Patents by Inventor Aaron Koblin

Aaron Koblin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250121292
    Abstract: A computer-implemented method conveys information within a virtual environment to a person wearing a virtual reality (VR) headset in a real-world environment. The method includes determining a visual routine for the person to view in the virtual world, the routine comprising a series of images, including triangles, wherein a triangle has a defined perimeter and apex, the visual routine lasting a predetermined time. Presenting, based on the determining, a first triangle to the person in the virtual world; and generating a virtual graphical mark at a prescribed location about the defined perimeter of the first triangle within the virtual world, the virtual graphical mark on the defined perimeter being visible to the person, a relative position of the virtual graphical mark with respect to the apex conveying information relating to an aspect of the visual routine.
    Type: Application
    Filed: October 17, 2022
    Publication date: April 17, 2025
    Applicant: Meta Platforms Technologies, LLC
    Inventors: Aaron KOBLIN, Chris MILK, Phillip WILLIAMS, Scott SULLIVAN
  • Publication number: 20250001294
    Abstract: A computer-implemented method for determining if a player has reached a certain level of gameplay-performance while playing a game within a virtual reality, VR, environment. The player wears a headset having a display for viewing the VR environment and an object tracking system. The headset's object tracking system is capable of tracking movement of a portion of the player in 3-D space to establish an actual-response path by the player during gameplay. The method includes calculating, at a first time, an ideal-response path of gameplay for the tracked portion of the player in 3-D space. The ideal-response path is the path that will achieve the certain level of gameplay performance. The method then compares, at a second time, the actual-response path with the calculated ideal-response path, and finally indicates, in response to a match in the comparing step, that the play has reached a certain level of gameplay performance.
    Type: Application
    Filed: October 8, 2022
    Publication date: January 2, 2025
    Applicants: Meta Platforms Technologies, LLC, WITHIN UNLIMITED, LLC
    Inventors: Aaron KOBLIN, Chris MILK, Phillip WILLIAMS, Scott SULLIVAN
  • Patent number: 11872465
    Abstract: A method includes determining a customized action routine for a person to carry out in a virtual world, where the person is wearing a virtual reality (VR) headset. Objects associated with events from the routine are presented to the person in a virtual world via the VR headset; and aspects of the person's virtual interaction with the object in the virtual world are rendered on the VR headset. The person's virtual interactions with virtual objects is analyzed and used to determine, in real time, one or more next events for said routine.
    Type: Grant
    Filed: April 21, 2021
    Date of Patent: January 16, 2024
    Assignee: Within Unlimited, Inc.
    Inventors: Aaron Koblin, Chris Milk
  • Patent number: 11870972
    Abstract: In a system in which a virtual reality (VR) user interacts with a virtual environment via a VR device, where the VR user is provided a view of the virtual environment via the VR device. A method includes tracking the VR user relative to at least one other user in a real-world environment; extracting an image of the VR user from the real-world environment; at least one other user obtaining information about the virtual environment; and presenting at least one other view corresponding to the VR user's virtual environment. Another view is presented as if seen from the location and/or perspective and/or orientation of another device relative to the VR user in the real environment.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: January 9, 2024
    Assignee: Within Unlimited, Inc.
    Inventors: Chris Milk, Aaron Koblin
  • Publication number: 20230244304
    Abstract: A method includes determining a customized action routine for a person to carry out in a virtual world, where the person is wearing a virtual reality (VR) headset. Objects associated with events from the routine are presented to the person in a virtual world via the VR headset; and aspects of the person's virtual interaction with the object in the virtual world are rendered on the VR headset. The person's virtual interactions with virtual objects is analyzed and used to determine, in real time, one or more next events for said routine.
    Type: Application
    Filed: April 21, 2021
    Publication date: August 3, 2023
    Applicant: Within Unlimited, Inc.
    Inventors: Aaron Koblin, Chris Milk
  • Publication number: 20230005225
    Abstract: A computer-implemented method includes obtaining first data, including telemetry data and beatmap synchronization data from a user device such as a virtual reality (VR) headset. The telemetry data relates to actions and/or movements of a person wearing the user device in a real-world environment. The telemetry data and beatmap synchronization data are used to produce one more video segments of a virtual person in a virtual world environment. The video production may take place in the cloud, away from the user device. The video production may include post-production and visual effects. The video production may be higher quality and/or resolution than images displayed in real-time on the user device.
    Type: Application
    Filed: June 17, 2022
    Publication date: January 5, 2023
    Applicant: Within Unlimited, Inc.
