Patents by Inventor Adam Glazier
Adam Glazier has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11671662Abstract: A method is implemented on a casting device to enable a follow-me mode in which the casting device controls display of media content on an output device coupled to the casting device. The casting device detects a client device associated with the casting device, and determines a proximity of the client device. In accordance with a determination that the client device is within a proximity threshold of the casting device, the casting device receives content information associated with content recently accessed by the client device, obtains the content from a content source in accordance with the content information, and outputs the obtained content to an output device in accordance with the content information.Type: GrantFiled: March 18, 2021Date of Patent: June 6, 2023Assignee: Google LLCInventors: Adam Glazier, Tomer Shekel
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Publication number: 20210211769Abstract: A method is implemented on a casting device to enable a follow-me mode in which the casting device controls display of media content on an output device coupled to the casting device. The casting device detects a client device associated with the casting device, and determines a proximity of the client device. In accordance with a determination that the client device is within a proximity threshold of the casting device, the casting device receives content information associated with content recently accessed by the client device, obtains the content from a content source in accordance with the content information, and outputs the obtained content to an output device in accordance with the content information.Type: ApplicationFiled: March 18, 2021Publication date: July 8, 2021Inventors: Adam Glazier, Tomer Shekel
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Patent number: 10958974Abstract: A method is implemented on a casting device to enable a follow-me mode in which the casting device controls display of media content on an output device coupled to the casting device. The casting device detects a client device associated with the casting device, and determines a proximity of the client device. In accordance with a determination that the client device is within a proximity threshold of the casting device, the casting device receives content information associated with content recently accessed by the client device, obtains the content from a content source in accordance with the content information, and outputs the obtained content to an output device in accordance with the content information.Type: GrantFiled: November 2, 2018Date of Patent: March 23, 2021Assignee: Google LLCInventors: Adam Glazier, Tomer Shekel
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Patent number: 10635259Abstract: In one general aspect, a method can include triggering display of a virtual environment in a head mounted display (HMD) device operating in a physical environment, triggering display of a first virtual object representing a second virtual object, the first virtual object having a size smaller than a size of the second virtual object, receiving an indication of an interaction of a user with the first virtual object, the user having a first size larger than the size of the first virtual object, and triggering an interaction with the second virtual object in response to an interaction with the first virtual object, the user having a second size larger than the first size when interacting with the second virtual object.Type: GrantFiled: November 15, 2017Date of Patent: April 28, 2020Assignee: GOOGLE LLCInventors: Ran Tao, Tarik Abdel-Gawad, Adam Glazier, Dominik Philemon Kaeser, Matthew Seegmiller, Andre Le, Nadav Ashkenazi, Han-Wei Chu, Joanna Kim, Michael Podwal, Robert Carl Jagnow, Chun-Po Wang
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Patent number: 10620720Abstract: A technique may include determining a cumulative movement of an input controller in a physical environment, determining a scaling factor based on the cumulative movement of the input controller in the physical environment, determining a current movement of the input controller in the physical environment for a time period, and registering, in a virtual environment, only a portion of the current movement of the input controller based on the scaling factor.Type: GrantFiled: November 15, 2017Date of Patent: April 14, 2020Assignee: GOOGLE LLCInventors: Per Karlsson, Matthew Seegmiller, Adam Glazier, Evan Hardesty Parker, Matthias Buhlmann, Dominik Philemon Kaeser
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Patent number: 10558274Abstract: In a system for teleporting and scaling in a virtual reality environment, a user may teleport from a first virtual location, being experienced at a first scale, to a second virtual location, to be experienced at a second scale. The user may select the new, second virtual location and the new, second scale with a single external input via a handheld electronic device so that, upon release of a triggering action of the electronic device, the user may teleport to the newly selected second virtual location at the newly selected scale.Type: GrantFiled: May 14, 2019Date of Patent: February 11, 2020Assignee: GOOGLE LLCInventors: Adam Glazier, Evan Hardesty Parker
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Patent number: 10559117Abstract: In a system for moving and scaling in a virtual reality environment, a user may a move from a first virtual position in the virtual environment toward a selected feature at a second virtual position in the virtual environment. While moving from the first position toward the second position, a user's scale, or perspective, relative to the user's surroundings in the virtual environment, may be adjusted via manipulation of a user interface provided on a handheld electronic device.Type: GrantFiled: November 15, 2016Date of Patent: February 11, 2020Assignee: GOOGLE LLCInventors: Dominik Philemon Kaeser, Adam Glazier, Evan Hardesty Parker, Matthew Seegmiller, Per Karlsson, Aleksandr Palatnik
