Patents by Inventor A. Dylan Vance

A. Dylan Vance has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9025832
    Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: May 5, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stephen Latta, Relja Markovic, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Patent number: 8696461
    Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: April 15, 2014
    Assignee: Microsoft Corporation
    Inventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Publication number: 20120311031
    Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
    Type: Application
    Filed: June 1, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Relja Markovic, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Publication number: 20120309534
    Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
    Type: Application
    Filed: June 1, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill