Patents by Inventor Adam Myhill

Adam Myhill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220414984
    Abstract: A system and a method of volumetric data processing include receiving volumetric data corresponding to a digital asset, the digital asset including a plurality of frames; creating a file to represent the volumetric data in a flat file format, the flat file format representing the plurality of frames arranged in a plurality of buffers in the file, each of the plurality of buffers being assigned with a fixed number of frames; and providing the file to a client device for a rendering of the digital asset.
    Type: Application
    Filed: June 24, 2022
    Publication date: December 29, 2022
    Inventors: Shrey Malhotra, Andriy Andy Chmilenko, Adam Myhill
  • Patent number: 11508116
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: November 22, 2022
    Assignee: Unity IPR ApS
    Inventors: Adam Myhill, Gregory Labute
  • Patent number: 11468626
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: October 11, 2022
    Assignee: Unity IPR ApS
    Inventors: Adam Myhill, Gregory Labute
  • Patent number: 11266915
    Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
    Type: Grant
    Filed: December 31, 2019
    Date of Patent: March 8, 2022
    Assignee: Unity IPR ApS
    Inventor: Adam Myhill
  • Publication number: 20200391109
    Abstract: A method for determining cinematic shot quality of objects of interest within a frame of a video associated with a video game is disclosed. A plurality of objects of interest are determined from a set of objects from within the video game. Game state data is received from the game. The game state data describes at least a set of events occurring within the game. A plurality of interest level values is determined. A plurality of starvation values is determined for the plurality of objects of interest. A plurality of urgency values is determined for the plurality of objects of interest. A data structure is generated for use in managing cinematography associated with the frame. The data structure facilitates looking up of the plurality of interest level values and urgency values.
    Type: Application
    Filed: June 12, 2020
    Publication date: December 17, 2020
    Inventors: Adam Myhill, Gregory Labute
  • Publication number: 20200357164
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Application
    Filed: July 27, 2020
    Publication date: November 12, 2020
    Inventors: Adam Myhill, Gregory Labute
  • Publication number: 20200206640
    Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
    Type: Application
    Filed: December 31, 2019
    Publication date: July 2, 2020
    Inventor: Adam Myhill
  • Patent number: 10695680
    Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
    Type: Grant
    Filed: December 9, 2017
    Date of Patent: June 30, 2020
    Assignee: Unity IPR ApS
    Inventor: Adam Myhill
  • Patent number: 10625167
    Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
    Type: Grant
    Filed: December 9, 2017
    Date of Patent: April 21, 2020
    Assignee: Unity IPR ApS
    Inventor: Adam Myhill
  • Publication number: 20180276874
    Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
    Type: Application
    Filed: March 16, 2018
    Publication date: September 27, 2018
    Inventors: Adam Myhill, Gregory Labute
  • Publication number: 20180161682
    Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
    Type: Application
    Filed: December 9, 2017
    Publication date: June 14, 2018
    Inventor: Adam Myhill