to a server from each of a plurality of game terminal devices, and by thus simulating a competition among the teams, the above-mentioned method comprising: a process wherein the game terminal devices generate transmission files including an identification code (login ID) and game data and send the files to the server; and a process wherein the server checks the identification code of the transmission files received and appends the transmission files received to a registration file for the game meet, in the case when the files do not comprise identification codes identical to those in the accepted transmission file group.
Abstract: A method of playing a ‘magic seven’ card game which is severed by a house dealer for up to seven players. A special deck of cards containing two Jokers and at least a set of sour-suit cards ranging from Ace to Six. In this game, the value point of each numerical value card, from Two to Six, is counted as its face numerical values. The value point of Ace is counted as 1. The Joker is treated as Ace or Six, i.e. having a point value of 1 or 6. Each player is dealt with two cards as player cards by the house dealer. Each player should bet on at least a ‘Hi Gap’ spot, a ‘Lo Gap’ spot or a ‘Magic 7’ spot before he/she receives the two player cards from the house dealer. Each players inspects his/her player cards by summing up the two value points of the two player cards respectively and then subtracting the summed point value from a reference value point which is 7, to obtain a differential point value.
Abstract: An apparatus for demonstrating changes in motion with respect to time. Two arrays of equally spaced photoresistors and light-emitting diodes are placed on two parallel straight line arrays. Rails upon which an object moves are placed parallel to the arrays. A laser is attached to the object. At any moment of time during the motion of the object, the laser illuminates one or two adjacent photoresistors. Each photoresistor in a line of elements is connected to a first input of a logic AND gate, to whose second input clock pulses are conducted and whose output is connected through a logic flip-flop element to the light-emitting diode. The apparatus provides for demonstration of a motion development in time by conveying a visual demonstration of path sections or intervals traversed by the object in equal time intervals to thereby make possible a picture of whether the motion is steady or accelerated.
Abstract: A method for splitting a piezoelectric device used in substitution for dicing for shortening the processing time as compared to a case of using the dicing to improve productivity to enable the shape of the piezoelectric device more suited to the emission shape of a solution to be achieved, and a method for manufacturing a printer device whereby a narrower nozzle pitch may be achieved. A resist 201 is formed at a pre-set position on a major surface of the piezoelectric device 43 bonded to a vibrating plate. Using this resist 201 as a mask, powders or particles are sprayed onto the piezoelectric device 43 for removing the portion of the piezoelectric device 43 not carrying the resist 201 to form the piezoelectric device 35 of a desired shape at a pre-set position.
Abstract: Provides a fishing game device capable of sensing operation of a fishing rod imparting action to a lure, affording more realistic simulation of tugging by the fish.
Abstract: An instrumented golf club system having an instrumented golf club, an interface means and a computing means is disclosed herein. The instrumented golf club includes a plurality of sensors, an internal power supply, an angular rate sensor and an internal ring buffer memory for capturing data relating to a golf swing. The interface means is capable of transferring data from the instrumented golf club to the computing means for processing the data and presenting the data in a useful and informative format. The data may be used to assist a golfer's swing, or to design an appropriate golf club for a specific type of golfer.
Type:
Grant
Filed:
December 29, 2000
Date of Patent:
June 11, 2002
Assignee:
Callaway Golf Company
Inventors:
Nathan J. Lee, J. Andrew Galloway, William Kelly Borsum
Abstract: A golf training and game system is situated in a golf playing facility with tee and target areas. At each target area an overview video camera captures an image of the target area when a golf ball is hit from a tee. A target measuring system performs image improvement methods on the captured image, detects possible balls, and calculates coarse real coordinates for the possible balls. A memory stores real coordinates for previously-identified balls. Coordinates for possible balls and identified balls are compared to determine new balls to be identified. New ball coordinates are used to position, zoom and focus a zoom video camera and capture a fine image. The target measuring system performs image improvement methods and pattern recognition on the fine image to identify the new balls and get fine real coordinates. Information sent to a tee terminal gives feedback to the players.
Type:
Grant
Filed:
May 25, 2000
Date of Patent:
June 4, 2002
Assignee:
Xolf, Inc.
Inventors:
Lennart Engelhardt, Magnus Dahl, Nils Dahl
Abstract: A method and system for managing a Bingo game while allowing a repeat player to play the same sets of numbers in multiple sessions of Bingo. The player preselects numbers which he wishes to play in multiple Bingo sessions. The hall stores the numbers in the memory of the computer. On the date of the Bingo game, the player chooses which preselected Bingo numbers to play. The player is provided with a ticket having the preselected numbers with a control number for each set of numbers and a validation number for the ticket. The player is also provided with a receipt indicating the number of preselected sets of numbers bought by the player and the validation number for the ticket. When a player calls Bingo, the hall enters the control number of the potentially winning set of numbers into the computer to verify the set of numbers is a winner.
Type:
Grant
Filed:
January 6, 2000
Date of Patent:
June 4, 2002
Assignee:
Melange Computer Services, Inc.
Inventors:
William Wei, Jeffery A. Dettloff, Ronald J. Austin, Richard G. Bean, Harrold J. Rappold, James L. Green
Abstract: The present invention includes an apparatus and method for a gaming device having a bonus game that provides a player with a primary set of reel symbols having a primary probability of winning and a secondary set of reel symbols having a secondary probability of winning, where the secondary probability of winning is greater than the primary probability of winning.