Patents by Inventor Adam Schmidt
Adam Schmidt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240299817Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.Type: ApplicationFiled: March 27, 2024Publication date: September 12, 2024Inventor: Adam Schmidt
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Patent number: 11986713Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.Type: GrantFiled: August 30, 2022Date of Patent: May 21, 2024Assignee: Activate Games Inc.Inventor: Adam Schmidt
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Patent number: 11844995Abstract: An amusement attraction features a wall structure, a respective set of illuminable handholds distributed over a wall surface of at least one upright wall of the structure, a floor surface residing adjacent to the upright wall on a side thereof faced by the wall surface, and one or more detection devices operable to detect landing of a participant on the floor surface during attempted traversal of the wall surface. A controller is operable to illuminate the handholds in different colour-coded patterns. Each pattern includes illumination of “authorized” handholds in a first colour, illumination of “prohibited” handholds in a second colour, and illumination of “targeted” handholds in a third colour. In a game-play session, participants are tasked with grasping of the targeted handholds while traversing the wall structure, with penalties applied for detected landing of participants on the floor surface and gripping of prohibited handholds.Type: GrantFiled: January 14, 2021Date of Patent: December 19, 2023Assignee: Activate Games Inc.Inventor: Adam Schmidt
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Publication number: 20230118713Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.Type: ApplicationFiled: August 30, 2022Publication date: April 20, 2023Inventor: Adam Schmidt
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Patent number: 11534679Abstract: An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.Type: GrantFiled: January 14, 2021Date of Patent: December 27, 2022Assignee: Activate Games Inc.Inventor: Adam Schmidt
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Patent number: 11511171Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.Type: GrantFiled: January 14, 2021Date of Patent: November 29, 2022Assignee: Activate Games Inc.Inventor: Adam Schmidt
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Patent number: 11452944Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.Type: GrantFiled: October 29, 2021Date of Patent: September 27, 2022Assignee: Activate Games Inc.Inventor: Adam Schmidt
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Publication number: 20220105436Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.Type: ApplicationFiled: October 29, 2021Publication date: April 7, 2022Inventor: Adam Schmidt
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Patent number: 11161050Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.Type: GrantFiled: March 18, 2020Date of Patent: November 2, 2021Assignee: Activate Games Inc.Inventor: Adam Schmidt
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Publication number: 20210220725Abstract: An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.Type: ApplicationFiled: January 14, 2021Publication date: July 22, 2021Inventor: Adam Schmidt
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Publication number: 20210220714Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.Type: ApplicationFiled: January 14, 2021Publication date: July 22, 2021Inventor: Adam Schmidt
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Publication number: 20210220688Abstract: An amusement attraction features a wall structure, a respective set of illuminable handholds distributed over a wall surface of at least one upright wall of the structure, a floor surface residing adjacent to the upright wall on a side thereof faced by the wall surface, and one or more detection devices operable to detect landing of a participant on the floor surface during attempted traversal of the wall surface. A controller is operable to illuminate the handholds in different colour-coded patterns. Each pattern includes illumination of “authorized” handholds in a first colour, illumination of “prohibited” handholds in a second colour, and illumination of “targeted” handholds in a third colour. In a game-play session, participants are tasked with grasping of the targeted handholds while traversing the wall structure, with penalties applied for detected landing of participants on the floor surface and gripping of prohibited handholds.Type: ApplicationFiled: January 14, 2021Publication date: July 22, 2021Inventor: Adam Schmidt
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Publication number: 20200360826Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.Type: ApplicationFiled: March 18, 2020Publication date: November 19, 2020Inventor: Adam Schmidt
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Publication number: 20070017678Abstract: A high energy gas fracturing device, adapted to be lowered into a well. The device comprises a closed tube made of strong material, sized to fit into the well and having at least one sidewall, which defines a set of openings. A set of closure elements seal the openings in a water-tight manner. Also, a charge of propellant is located in the closed tube, the charge achieving best performance if kept dry. Finally, an ignition element contacts the charge.Type: ApplicationFiled: July 22, 2005Publication date: January 25, 2007Applicant: J INTEGRAL ENGINEERING, INC.Inventors: Adam Schmidt, Richard Schmidt
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Patent number: 6694319Abstract: A method of characterising video data characterised by means of a characterising code. Preferably, the characterising code is a time code, in a video data memory, preferably a linear data storage unit, and a corresponding video data memory. According to the invention, the characterising code is converted into a video data code for the purpose of access to the video data by external units. Further, the video data code and the video data are arranged in video data files including names that contain at least parts of the relevant associated characterising code, and in which the video data files are arranged in directories, which contain at least parts of the relevant associated characterising code.Type: GrantFiled: April 30, 1998Date of Patent: February 17, 2004Assignee: Koninklijke Philips Electronics N.V.Inventor: Adam Schmidt
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Patent number: 6339668Abstract: An editing device (2) for editing video and/or audio data stored in a data storage device (1), in which at least the video data are marked by means of assigned timecode data, and in which the editing device (2) creates an editing list (3) during editing is characterized in that, during the creation of a new editing list (3), the editing device (2) marks the data provided for an editing section alternatively in conformity with the timecode data assigned to these data in the data storage device (1), or with reference to at least a part of at least one, already existing editing list (5) in which the same data have already been marked, while one of the modes of creation is selectable for the respective editing section within an editing list (3) to be created, but both modes of creation are usable in a mixed form within the editing list (3).Type: GrantFiled: March 31, 1997Date of Patent: January 15, 2002Assignee: U.S. Philips CorporationInventors: Adam Schmidt, Markus Hasenzahl
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Patent number: 5999692Abstract: To provide the possibility of introducing a time delay, or temporal offset, between video and audio data, an editing device (2) for non-linearly editing video data stored on a data storage medium (1) and audio data assigned to said video data, in which the video data are marked in a manner of assigned timecode data, and in which, during editing, the editing device (2) creates an editing list (3) which comprises, for each editing section, at least the assigned start and end timecode data of the video data of the editing section is characterized in that the editing device (2) edits the video data with reference to the assigned timecode data, in that, during editing of the video data, the editing device (2) allows the audio data assigned to the edited video data to be adjusted with a time delay relative to the video data, in that the editing device (2) comprises a unit which, dependent on the adjusted time delay, compute that number of sampling values of the audio data by which these audio data are displayed witType: GrantFiled: March 31, 1997Date of Patent: December 7, 1999Assignee: U.S. Philips CorporationInventors: Adam Schmidt, Markus Hasenzahl