    Inventors: Chris Milk, Aaron Koblin
  • Publication number: 20220395741
    Abstract: A computer-implemented method includes running a training program for a user wearing a virtual reality (VR) headset; and, while running the training program: monitoring activity of the user; presenting video images in a display of the VR headset corresponding to the activity of the user; and based on said monitoring, modifying at least one aspect of said training program.
    Type: Application
    Filed: October 23, 2020
    Publication date: December 15, 2022
    Applicant: Within Unlimited, Inc.
    Inventors: Aaron Koblin, Chris Milk, David Stuart Cowling
  • Patent number: 11501465
    Abstract: Systems and methods for macro stereo time-lapse photography, producing a stereographic time-lapse digital video, and macro stereographic time-lapse digital videos. A method of producing a sequence of time-lapse stereographic images of a subject, by positioning a camera with a macro lens at a first position relative to the subject; using the camera to obtain a first stack of images of the subject from the first position; positioning the camera at a second position relative to the subject; using the camera to obtain a second stack of images of the subject from the second position; and storing the first stack of images and the second stack of images as a stack pair; and then selectively repeating.
    Type: Grant
    Filed: May 3, 2019
    Date of Patent: November 15, 2022
    Assignee: WITHIN UNLIMITED, INC.
    Inventor: Aaron Koblin
  • Publication number: 20210409677
    Abstract: In a system in which a virtual reality (VR) user interacts with a virtual environment via a VR device, where the VR user is provided a view of the virtual environment via the VR device. A method includes tracking the VR user relative to at least one other user in a real-world environment; extracting an image of the VR user from the real-world environment; at least one other user obtaining information about the virtual environment; and presenting at least one other view corresponding to the VR user's virtual environment. Another view is presented as if seen from the location and/or perspective and/or orientation of another device relative to the VR user in the real environment.
    Type: Application
    Filed: September 30, 2019
    Publication date: December 30, 2021
    Inventors: Chris Milk, Aaron Koblin
  • Publication number: 20210362029
    Abstract: A method includes determining a customized action routine for a person to carry out in a virtual world, where the person is wearing a virtual reality (VR) headset. Objects associated with events from the routine are presented to the person in a virtual world via the VR headset; and aspects of the person's virtual interaction with the object in the virtual world are rendered on the VR headset. The person's virtual interactions with virtual objects is analyzed and used to determine, in real time, one or more next events for said routine.
    Type: Application
    Filed: April 21, 2021
    Publication date: November 25, 2021
    Inventors: Aaron KOBLIN, Chris MILK
  • Publication number: 20210241493
    Abstract: Systems and methods for macro stereo time-lapse photography, producing a stereographic time-lapse digital video, and macro stereographic time-lapse digital videos. A method of producing a sequence of time-lapse stereographic images of a subject, by positioning a camera with a macro lens at a first position relative to the subject; using the camera to obtain a first stack of images of the subject from the first position; positioning the camera at a second position relative to the subject; using the camera to obtain a second stack of images of the subject from the second position; and storing the first stack of images and the second stack of images as a stack pair; and then selectively repeating.
    Type: Application
    Filed: May 3, 2019
    Publication date: August 5, 2021
    Applicant: WITHIN UNLIMITED, INC.
    Inventor: Aaron KOBLIN
  • Publication number: 20200118343
    Abstract: A communication method includes obtaining a first image from a first camera associated with a first device, the first image comprising live view of a first real-world, physical environment; for each particular second device of one or more second devices, obtaining, from the particular second device, a particular second image, the particular second image being based on a real view of a user of the particular second device; creating an augmented image based on (i) the first image, and (ii) each particular second image obtained in (B); and rendering the augmented image on a display associated with the first device.
    Type: Application
    Filed: November 5, 2019
    Publication date: April 16, 2020
    Inventors: Aaron KOBLIN, Chris MILK
  • Publication number: 20200112712
    Abstract: A method of adding caption information to a multi-view three-dimensional (3D) video, wherein the video has a duration, and wherein, at a given time in the duration of the video, a user may view multiple distinct scenes of the video. The method includes (A) associating multiple distinct viewing directions or regions with the multi-view three-dimensional video; and (B) at a particular time in the duration of the video, associating one or more first captions with a first direction or region of the multiple distinct viewing directions or regions, and associating one or more second captions with a second direction or region of the multiple distinct viewing directions or regions, said first direction or region being distinct from the second direction or region.
    Type: Application
    Filed: November 8, 2019
    Publication date: April 9, 2020
    Inventors: Aaron Koblin, Chris Milk