Patents by Inventor Adil Ahmed Sherwani
Adil Ahmed Sherwani has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20230241502Abstract: Techniques for improving a graphical user interface are described. In an example, a computer system receives an activity identifier of an activity in a video game and correlated locations. It builds a map of the locations from completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game by other players. The identifier can be predefined in program code of the video game. Data is processed to determine where the likely location is for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.Type: ApplicationFiled: April 6, 2023Publication date: August 3, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Karthik Anandh Govindaraj, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Patent number: 11673051Abstract: Techniques for improving a graphical user interface are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game, completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game. The identifier can be predefined in program code of the video game. The event data can be received based on an execution of the program code. The event data is processed to determine where the likely location for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.Type: GrantFiled: August 26, 2021Date of Patent: June 13, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Karthik Anandh Govindaraj, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Publication number: 20230041552Abstract: Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.Type: ApplicationFiled: October 19, 2022Publication date: February 9, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Ai Sasho, Xifan Chen, Nitin Y. Mohan, Oscar Michael Sanchez, Xiaohan Zhang, Rui Li, Gabor S. Melli, Derek Andrew Parker, Jay Robert Franck
-
Patent number: 11534694Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.Type: GrantFiled: August 10, 2021Date of Patent: December 27, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Daniel S. Hiatt, Adil Ahmed Sherwani, Xiaohan Zhang, Jay Robert Franck, Rui Li, Gabor S. Melli
-
Patent number: 11504618Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.Type: GrantFiled: November 18, 2019Date of Patent: November 22, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Ai Sasho, Xifan Chen, Nitin Y. Mohan, Oscar Michael Sanchez, Xiaohan Zhang, Rui Li, Gabor S. Melli, Derek Andrew Parker, Jay Robert Franck
-
Patent number: 11235249Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to estimate, for a user that has not completed the activity, a length of time for the activity completion. The length of time can be presented on a user interface.Type: GrantFiled: November 18, 2019Date of Patent: February 1, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Daniel S. Hiatt, Adil Ahmed Sherwani, Steven Patrick Trombetta
-
Publication number: 20210402301Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to determine a video game mechanic suggestion to help a player complete the activity.Type: ApplicationFiled: September 10, 2021Publication date: December 30, 2021Applicant: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Xiaohan Zhang, Jay Robert Franck, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Publication number: 20210387092Abstract: Techniques for improving a graphical user interface are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game, completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game. The identifier can be predefined in program code of the video game. The event data can be received based on an execution of the program code. The event data is processed to determine where the likely location for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.Type: ApplicationFiled: August 26, 2021Publication date: December 16, 2021Applicant: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Karthik Anandh Govindaraj, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Publication number: 20210362063Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.Type: ApplicationFiled: August 10, 2021Publication date: November 25, 2021Applicant: Sony Interactive Entertainment Inc.Inventors: Daniel S. Hiatt, Adil Ahmed Sherwani, Xiaohan Zhang, Jay Robert Franck, Rui Li, Gabor S. Melli
-
Patent number: 11130061Abstract: Techniques for improving a graphical user interface are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game, completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game. The identifier can be predefined in program code of the video game. The evet data can be received based on an execution of the program code. The event data is processed to determine where the likely location for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.Type: GrantFiled: November 18, 2019Date of Patent: September 28, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Karthik Anandh Govindaraj, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Patent number: 11123639Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to determine a video game mechanic suggestion to help a player complete the activity.Type: GrantFiled: November 18, 2019Date of Patent: September 21, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Xiaohan Zhang, Jay Robert Franck, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Patent number: 11117057Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.Type: GrantFiled: November 18, 2019Date of Patent: September 14, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Daniel S. Hiatt, Adil Ahmed Sherwani, Xiaohan Zhang, Jay Robert Franck, Rui Li, Gabor S. Melli
-
Publication number: 20210146239Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.Type: ApplicationFiled: November 18, 2019Publication date: May 20, 2021Applicant: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Daniel S. Hiatt, Adil Ahmed Sherwani, Xiaohan Zhang, Jay Robert Franck, Rui Li, Gabor S. Melli
-
Publication number: 20210146249Abstract: Techniques for improving a graphical user interface are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game, completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game. The identifier can be predefined in program code of the video game. The evet data can be received based on an execution of the program code. The event data is processed to determine where the likely location for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.Type: ApplicationFiled: November 18, 2019Publication date: May 20, 2021Applicant: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Karthik Anandh Govindaraj, Nitin Y. Mohan, Oscar Michael Sanchez, Derek Andrew Parker
-
Publication number: 20210146261Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to estimate, for a user that has not completed the activity, a length of time for the activity completion. The length of time can be presented on a user interface.Type: ApplicationFiled: November 18, 2019Publication date: May 20, 2021Applicant: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Daniel S. Hiatt, Adil Ahmed Sherwani, Steven Patrick Trombetta
-
Publication number: 20210146244Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.Type: ApplicationFiled: November 18, 2019Publication date: May 20, 2021Applicant: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Ai Sasho, Xifan Chen, Nitin Y. Mohan
-
Publication number: 20210146250Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to determine a video game mechanic suggestion to help a player complete the activity.Type: ApplicationFiled: November 18, 2019Publication date: May 20, 2021Applicant: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Xiaohan Zhang, Jay Robert Franck, Nitin Y. Mohan
-
Patent number: 9189605Abstract: A method of establishing a protected environment within a computing device including validating a kernel component loaded into a kernel of the computing device, establishing a security state for the kernel based on the validation, creating a secure process and loading a software component into the secure process, periodically checking the security state of the kernel, and notifying the secure process when the security state of the kernel has changed.Type: GrantFiled: February 23, 2009Date of Patent: November 17, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Sumedh N. Barde, Jonathan D. Schwartz, Reid Joseph Kuhn, Alexandre Vicktorovich Grigorovitch, Kirt A. Debique, Chadd B. Knowlton, James M. Alkove, Geoffrey T. Dunbar, Michael J. Grier, Ming Ma, Chaitanya D. Upadhyay, Adil Ahmed Sherwani, Arun Upadhyaya Kishan
-
Patent number: 7858867Abstract: Relating higher-level descriptive musical metadata to lower-level musical elements to enable creation of a song map, song model, backing track, or the like. The musical elements are queried based on input metadata to create a set of musical elements of varying types such as notes, chords, song structures, and the like. The set of musical elements is provided to a user for selection of particular musical elements The selected musical elements represent the song model.Type: GrantFiled: July 27, 2010Date of Patent: December 28, 2010Assignee: Microsoft CorporationInventors: Adil Ahmed Sherwani, Chad C. Gibson, Sumit Basu
-
Publication number: 20100288106Abstract: Relating higher-level descriptive musical metadata to lower-level musical elements to enable creation of a song map, song model, backing track, or the like. The musical elements are queried based on input metadata to create a set of musical elements of varying types such as notes, chords, song structures, and the like. The set of musical elements is provided to a user for selection of particular musical elements The selected musical elements represent the song model.Type: ApplicationFiled: July 27, 2010Publication date: November 18, 2010Applicant: MICROSOFT CORPORATIONInventors: Adil Ahmed Sherwani, Chad Gibson, Sumit Basu