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Publication number: 20190265804Abstract: In a system for teleporting and scaling in a virtual reality environment, a user may teleport from a first virtual location, being experienced at a first scale, to a second virtual location, to be experienced at a second scale. The user may select the new, second virtual location and the new, second scale with a single external input via a handheld electronic device so that, upon release of a triggering action of the electronic device, the user may teleport to the newly selected second virtual location at the newly selected scale.Type: ApplicationFiled: May 14, 2019Publication date: August 29, 2019Inventors: Adam Glazier, Evan Hardesty Parker
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Patent number: 10359863Abstract: In a system for moving, or dragging, a virtual reality environment, a user wearing a head mounted display (HMD) device may be at a first physical position in a physical space, corresponding to a first virtual position in the virtual environment. The user may select a second virtual position in the virtual environment by, for example, manipulation of a handheld electronic device operably coupled to the HMD. The system may construct a three dimensional complex proxy surface based on the first and second virtual positions, and may move the virtual elements of the virtual environment along the proxy surface. This movement of the virtual environment may be perceived by the user as a move from the first virtual position to the second virtual position, although the user may remain at the first physical position within the physical space.Type: GrantFiled: August 23, 2017Date of Patent: July 23, 2019Assignee: GOOGLE LLCInventors: Matthew Seegmiller, Adam Glazier, Dominik Philemon Kaeser, Per Karlsson, Evan Hardesty Parker, Chun-Po Wang, Matthias Buhlmann
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Patent number: 10347053Abstract: Techniques disclosed herein involve adaptively or dynamically displaying virtual objects in a virtual reality (VR) environment, and representations, within the VR environment, of physical objects in the physical environment, i.e., outside the VR environment, in order to alert users within the VR environment. For example, if a projected movement of a user indicates that the user will move close to a physical object in the physical world, the representation of the physical object changes from an un-displayed state, in which the physical object is not visible in the VR environment, to a displayed state in which the physical object is at least partially depicted inside the VR environment. In this way, what is displayed inside the VR environment can include both virtual objects as well representations of physical objects from the physical space.Type: GrantFiled: May 17, 2017Date of Patent: July 9, 2019Assignee: GOOGLE LLCInventors: Chris McKenzie, Adam Glazier, Clayton Woodward Bavor, Jr.
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Patent number: 10338687Abstract: In a system for teleporting and scaling in a virtual reality environment, a user may teleport from a first virtual location, being experienced at a first scale, to a second virtual location, to be experienced at a second scale. The user may select the new, second virtual location and the new, second scale with a single external input via a handheld electronic device so that, upon release of a triggering action of the electronic device, the user may teleport to the newly selected second virtual location at the newly selected scale.Type: GrantFiled: December 2, 2016Date of Patent: July 2, 2019Assignee: GOOGLE LLCInventors: Adam Glazier, Evan Hardesty Parker
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Publication number: 20190075358Abstract: A method is implemented on a casting device to enable a follow-me mode in which the casting device controls display of media content on an output device coupled to the casting device. The casting device detects a client device associated with the casting device, and determines a proximity of the client device. In accordance with a determination that the client device is within a proximity threshold of the casting device, the casting device receives content information associated with content recently accessed by the client device, obtains the content from a content source in accordance with the content information, and outputs the obtained content to an output device in accordance with the content information.Type: ApplicationFiled: November 2, 2018Publication date: March 7, 2019Inventors: Adam Glazier, Tomer Shekel
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Patent number: 10123077Abstract: A method is implemented on a casting device to enable a follow-me mode in which the casting device controls display of media content on an output device coupled to the casting device. The casting device detects a client device associated with the casting device, and determines a proximity of the client device. In accordance with a determination that the client device is within a proximity threshold of the casting device, the casting device receives content information associated with content recently accessed by the client device, obtains the content from a content source in accordance with the content information, and outputs the obtained content to an output device in accordance with the content information.Type: GrantFiled: January 20, 2016Date of Patent: November 6, 2018Assignee: Google LLCInventors: Adam Glazier, Tomer Shekel
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Patent number: 10028023Abstract: This application discloses a method implemented on a casting device to control display of media content on an output device coupled to the casting device. After it is determines that the output device operates at an inactive state, the casting device detects a client device associated with the casting device, and determines a proximity of the client device, including determining whether the client device is within a proximity threshold from the casting device. In accordance with a determination that the client device is within the proximity threshold from the casting device, the casting device controls the output device to change from the inactive state to an active state, and receives media content from one or more content sources for display on the output device.Type: GrantFiled: January 20, 2016Date of Patent: July 17, 2018Assignee: GOOGLE LLCInventors: Adam Glazier, Michael Jon Sundermeyer
