Patents by Inventor Aditya K. Sinha

Aditya K. Sinha has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11455567
    Abstract: A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include stochastic elements and temporal operators. The method pushes, by the processor, action events that result from the evaluation and enactment of the rules, and initiates, by the processor, action events.
    Type: Grant
    Filed: September 11, 2018
    Date of Patent: September 27, 2022
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Bikram Sengupta, Prasenjit Dey, Padmanabha Venkatagiri Seshadri, Aditya K. Sinha, Chalapathy Neti, Satyanarayana V. Nitta, Ravindranath Kokku
  • Patent number: 10984669
    Abstract: Embodiments describe an approach for improving learning techniques based on a virtual augmented reality learning platform, comprising generating one or more augmented reality learning memories of one or more instructors teaching a task to one or more instructees. Creating ranking scores for the one or more augmented reality memories based on learning effectiveness of the one or more instructees. Incorporating a portion of the one or more augmented reality memories into a virtual augmented reality learning platform based on the ranking scores, and sharing the virtual augmented reality learning platform with the one or more instructees not associated with the portion of the one or more augmented reality memories.
    Type: Grant
    Filed: May 24, 2018
    Date of Patent: April 20, 2021
    Assignee: International Business Machines Corporation
    Inventors: Mohak K. Sukhwani, Aditya K. Sinha, Vijay Ekambaram
  • Publication number: 20200082301
    Abstract: A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include stochastic elements and temporal operators. The method pushes, by the processor, action events that result from the evaluation and enactment of the rules, and initiates, by the processor, action events.
    Type: Application
    Filed: September 11, 2018
    Publication date: March 12, 2020
    Inventors: Bikram Sengupta, Prasenjit Dey, Padmanabha Venkatagiri Seshadri, Aditya K. Sinha, Chalapathy Neti, Satyanarayana V. Nitta, Ravindranath Kokku
  • Publication number: 20190362641
    Abstract: Embodiments describe an approach for improving learning techniques based on a virtual augmented reality learning platform, comprising generating one or more augmented reality learning memories of one or more instructors teaching a task to one or more instructees. Creating ranking scores for the one or more augmented reality memories based on learning effectiveness of the one or more instructees. Incorporating a portion of the one or more augmented reality memories into a virtual augmented reality learning platform based on the ranking scores, and sharing the virtual augmented reality learning platform with the one or more instructees not associated with the portion of the one or more augmented reality memories.
    Type: Application
    Filed: May 24, 2018
    Publication date: November 28, 2019
    Inventors: Mohak K. Sukhwani, Aditya K. Sinha, Vijay Ekambaram