Patents by Inventor Ahmad Beirami

Ahmad Beirami has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11110353
    Abstract: System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: September 7, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 10940393
    Abstract: Systems and methods are disclosed for training a machine learning model to control an in-game character or other entity in a video game in a manner that aims to imitate how a particular player would control the character or entity. A generic behavior model that is trained without respect to the particular player may be obtained and then customized based on observed gameplay of the particular player. The customization training process may include freezing at least a subset of layers or levels in the generic model, then generating one or more additional layers or levels that are trained using gameplay data for the particular player.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: March 9, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Publication number: 20210008456
    Abstract: System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.
    Type: Application
    Filed: July 10, 2019
    Publication date: January 14, 2021
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Publication number: 20210001229
    Abstract: Systems and methods are disclosed for training a machine learning model to control an in-game character or other entity in a video game in a manner that aims to imitate how a particular player would control the character or entity. A generic behavior model that is trained without respect to the particular player may be obtained and then customized based on observed gameplay of the particular player. The customization training process may include freezing at least a subset of layers or levels in the generic model, then generating one or more additional layers or levels that are trained using gameplay data for the particular player.
    Type: Application
    Filed: July 2, 2019
    Publication date: January 7, 2021
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 10511695
    Abstract: Certain implementations of the disclosed technology may include methods and computing systems for memory-assisted compression of network packets using packet-level clustering. According to an example implementation, a method is provided. The method may include vectorizing a plurality of data packets stored in a memory, calculating respective distances between each of the respective vectorized data packets, clustering the plurality of data packets into a plurality of data packet clusters, obtaining a sample data packet to be compressed, identifying a training data packet cluster from among the plurality of data packet clusters, and compressing the sample data packet using a compression algorithm.
    Type: Grant
    Filed: June 23, 2016
    Date of Patent: December 17, 2019
    Assignee: Georgia Tech Research Corporation
    Inventors: Faramarz Fekri, Mohsen Sardari, Ahmad Beirami, Liling Huang, Afshin Abdi
  • Publication number: 20160381188
    Abstract: Certain implementations of the disclosed technology may include methods and computing systems for memory-assisted compression of network packets using packet-level clustering. According to an example implementation, a method is provided. The method may include vectorizing a plurality of data packets stored in a memory, calculating respective distances between each of the respective vectorized data packets, clustering the plurality of data packets into a plurality of data packet clusters, obtaining a sample data packet to be compressed, identifying a training data packet cluster from among the plurality of data packet clusters, and compressing the sample data packet using a compression algorithm.
    Type: Application
    Filed: June 23, 2016
    Publication date: December 29, 2016
    Inventors: Faramarz Fekri, Mohsen Sardari, Ahmad Beirami, Liling Huang, Afshin Abdi
  • Publication number: 20130179413
    Abstract: Disclosed are embodiments of a compressed distributed storage system that is designed to satisfy: reliability; minimum storage; efficient update; cost-effective access. An exemplary system can comprise a splitter, an encoder, a parameterizer, and a compressor. In contrast to the prior art, the encoding is performed before the compression. Furthermore, in the exemplary system parameterization, data classification, and memory-assisted compression are key features in efficient compression. The splitter can split an input data file into a plurality of original segments. The encoder can perform fault-tolerant encoding on the plurality of original segments, providing plurality of redundant segments. The parameterizer can classify each redundant segment and form and memorize statistics (context) of each class of the redundant segments. With the class-based context, each redundant segment can be compressed and later decompressed individually.
    Type: Application
    Filed: September 21, 2011
    Publication date: July 11, 2013
    Applicant: GEORGIA TECH RESEARCH CORPORATION
    Inventors: Ahmad Beirami, Faramarz Fekri, Mohsen Sardari