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Publication number: 20180136744Abstract: A technique may include determining a cumulative movement of an input controller in a physical environment, determining a scaling factor based on the cumulative movement of the input controller in the physical environment, determining a current movement of the input controller in the physical environment for a time period, and registering, in a virtual environment, only a portion of the current movement of the input controller based on the scaling factor.Type: ApplicationFiled: November 15, 2017Publication date: May 17, 2018Inventors: Per Karlsson, Matthew Seegmiller, Adam Glazier, Evan Hardesty Parker, Matthias Buhlmann, Dominik Philemon Kaeser
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Publication number: 20180136816Abstract: In one general aspect, a method can include triggering display of a virtual environment in a head mounted display (HMD) device operating in a physical environment, triggering display of a first virtual object representing a second virtual object, the first virtual object having a size smaller than a size of the second virtual object, receiving an indication of an interaction of a user with the first virtual object, the user having a first size larger than the size of the first virtual object, and triggering an interaction with the second virtual object in response to an interaction with the first virtual object, the user having a second size larger than the first size when interacting with the second virtual object.Type: ApplicationFiled: November 15, 2017Publication date: May 17, 2018Inventors: Ran Tao, Tarik Abdel-Gawad, Adam Glazier, Dominik Philemon Kaeser, Matthew Seegmiller, Andre Le, Nadav Ashkenazi, Han-Wei Chu, Joanna Kim, Michael Podwal, Robert Carl Jagnow, Chun-Po Wang
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Publication number: 20180136743Abstract: In a system for moving, or dragging, a virtual reality environment, a user wearing a head mounted display (HMD) device may be at a first physical position in a physical space, corresponding to a first virtual position in the virtual environment. The user may select a second virtual position in the virtual environment by, for example, manipulation of a handheld electronic device operably coupled to the HMD. The system may construct a three dimensional complex proxy surface based on the first and second virtual positions, and may move the virtual elements of the virtual environment along the proxy surface. This movement of the virtual environment may be perceived by the user as a move from the first virtual position to the second virtual position, although the user may remain at the first physical position within the physical space.Type: ApplicationFiled: August 23, 2017Publication date: May 17, 2018Inventors: Matthew Seegmiller, Adam Glazier, Dominik Philemon Kaeser, Per Karlsson, Evan Hardesty Parker, Chun-Po Wang, Matthias Buhlmann
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Patent number: 9948980Abstract: In one general aspect, a method can include receiving, by a computing device, a selection of a group of devices that receive content under control of the computing device, and identifying a first device and a second device included in the group of devices. The computing device and each device included in the group of devices can be connected to a network. The first and second devices can be available to receive content, under the control of the computing device, from a server connected to the network that is remote from the group of devices and the computing device. The method can include providing an indication that the content be provided to the first device by the server and providing an indication that at least a portion of the content be provided to the second device synchronously with the providing of the content to the first device.Type: GrantFiled: July 20, 2015Date of Patent: April 17, 2018Assignee: Google LLCInventors: Adam Glazier, Tomer Shekel
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Publication number: 20170337750Abstract: Techniques disclosed herein involve adaptively or dynamically displaying virtual objects in a virtual reality (VR) environment, and representations, within the VR environment, of physical objects in the physical environment, i.e., outside the VR environment, in order to alert users within the VR environment. For example, if a projected movement of a user indicates that the user will move close to a physical object in the physical world, the representation of the physical object changes from an un-displayed state, in which the physical object is not visible in the VR environment, to a displayed state in which the physical object is at least partially depicted inside the VR environment. In this way, what is displayed inside the VR environment can include both virtual objects as well representations of physical objects from the physical space.Type: ApplicationFiled: May 17, 2017Publication date: November 23, 2017Inventors: Chris McKenzie, Adam Glazier, Clayton Woodward Bavor, JR.
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Patent number: 9766596Abstract: In one general aspect, a method can include setting an alarm on a computing device. The setting can include setting a predetermined time to trigger the alarm, indicating a target application to launch when the alarm is triggered, and identifying content for access by the target application when the target application is launched. The method can include launching the target application based on the triggering of the alarm, identifying an external device for execution of the identified content, and providing the identified content for execution on the external device.Type: GrantFiled: July 8, 2015Date of Patent: September 19, 2017Assignee: Google Inc.Inventors: Adam Champy, Adam Glazier