Patents by Inventor Adam J. Thompson
Adam J. Thompson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10529180Abstract: A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the determination of a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration.Type: GrantFiled: October 12, 2017Date of Patent: January 7, 2020Assignee: IGTInventors: Pratik Jhanb, Adam J. Thompson, Clyde A. Ruckle
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Patent number: 10198915Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: GrantFiled: October 29, 2015Date of Patent: February 5, 2019Assignee: IGTInventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Publication number: 20180033242Abstract: A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the determination of a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration.Type: ApplicationFiled: October 12, 2017Publication date: February 1, 2018Inventors: Pratik Jhanb, Adam J. Thompson, Clyde A. Ruckle
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Patent number: 9818258Abstract: A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the gaming system determining a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration.Type: GrantFiled: February 2, 2016Date of Patent: November 14, 2017Assignee: IGTInventors: Pratik Jhanb, Adam J. Thompson, Clyde A. Ruckle
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Publication number: 20170026494Abstract: Techniques for providing on-demand validation services for wager-based virtual machines deployed in a cloud based virtual environment. In some implementations, data sources store master deployment sets containing virtual machines. The master deployment sets may be deployed to component servers to provide a gaming related software services to remote client machines. The on-demand service takes snapshots of the virtual machines in the deployment and the virtual machines in the master deployment set. The snapshots are compared to ensure that important files in the master deployment set have not been improperly modified in the deployment. In some implementations, a secure hashing algorithm creates signatures for the snapshots prior to the comparison and the signatures are compared. The validation result may be sent to a remote client that requested the validation.Type: ApplicationFiled: October 3, 2016Publication date: January 26, 2017Inventors: Gandolf G. Hudlow, Eugene T. Bond, Adam J. Thompson
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Patent number: 9462081Abstract: Techniques for providing on-demand validation services for wager-based virtual machines deployed in a cloud based virtual environment. In some implementations, data sources store master deployment sets containing virtual machines. The master deployment sets may be deployed to component servers to provide a gaming related software services to remote client machines. The on-demand service takes snapshots of the virtual machines in the deployment and the virtual machines in the master deployment set. The snapshots are compared to ensure that important files in the master deployment set have not been improperly modified in the deployment. In some implementations, a secure hashing algorithm creates signatures for the snapshots prior to the comparison and the signatures are compared. The validation result may be sent to a remote client that requested the validation.Type: GrantFiled: April 17, 2012Date of Patent: October 4, 2016Assignee: IGTInventors: Gandolf G. Hudlow, Eugene T. Bond, Adam J. Thompson
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Publication number: 20160148462Abstract: A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the gaming system determining a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration.Type: ApplicationFiled: February 2, 2016Publication date: May 26, 2016Inventors: Pratik Jhanb, Adam J. Thompson, Clyde A. Ruckle
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Publication number: 20160055713Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: ApplicationFiled: October 29, 2015Publication date: February 25, 2016Inventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Patent number: 9257010Abstract: A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the gaming system determining a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration.Type: GrantFiled: September 13, 2013Date of Patent: February 9, 2016Assignee: IGTInventors: Pratik Jhanb, Adam J. Thompson, Clyde A. Ruckle
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Patent number: 9177440Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: GrantFiled: August 4, 2014Date of Patent: November 3, 2015Assignee: IGTInventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Patent number: 9053603Abstract: Techniques for providing deployment and management services for wager-based virtual machines deployed in a cloud-based on-demand service environment. In some implementations, a master deployment set is stored in one or more data sources under a repository of master deployment sets. The master deployment set includes one or more virtual machines configured to be deployed to one or more component servers to provide a component service to a client terminal in one or more jurisdictions. The repository of master deployment sets is configured to include one or more master deployment sets having regulatory approval in the one or more jurisdictions. The master deployment set may be deployed to the one or more component servers. The repository of master deployment sets, the master deployment set, and the deployment may be managed by an authorized user.Type: GrantFiled: April 17, 2012Date of Patent: June 9, 2015Assignee: IGTInventors: Gandolf G. Hudlow, Eugene T. Bond, Adam J. Thompson
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Publication number: 20150080116Abstract: A gaming system which enables a player to exchange progressive awards of corresponding progressive award levels of different multi-level progressive award (“MLP”) configurations. Following the gaming system determining a progressive award of a specific progressive award level of a specific MLP configuration, the gaming system enables the player to accept that determined progressive award or forfeit that determined progressive award for another progressive award of a corresponding progressive award level of a different MLP configuration. The gaming system thus enables a player to swap or replace one progressive award of one progressive award level of one MLP configuration for a different progressive award of a corresponding progressive award level of a different MLP configuration.Type: ApplicationFiled: September 13, 2013Publication date: March 19, 2015Inventors: Pratik Jhanb, Adam J. Thompson, Clyde A. Ruckle
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Publication number: 20140342839Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: ApplicationFiled: August 4, 2014Publication date: November 20, 2014Inventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Patent number: 8834261Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: GrantFiled: February 23, 2012Date of Patent: September 16, 2014Assignee: IGTInventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Patent number: 8784190Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: GrantFiled: February 23, 2012Date of Patent: July 22, 2014Assignee: IGTInventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Publication number: 20130274006Abstract: Techniques for providing deployment and management services for wager-based virtual machines deployed in a cloud-based on-demand service environment. In some implementations, a master deployment set is stored in one or more data sources under a repository of master deployment sets. The master deployment set includes one or more virtual machines configured to be deployed to one or more component servers to provide a component service to a client terminal in one or more jurisdictions. The repository of master deployment sets is configured to include one or more master deployment sets having regulatory approval in the one or more jurisdictions. The master deployment set may be deployed to the one or more component servers. The repository of master deployment sets, the master deployment set, and the deployment may be managed by an authorized user.Type: ApplicationFiled: April 17, 2012Publication date: October 17, 2013Applicant: IGTInventors: Gandolf G. Hudlow, Eugene T. Bond, Adam J. Thompson
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Publication number: 20130275376Abstract: Techniques for providing on-demand validation services for wager-based virtual machines deployed in a cloud based virtual environment. In some implementations, data sources store master deployment sets containing virtual machines. The master deployment sets may be deployed to component servers to provide a gaming related software services to remote client machines. The on-demand service takes snapshots of the virtual machines in the deployment and the virtual machines in the master deployment set. The snapshots are compared to ensure that important files in the master deployment set have not been improperly modified in the deployment. In some implementations, a secure hashing algorithm creates signatures for the snapshots prior to the comparison and the signatures are compared. The validation result may be sent to a remote client that requested the validation.Type: ApplicationFiled: April 17, 2012Publication date: October 17, 2013Applicant: IGTInventors: Gandolf G. Hudlow, Eugene T. Bond, Adam J. Thompson
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Publication number: 20130225263Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: ApplicationFiled: February 23, 2012Publication date: August 29, 2013Applicant: IGTInventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell
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Publication number: 20130225262Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.Type: ApplicationFiled: February 23, 2012Publication date: August 29, 2013Applicant: IGTInventors: Adam J. Thompson, Eugene T. Bond, Richard A. Powell