Patents by Inventor Adam Moravanszky

Adam Moravanszky has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230321822
    Abstract: One embodiment of a method for controlling a robot includes performing a plurality of simulations of a robot interacting with one or more objects represented by one or more signed distance functions (SDFs), where performing the plurality of simulations comprises reducing a number of contacts between the one or more objects that are being simulated, and updating one or more parameters of a machine learning model based on the plurality of simulations to generate a trained machine learning model.
    Type: Application
    Filed: December 2, 2022
    Publication date: October 12, 2023
    Inventors: Yashraj Shyam NARANG, Kier STOREY, Iretiayo AKINOLA, Dieter FOX, Kelly GUO, Ankur HANDA, Fengyun LU, Miles MACKLIN, Adam MORAVANSZKY, Philipp REIST, Gavriel STATE, Lukasz WAWRZYNIAK
  • Patent number: 8860766
    Abstract: A system, method, and computer program product are provided for determining one or more contact points between a pair of objects. In operation, a first contact normal is identified between a pair of objects at a first position. Additionally, a relative velocity of the pair of objects is determined at the first position. Furthermore, one or more contact points between the pair of objects are determined at a second position through a translational analysis, utilizing the first contact normal and the relative velocity.
    Type: Grant
    Filed: September 30, 2010
    Date of Patent: October 14, 2014
    Assignee: NVIDIA Corporation
    Inventor: Adam Moravanszky
  • Patent number: 8243064
    Abstract: A physics software development kit (PSDK) provides scalable physics content as a “vertical” that defines one or more physics simulations for a graphics asset in a graphics scene. The vertical and the graphics asset may be provided in a verticals library associated with the PSDK or generated using the PSDK. The PSDK integrates the vertical into an existing graphics application to generate physically-realistic graphics content. The vertical may be scaled by a user according to the capabilities of a computer system that executes the PSDK or, alternatively, may be scaled by the PSDK based on received hardware capabilities information. The PSDK selectively offloads the physics simulations associated with the vertical to a physics processing unit to optimize usage of processor resources. In addition, the PSDK provides a technique to extract a graphics asset based on an existing 3D model of the object.
    Type: Grant
    Filed: November 14, 2008
    Date of Patent: August 14, 2012
    Assignee: NVIDIA Corporation
    Inventors: Adam Moravanszky, Dennis Gustafsson, Jean Pierre Bordes, Peter Tchernev, Bryan Richard Galdrikian, Simon Schirm, Dilip Sequeira, Bruno Heidelberger, Curtis Matthew Davis
  • Publication number: 20120084048
    Abstract: A system, method, and computer program product are provided for determining one or more contact points between a pair of objects. In operation, a first contact normal is identified between a pair of objects at a first position. Additionally, a relative velocity of the pair of objects is determined at the first position. Furthermore, one or more contact points between the pair of objects are determined at a second position through a translational analysis, utilizing the first contact normal and the relative velocity.
    Type: Application
    Filed: September 30, 2010
    Publication date: April 5, 2012
    Applicant: NVIDIA CORPORATION
    Inventor: Adam Moravanszky
  • Patent number: 7936355
    Abstract: A method for visually representing an object by simulating the object as a particle with fewer degrees of freedom than those visually represented comprises simulating an object as a particle having linear motion. The method also comprises deriving an angular component of the particle from the linear motion of the particle. The method also comprises representing the object visually based on the linear motion and the derived angular component of the particle.
    Type: Grant
    Filed: December 4, 2006
    Date of Patent: May 3, 2011
    Assignee: NVIDIA Corporation
    Inventors: Adam Moravanszky, Dennis K E Gustafsson
  • Publication number: 20080129739
    Abstract: A method for visually representing an object by simulating the object as a particle with fewer degrees of freedom than those visually represented comprises simulating an object as a particle having linear motion. The method also comprises deriving an angular component of the particle from the linear motion of the particle. The method also comprises representing the object visually based on the linear motion and the derived angular component of the particle.
    Type: Application
    Filed: December 4, 2006
    Publication date: June 5, 2008
    Inventors: Adam Moravanszky, Dennis K. E. Gustafsson