Patents by Inventor Aaron David Lieberman

Aaron David Lieberman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230334752
    Abstract: The disclosure describes a distributed, pluggable architecture for an artificial reality (AR) system that enables concurrent execution and collaborative scene rendering for multiple artificial reality applications. For example, an AR system includes an image capture device configured to capture image data representative of a physical environment. The AR system also includes a head-mounted display (HMD) configured to output artificial reality content. The AR system further includes a plurality of concurrently executing artificial reality client applications. The AR system also includes a concurrent application engine configured to control rendering the artificial reality content as a common scene that include one or more objects from each of the plurality of artificial reality applications.
    Type: Application
    Filed: January 6, 2023
    Publication date: October 19, 2023
    Inventors: Denis Gladkov, Daniel Lehmann, Paul B. Menage, Clifford Merritt Boyd, Anton Vaneev, Luiz Afonso Coimbra Barbosa Silva, Mandeep S. Baines, Aaron David Lieberman, Rodney Huff, Cyril Daniel Saint Girons
  • Patent number: 11551403
    Abstract: The disclosure describes a distributed, pluggable architecture for an artificial reality (AR) system that enables concurrent execution and collaborative scene rendering for multiple artificial reality applications. For example, an AR system includes an image capture device configured to capture image data representative of a physical environment. The AR system also includes a head-mounted display (HMD) configured to output artificial reality content. The AR system further includes a plurality of concurrently executing artificial reality client applications. The AR system also includes a concurrent application engine configured to control rendering the artificial reality content as a common scene that include one or more objects from each of the plurality of artificial reality applications.
    Type: Grant
    Filed: September 16, 2021
    Date of Patent: January 10, 2023
    Assignee: Meta Platforms Technologies, LLC
    Inventors: Denis Gladkov, Daniel Lehmann, Paul B. Menage, Clifford Merritt Boyd, Anton Vaneev, Luiz Afonso Coimbra Barbosa Silva, Mandeep S Baines, Aaron David Lieberman, Rodney Huff, Cyril Daniel Saint Girons
  • Publication number: 20220005254
    Abstract: The disclosure describes a distributed, pluggable architecture for an artificial reality (AR) system that enables concurrent execution and collaborative scene rendering for multiple artificial reality applications. For example, an AR system includes an image capture device configured to capture image data representative of a physical environment. The AR system also includes a head-mounted display (HMD) configured to output artificial reality content. The AR system further includes a plurality of concurrently executing artificial reality client applications. The AR system also includes a concurrent application engine configured to control rendering the artificial reality content as a common scene that include one or more objects from each of the plurality of artificial reality applications.
    Type: Application
    Filed: September 16, 2021
    Publication date: January 6, 2022
    Inventors: Denis Gladkov, Daniel Lehmann, Paul B. Menage, Clifford Merritt Boyd, Anton Vaneev, Luiz Afonso Coimbra Barbosa Silva, Mandeep S Baines, Aaron David Lieberman, Rodney Huff, Cyril Daniel Saint Girons
  • Patent number: 11132827
    Abstract: The disclosure describes a distributed, pluggable architecture for an artificial reality (AR) system that enables concurrent execution and collaborative scene rendering for multiple artificial reality applications. For example, an AR system includes an image capture device configured to capture image data representative of a physical environment. The AR system also includes a head-mounted display (HMD) configured to output artificial reality content. The AR system further includes a plurality of concurrently executing artificial reality client applications. The AR system also includes a concurrent application engine configured to control rendering the artificial reality content as a common scene that include one or more objects from each of the plurality of artificial reality applications.
    Type: Grant
    Filed: September 19, 2019
    Date of Patent: September 28, 2021
    Assignee: Facebook Technologies, LLC
    Inventors: Denis Gladkov, Daniel Lehmann, Paul B. Menage, Clifford Merritt Boyd, Anton Vaneev, Luiz Alfonso Coimbra Barbosa Silva, Mandeep S Baines, Aaron David Lieberman, Rodney Huff, Cyril Daniel Saint Girons
  • Publication number: 20210090315
    Abstract: The disclosure describes a distributed, pluggable architecture for an artificial reality (AR) system that enables concurrent execution and collaborative scene rendering for multiple artificial reality applications. For example, an AR system includes an image capture device configured to capture image data representative of a physical environment. The AR system also includes a head-mounted display (HMD) configured to output artificial reality content. The AR system further includes a plurality of concurrently executing artificial reality client applications. The AR system also includes a concurrent application engine configured to control rendering the artificial reality content as a common scene that include one or more objects from each of the plurality of artificial reality applications.
    Type: Application
    Filed: September 19, 2019
    Publication date: March 25, 2021
    Inventors: Denis Gladkov, Daniel Lehmann, Paul B. Menage, Clifford Merritt Boyd, Anton Vaneev, Luiz Alfonso Coimbra Barbosa Silva, Mandeep S Baines, Aaron David Lieberman, Rodney Huff, Cyril Daniel Saint Girons
  • Patent number: 8632409
    Abstract: A method and apparatus for automatically rendering a game file to an audio/video file format to allow the action recorded in the game file to be viewed without requiring the corresponding game and game system.
    Type: Grant
    Filed: May 11, 2010
    Date of Patent: January 21, 2014
    Assignee: Bungie, LLC
    Inventors: Roger Daniel Wolfson, Michael Ryan Williams, Aaron David Lieberman, Thomas George Gioconda, Christopher Michael Gossett, Stanton Hill Steward
  • Publication number: 20110281645
    Abstract: A method and apparatus for automatically rendering a game file to an audio/video file format to allow the action recorded in the game file to be viewed without requiring the corresponding game and game system.
    Type: Application
    Filed: May 11, 2010
    Publication date: November 17, 2011
    Inventors: Roger Daniel Wolfson, Michael Ryan Williams, Aaron David Lieberman, Thomas George Gioconda, Christopher Michael Gossett, Stanton Hill Steward
  • Patent number: 7500916
    Abstract: Methods and systems for recording and analyzing game session telemetry data are disclosed. A game console records telemetry data during a game session of a video game. The telemetry data may include location and time information for a player character performing various events in the video game. The telemetry data is sent to a title server corresponding to the video game, and the title server analyzes the data and stores the data in a database. A user, via a web site, can subsequently query the telemetry data stored in the database for user-specified criteria. A two-dimensional image of a view of the simulated environment within the video game is generated, overlaid with the location and time-based telemetry data, and is sent to the user for review and analysis.
    Type: Grant
    Filed: November 7, 2005
    Date of Patent: March 10, 2009
    Assignee: Microsoft Corporation
    Inventors: Aaron David Lieberman, Zachary Lewis Russell, Luke Wilson Timmins, Thomas George Gioconda
  • Publication number: 20080096663
    Abstract: Methods and systems for recording and analyzing game session telemetry data are disclosed. A game console records telemetry data during a game session of a video game. The telemetry data may include location and time information for a player character performing various events in the video game. The telemetry data is sent to a title server corresponding to the video game, and the title server analyzes the data and stores the data in a database. A user, via a web site, can subsequently query the telemetry data stored in the database for user-specified criteria. A two-dimensional image of a view of the simulated environment within the video game is generated, overlaid with the location and time-based telemetry data, and is sent to the user for review and analysis.
    Type: Application
    Filed: November 7, 2005
    Publication date: April 24, 2008
    Applicant: Microsoft Corporation
    Inventors: Aaron David Lieberman, Zachary Lewis Russell, Luke Wilson Timmins, Thomas George Gioconda