Patents by Inventor Aaron COREY
Aaron COREY has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250140053Abstract: A gaming device includes an input device, a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations herein. Operations include providing an online virtual environment that includes a wagering tournament game that is accessible to multiple users in different physical locations. Operations include receiving, via the input device and from the users, login credentials that provide the users with access to the online virtual environment and providing access to the online virtual environment using multiple gaming channels that includes a first gaming channel and a second gaming channel that is different from the first gaming channel. Operations include providing image data received from an image capture device of one of the users with other ones of the users in the online virtual environment.Type: ApplicationFiled: October 27, 2023Publication date: May 1, 2025Applicant: IGTInventors: Bethany PLIMMER, Aaron COREY, Gaurav JARIWALA, David FROY, Fayez IDRIS, Jackie ALVAREZ, Michael RUSS
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Publication number: 20250104512Abstract: A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to provide, by the processor circuit, a virtual environment in a metaverse. The virtual environment includes a virtual electronic gaming machine (EGM). The processor circuit is further caused to receive, via the processing circuit and from a gaming device that is in a physical world and that corresponds to a user, an identification of a modification to the virtual environment that is not possible in the physical world. The processor circuit further caused to provide, responsive to receiving the identification of the modification and via the processing circuit, the modification to the virtual environment.Type: ApplicationFiled: September 27, 2023Publication date: March 27, 2025Applicant: IGTInventors: Karen VAN NIEKERK, Todd GRIMM, David FROY, Aaron COREY, Daniel LANDRY, Bethany PLIMMER, David SMALL, Carman MISENER
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Publication number: 20250078615Abstract: A graphical user interface (GUI) including a plurality of wagering game assets, such as game modules, math models, cosmetic game features, and other assets is provided to a user. Based on first user input received from the user via a GUI, a first virtual wagering game is generated using selected assets. The input may include selection from a plurality of The first virtual wagering game is provided to a plurality of players in a virtual gaming environment. A first revenue amount is received from wagers by the players in the first virtual wagering game. A first portion of the first revenue amount is awarded to the user.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: Michael RUSS, Daniel LANDRY, David FROY, Jackie ALVAREZ, Todd GRIMM, David SMALL, Karen VAN NIEKERK, Anthony BAERLOCHER, Aaron COREY
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Publication number: 20250078623Abstract: A primary wagering game is provided at a gaming device to a first player and a cryptographic token associated with the first player is determined. The cryptographic token includes a player identifier indicative of the player associated with the cryptographic token and a benefit identifier associated with a game benefit being provided to the first player associated with the cryptographic token. Based on the cryptographic token, a secondary game is provided at the gaming device, wherein play of the secondary game does not affect play of the primary wagering game, and wherein play of the secondary game appears to the first player to modify play of the primary wagering game.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: Bethany PLIMMER, Aaron COREY, David SMALL, Fayez IDRIS, David FROY, Daniel LANDRY, Karen VAN NIEKERK, Todd GRIMM
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Publication number: 20250078622Abstract: A cryptographic token associated with a player including a cryptographic hash associated with a blockchain, a player identifier indicative of a player associated with the cryptographic token, and a progress identifier indicative of a present progress value for a wagering game is determined, and a first progress value associated with a first play session of a first wagering game by a player is determined. Based on the first progress value, the progress identifier of the cryptographic token is modified to add the first progress value to the present progress value. Based on the present progress value, a first game benefit to the player is provided.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: Karen VAN NIEKERK, Todd GRIMM, Anthony BAERLOCHER, David SMALL, Bethany PLIMMER, Aaron COREY, Daniel LANDRY
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Publication number: 20240212418Abstract: A gaming device includes a base and a transparent display disposed on the base including an emissive layer including an array of pixels, each including an emissive pixel element and a transparent portion, and a conductive layer operatively coupled to the emissive layer to selectively operate the emissive pixel elements. The gaming device further includes a processor circuit a memory storing machine-readable instructions that cause the processor circuit to selectively operate the transparent display. The transparent portion of each pixel is transparent to visible light in an inactive state such that an environment behind the transparent display is visible through the transparent portion to a user in front of the transparent display. Each pixel of the array of pixels emits light in an active state sufficient to obscure visibility of the environment behind the transparent display through the transparent portion to the user in front of the transparent display.Type: ApplicationFiled: December 22, 2022Publication date: June 27, 2024Inventors: David SMALL, Michael RUSS, Aaron COREY, Julia-Ines LERCHBAUMER, Daniel LANDRY
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Publication number: 20240212423Abstract: A gaming device includes a housing defining an interior volume and a transparent display that includes an emissive layer including an array of pixels, each including an emissive pixel element and a transparent portion, and a conductive layer operatively to selectively operate the emissive pixel elements. The gaming device further include a processor circuit and a memory storing machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to selectively operate the transparent display. The transparent portion of each pixel is transparent to visible light in an inactive state such the interior volume of the housing is visible through the transparent portion to a user outside the housing. Each emissive pixel of the array of emissive pixels emits light in an active state sufficient to obscure visibility of the interior volume of the housing through the transparent portion of the pixel to the user outside the housing.Type: ApplicationFiled: December 22, 2022Publication date: June 27, 2024Inventors: David SMALL, Michael RUSS, Aaron COREY, Julia-Ines LERCHBAUMER, Daniel LANDRY, Donovan FRANCIS
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Publication number: 20230005333Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.Type: ApplicationFiled: September 1, 2022Publication date: January 5, 2023Inventors: Michael Russ, David Small, Aaron Corey, Bruno Rittner, Klaus Hufnagl-Abraham, Sven Aurich
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Patent number: 11443593Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.Type: GrantFiled: September 23, 2019Date of Patent: September 13, 2022Assignee: IGTInventors: Michael Russ, David Small, Aaron Corey, Bruno Rittner, Klaus Hufnagl-Abraham, Sven Aurich
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Publication number: 20210090392Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.Type: ApplicationFiled: September 23, 2019Publication date: March 25, 2021Inventors: Michael Russ, David Small, Aaron Corey, Bruno Rittner, Klaus Hufnagl-Abraham, Sven Aurich
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Patent number: 10347072Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: GrantFiled: August 8, 2018Date of Patent: July 9, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen van Niekerk, Stefan Keilwert, Aaron Corey
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Patent number: 10198904Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: GrantFiled: September 6, 2017Date of Patent: February 5, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Publication number: 20180365928Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: ApplicationFiled: August 8, 2018Publication date: December 20, 2018Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen van NIEKERK, Stefan KEILWERT, Aaron COREY
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Patent number: 10074236Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: March 14, 2016Date of Patent: September 11, 2018Assignee: IGT Canada Solutions ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky LeBlanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9997009Abstract: An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.Type: GrantFiled: May 5, 2017Date of Patent: June 12, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Aaron Corey
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Publication number: 20180130293Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: ApplicationFiled: September 6, 2017Publication date: May 10, 2018Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9898887Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: March 14, 2016Date of Patent: February 20, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9773372Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: December 11, 2015Date of Patent: September 26, 2017Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Publication number: 20170236363Abstract: An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.Type: ApplicationFiled: May 5, 2017Publication date: August 17, 2017Inventors: David Froy, Aaron Corey
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Publication number: 20170169653Abstract: An electronic gaming machine to play an interactive game where a player's eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.Type: ApplicationFiled: December 11, 2015Publication date: June 15, 2017Inventors: David FROY, Aaron COREY