Patents by Inventor Aaron Blake STOVER

Aaron Blake STOVER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10657698
    Abstract: A computing system configured to execute instructions for a first graphical processing unit (GPU) on a second GPU is provided. The computing system may include the second GPU and a processor. The processor may be configured to receive second GPU state data that indicates one or more global properties of the second GPU. The processor may be further configured to receive one or more binary instructions for texture operation configured to be executed on the first GPU. Based on the second GPU state data, the processor may be further configured to apply a texture value patch to the one or more binary instructions. Applying the texture value patch may translate the one or more binary instructions into one or more translated binary instructions configured to be executed on the second GPU.
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: May 19, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Aaron Blake Stover, Matthew Gordon, Eric David Heutchy, Ke Deng, Warren Lee Burch, Roger John Perkins
  • Patent number: 10311548
    Abstract: Examples described herein improve the quality of the video frames that are rendered and displayed. A system is configured to generate render targets based on instructions received from a source of video content. The system is configured to create and/or access a selection parameter and use the selection parameter to identify one or more of the render targets to be scaled. Once identified, the system scales a native size (e.g., a native resolution) of an identified render target to a larger size (e.g., based on a predetermined scaling factor), thereby generating a higher density render target. The higher density render target, or a corresponding higher density render target texture (RTT), can be used in a rendering pipeline to produce a video frame in a higher output resolution (e.g., 4k resolution) compared to the output resolution specified in the instructions (e.g., 720p resolution).
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: June 4, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Warren Lee Burch, Eric David Heutchy, Chen Li, Matthew Gordon, Aaron Blake Stover, Roger John Perkins
  • Patent number: 10289393
    Abstract: According to one embodiment of the present disclosure, a computing system is provided, including a graphical processing unit (GPU) and a processor. The processor may be configured to execute a run-time executable cross-compiler to receive a GPU-executed program of a plurality of GPU-executed programs. The processor may be further configured to receive summary data associated with the GPU-executed program. The summary data may include a sequence in which the plurality of GPU-executed programs are configured to be executed. Based at least in part on the GPU-executed program and the summary data, the processor may be further configured to generate a translated GPU-executed program.
    Type: Grant
    Filed: June 22, 2017
    Date of Patent: May 14, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Matthew Gordon, Aaron Blake Stover
  • Publication number: 20190073747
    Abstract: Examples described herein improve the quality of the video frames that are rendered and displayed. A system is configured to generate render targets based on instructions received from a source of video content. The system is configured to create and/or access a selection parameter and use the selection parameter to identify one or more of the render targets to be scaled. Once identified, the system scales a native size (e.g., a native resolution) of an identified render target to a larger size (e.g., based on a predetermined scaling factor), thereby generating a higher density render target. The higher density render target, or a corresponding higher density render target texture (RTT), can be used in a rendering pipeline to produce a video frame in a higher output resolution (e.g., 4k resolution) compared to the output resolution specified in the instructions (e.g., 720p resolution).
    Type: Application
    Filed: September 5, 2017
    Publication date: March 7, 2019
    Inventors: Warren Lee BURCH, Eric David HEUTCHY, Chen LI, Matthew GORDON, Aaron Blake STOVER, Roger John PERKINS
  • Publication number: 20180374254
    Abstract: A computing system configured to execute instructions for a first graphical processing unit (GPU) on a second GPU is provided. The computing system may include the second GPU and a processor. The processor may be configured to receive second GPU state data that indicates one or more global properties of the second GPU. The processor may be further configured to receive one or more binary instructions for texture operation configured to be executed on the first GPU. Based on the second GPU state data, the processor may be further configured to apply a texture value patch to the one or more binary instructions. Applying the texture value patch may translate the one or more binary instructions into one or more translated binary instructions configured to be executed on the second GPU.
    Type: Application
    Filed: January 5, 2018
    Publication date: December 27, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Aaron Blake STOVER, Matthew GORDON, Eric David HEUTCHY, Ke DENG, Warren Lee BURCH, Roger John PERKINS
  • Publication number: 20180373513
    Abstract: According to one embodiment of the present disclosure, a computing system is provided, including a graphical processing unit (GPU) and a processor. The processor may be configured to execute a run-time executable cross-compiler to receive a GPU-executed program of a plurality of GPU-executed programs. The processor may be further configured to receive summary data associated with the GPU-executed program. The summary data may include a sequence in which the plurality of GPU-executed programs are configured to be executed. Based at least in part on the GPU-executed program and the summary data, the processor may be further configured to generate a translated GPU-executed program.
    Type: Application
    Filed: June 22, 2017
    Publication date: December 27, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Matthew GORDON, Aaron Blake STOVER