Patents by Inventor Aaron SELIG

Aaron SELIG has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12650734
    Abstract: Aspects of the present disclosure are directed to artificial reality (XR) controllers and hand gestures and corresponding representation of the hand gestures in XR space. Users can benefit from being able to use touch interactions while also holding the XR controller. Example implementations allow a user to use controllers for distance interaction and interactions that require controller buttons, but also recognize when the user extends her finger and wants to manually touch things—using touch in conjunction with controllers. Thus, if the user has a controller in her hand and want to touch a UI element, she can also use her finger, where the system identifies the finger not touching the controller (e.g., via capacitance sensors) and that a hand pose is present (e.g., finger extended—from camera) to allow that finger to provide hand input, without the user having to put down the controller.
    Type: Grant
    Filed: January 4, 2024
    Date of Patent: June 9, 2026
    Assignee: Meta Platforms Technologies, LLC
    Inventors: Ali Emami, Aaron Selig, Ahad Habib Basravi, James Michael-K O'Donnell, Nathaniel Lane, Todd Harris
  • Publication number: 20250348151
    Abstract: Aspects of the present disclosure are directed to artificial reality (XR) controllers and hand gestures and corresponding representation of the hand gestures in XR space. Users can benefit from being able to use touch interactions while also holding the XR controller. Example implementations allow a user to use controllers for distance interaction and interactions that require controller buttons, but also recognize when the user extends her finger and wants to manually touch things—using touch in conjunction with controllers. Thus, if the user has a controller in her hand and want to touch a UI element, she can also use her finger, where the system identifies the finger not touching the controller (e.g., via capacitance sensors) and that a hand pose is present (e.g., finger extended—from camera) to allow that finger to provide hand input, without the user having to put down the controller.
    Type: Application
    Filed: May 2, 2025
    Publication date: November 13, 2025
    Inventors: Ali EMAMI, Aaron SELIG, Ahad Habib BASRAVI, James Michael-K O'DONNELL, Nathaniel LANE, Todd HARRIS
  • Publication number: 20250068297
    Abstract: Aspects of the present disclosure provide a quick actions menu in an artificial reality (XR) environment that can be accessed by performing a hand gesture detected by an XR device which, in some implementations, can be detected without the use of controllers. Once the menu is open, the user can move her hand while performing the gesture to highlight a particular quick action and can release the gesture on a highlighted action to select the action. In some implementations, the user can drill down into an action on the menu by highlighting the action, then dragging the gesture off of the action away from the menu. To close the quick actions menu, the user can either A) move the gesture off the menu and release the gesture, B) rotate the wrist, or C) explicitly dismiss the menu, such as by using a voice command detected by the XR device.
    Type: Application
    Filed: August 23, 2023
    Publication date: February 27, 2025
    Inventors: Aaron SELIG, Katharine Ann NICHOLS, Ahad Habib BASRAVI, Nathaniel LANE, James Michael-K O'DONNELL, Jeremy EDELBLUT, Britt MIURA
  • Publication number: 20250054243
    Abstract: Aspects of the present disclosure are directed to a two-dimensional (2D) user interface (UI) content overlay for an artificial reality (XR) environment. In some implementations, the content overlay can be a default home screen when a user launches into an immersive XR application that helps the user navigate and control immersive destinations, and complete relevant and frequent actions related to the XR application. In some implementations, the content overlay can serve dynamic content based on the user's context to help them, e.g., A) find and play with other users, B) learn relevant actions that can be taken, C) quickly travel to a destination, D) see relevant content, etc. The content overlay can provide these functions 2D cards in the XR environment, which can be specific to the executing XR application, or can be system-level for multiple providing content XR applications.
    Type: Application
    Filed: August 11, 2023
    Publication date: February 13, 2025
    Inventors: Aaron SELIG, Kristel Andrea ARANDA SUAREZ, Ryan WALTON
  • Publication number: 20240281070
    Abstract: An artificial reality (XR) system includes XR controllers and hand gestures and corresponding representation of the hand gestures in XR space. Example implementations allow a user to use controllers for distance interaction and interactions that require controller buttons, but also recognize when the user extends her finger and wants to manually touch things-using touch in conjunction with controllers. Thus, if the user has a controller in her hand and wants to touch a UI element, she can also use her finger. In particular, the system identifies the finger is not touching the controller (e.g., via capacitance sensors) and that a hand pose is present (e.g., finger extended—from camera), thereby processing hand input from the finger without the user having to put down the controller.
    Type: Application
    Filed: May 2, 2023
    Publication date: August 22, 2024
    Inventors: Ali EMAMI, Aaron SELIG, Ahad Habib BASRAVI, James Michael-K O'DONNELL, Nathaniel LANE, Todd HARRIS
  • Publication number: 20240281071
    Abstract: Aspects of the present disclosure are directed to artificial reality (XR) controllers and hand gestures and corresponding representation of the hand gestures in XR space. Users can benefit from being able to use touch interactions while also holding the XR controller. Example implementations allow a user to use controllers for distance interaction and interactions that require controller buttons, but also recognize when the user extends her finger and wants to manually touch things-using touch in conjunction with controllers. Thus, if the user has a controller in her hand and want to touch a UI element, she can also use her finger, where the system identifies the finger not touching the controller (e.g., via capacitance sensors) and that a hand pose is present (e.g., finger extended—from camera) to allow that finger to provide hand input, without the user having to put down the controller.
    Type: Application
    Filed: January 4, 2024
    Publication date: August 22, 2024
    Inventors: Ali EMAMI, Aaron SELIG, Ahad Habib BASRAVI, James Michael-K O'DONNELL, Nathaniel LANE, Todd HARRIS