Patents by Inventor Adam Husein

Adam Husein has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11826653
    Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
    Type: Grant
    Filed: April 10, 2020
    Date of Patent: November 28, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Lewis S. Ostrover, Matthew Huard, Adam Husein
  • Patent number: 11681933
    Abstract: Methods and apparatus for improving automatic selection and timing of messages by a machine or system of machines include an inductive computational process driven by log-level network data from mobile devices and other network-connected devices, optionally in addition to traditional application-level data from cookies or the like. The methods and apparatus may be used, for example, to improve or optimize effectiveness of automatically-generated electronic communications with consumers and potential consumers for achieving a specified target.
    Type: Grant
    Filed: March 19, 2020
    Date of Patent: June 20, 2023
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Justin Herz, Brian Kursar, Keith Camoosa, Gregory Gewickey, Lewis Ostrover, Adam Husein
  • Publication number: 20200384367
    Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
    Type: Application
    Filed: April 10, 2020
    Publication date: December 10, 2020
    Inventors: Gary Lake-Schaal, Lewis S. Ostrover, Matthew Huard, Adam Husein
  • Publication number: 20200320410
    Abstract: Methods and apparatus for improving automatic selection and timing of messages by a machine or system of machines include an inductive computational process driven by log-level network data from mobile devices and other network-connected devices, optionally in addition to traditional application-level data from cookies or the like. The methods and apparatus may be used, for example, to improve or optimize effectiveness of automatically-generated electronic communications with consumers and potential consumers for achieving a specified target.
    Type: Application
    Filed: March 19, 2020
    Publication date: October 8, 2020
    Inventors: Justin Herz, Brian Kursar, Keith Camoosa, Gregory Gewickey, Lewis Ostrover, Adam Husein