Patents by Inventor Adam Schmidt

Adam Schmidt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240299817
    Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.
    Type: Application
    Filed: March 27, 2024
    Publication date: September 12, 2024
    Inventor: Adam Schmidt
  • Patent number: 11986713
    Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.
    Type: Grant
    Filed: August 30, 2022
    Date of Patent: May 21, 2024
    Assignee: Activate Games Inc.
    Inventor: Adam Schmidt
  • Patent number: 11844995
    Abstract: An amusement attraction features a wall structure, a respective set of illuminable handholds distributed over a wall surface of at least one upright wall of the structure, a floor surface residing adjacent to the upright wall on a side thereof faced by the wall surface, and one or more detection devices operable to detect landing of a participant on the floor surface during attempted traversal of the wall surface. A controller is operable to illuminate the handholds in different colour-coded patterns. Each pattern includes illumination of “authorized” handholds in a first colour, illumination of “prohibited” handholds in a second colour, and illumination of “targeted” handholds in a third colour. In a game-play session, participants are tasked with grasping of the targeted handholds while traversing the wall structure, with penalties applied for detected landing of participants on the floor surface and gripping of prohibited handholds.
    Type: Grant
    Filed: January 14, 2021
    Date of Patent: December 19, 2023
    Assignee: Activate Games Inc.
    Inventor: Adam Schmidt
  • Publication number: 20230118713
    Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.
    Type: Application
    Filed: August 30, 2022
    Publication date: April 20, 2023
    Inventor: Adam Schmidt
  • Patent number: 11534679
    Abstract: An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
    Type: Grant
    Filed: January 14, 2021
    Date of Patent: December 27, 2022
    Assignee: Activate Games Inc.
    Inventor: Adam Schmidt
  • Patent number: 11511171
    Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.
    Type: Grant
    Filed: January 14, 2021
    Date of Patent: November 29, 2022
    Assignee: Activate Games Inc.
    Inventor: Adam Schmidt
  • Patent number: 11452944
    Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.
    Type: Grant
    Filed: October 29, 2021
    Date of Patent: September 27, 2022
    Assignee: Activate Games Inc.
    Inventor: Adam Schmidt
  • Publication number: 20220105436
    Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.
    Type: Application
    Filed: October 29, 2021
    Publication date: April 7, 2022
    Inventor: Adam Schmidt
  • Patent number: 11161050
    Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.
    Type: Grant
    Filed: March 18, 2020
    Date of Patent: November 2, 2021
    Assignee: Activate Games Inc.
    Inventor: Adam Schmidt
  • Publication number: 20210220725
    Abstract: An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
    Type: Application
    Filed: January 14, 2021
    Publication date: July 22, 2021
    Inventor: Adam Schmidt
  • Publication number: 20210220714
    Abstract: An amusement system features an interactive floor with an array of panels laid out in one or more grids to collectively define an interactive floor surface, an illumination system operable to individually illuminate each panel, and a sensing system operable to detect presence of any participant atop any panel. A base frame of the interactive floor is composed of a plurality of base modules seated on a subfloor, and supporting a respective panel for one or more cells of the interactive floor. The base modules are not directly fastened together, and instead are only intercoupled by perimeter seals applied over peripheral regions of the panels of neighbouring modules. Separation of the modules is constrained by surrounding walls of a room fully occupied by the interactive floor. In gameplay, some panels are distinctively illuminated as hazards to be avoided by participants, subject to penalty.
    Type: Application
    Filed: January 14, 2021
    Publication date: July 22, 2021
    Inventor: Adam Schmidt
  • Publication number: 20210220688
    Abstract: An amusement attraction features a wall structure, a respective set of illuminable handholds distributed over a wall surface of at least one upright wall of the structure, a floor surface residing adjacent to the upright wall on a side thereof faced by the wall surface, and one or more detection devices operable to detect landing of a participant on the floor surface during attempted traversal of the wall surface. A controller is operable to illuminate the handholds in different colour-coded patterns. Each pattern includes illumination of “authorized” handholds in a first colour, illumination of “prohibited” handholds in a second colour, and illumination of “targeted” handholds in a third colour. In a game-play session, participants are tasked with grasping of the targeted handholds while traversing the wall structure, with penalties applied for detected landing of participants on the floor surface and gripping of prohibited handholds.
    Type: Application
    Filed: January 14, 2021
    Publication date: July 22, 2021
    Inventor: Adam Schmidt
  • Publication number: 20200360826
    Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.
    Type: Application
    Filed: March 18, 2020
    Publication date: November 19, 2020
    Inventor: Adam Schmidt
  • Publication number: 20070017678
    Abstract: A high energy gas fracturing device, adapted to be lowered into a well. The device comprises a closed tube made of strong material, sized to fit into the well and having at least one sidewall, which defines a set of openings. A set of closure elements seal the openings in a water-tight manner. Also, a charge of propellant is located in the closed tube, the charge achieving best performance if kept dry. Finally, an ignition element contacts the charge.
    Type: Application
    Filed: July 22, 2005
    Publication date: January 25, 2007
    Applicant: J INTEGRAL ENGINEERING, INC.
    Inventors: Adam Schmidt, Richard Schmidt
  • Patent number: 6694319
    Abstract: A method of characterising video data characterised by means of a characterising code. Preferably, the characterising code is a time code, in a video data memory, preferably a linear data storage unit, and a corresponding video data memory. According to the invention, the characterising code is converted into a video data code for the purpose of access to the video data by external units. Further, the video data code and the video data are arranged in video data files including names that contain at least parts of the relevant associated characterising code, and in which the video data files are arranged in directories, which contain at least parts of the relevant associated characterising code.
    Type: Grant
    Filed: April 30, 1998
    Date of Patent: February 17, 2004
    Assignee: Koninklijke Philips Electronics N.V.
    Inventor: Adam Schmidt
  • Patent number: 6339668
    Abstract: An editing device (2) for editing video and/or audio data stored in a data storage device (1), in which at least the video data are marked by means of assigned timecode data, and in which the editing device (2) creates an editing list (3) during editing is characterized in that, during the creation of a new editing list (3), the editing device (2) marks the data provided for an editing section alternatively in conformity with the timecode data assigned to these data in the data storage device (1), or with reference to at least a part of at least one, already existing editing list (5) in which the same data have already been marked, while one of the modes of creation is selectable for the respective editing section within an editing list (3) to be created, but both modes of creation are usable in a mixed form within the editing list (3).
    Type: Grant
    Filed: March 31, 1997
    Date of Patent: January 15, 2002
    Assignee: U.S. Philips Corporation
    Inventors: Adam Schmidt, Markus Hasenzahl
  • Patent number: 5999692
    Abstract: To provide the possibility of introducing a time delay, or temporal offset, between video and audio data, an editing device (2) for non-linearly editing video data stored on a data storage medium (1) and audio data assigned to said video data, in which the video data are marked in a manner of assigned timecode data, and in which, during editing, the editing device (2) creates an editing list (3) which comprises, for each editing section, at least the assigned start and end timecode data of the video data of the editing section is characterized in that the editing device (2) edits the video data with reference to the assigned timecode data, in that, during editing of the video data, the editing device (2) allows the audio data assigned to the edited video data to be adjusted with a time delay relative to the video data, in that the editing device (2) comprises a unit which, dependent on the adjusted time delay, compute that number of sampling values of the audio data by which these audio data are displayed wit
    Type: Grant
    Filed: March 31, 1997
    Date of Patent: December 7, 1999
    Assignee: U.S. Philips Corporation
    Inventors: Adam Schmidt, Markus Hasenzahl