Patents by Inventor Akio Onda
Akio Onda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250001293Abstract: A computer system controls in parallel multiple virtual spaces that are set so as to have a common world view and that enables users to change their participation virtual spaces, manages occurrence incidents, which are incidents that occur or probably occur in each virtual space, and manages a target user's participation record for the first virtual space. Moreover, the computer system manages a restriction on target user's participation in a virtual space other than the first virtual space, based on (a) the difference between the first occurrence incident, which is an occurrence incident in the first virtual space, and an occurrence incident in the virtual space other than the first virtual space, and (b) the target user's participation record for the first virtual space.Type: ApplicationFiled: September 16, 2024Publication date: January 2, 2025Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Takayoshi OI, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
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Publication number: 20250005876Abstract: A virtual space control system sets a virtual space in a first virtual space, and expresses an embodiment space embodying a second virtual space in the virtual space. Virtual objects embodying embodiment target objects in the second virtual space are disposed in the virtual space. A disposition configuration of the virtual objects in the first virtual space is aligned with a disposition configuration of the embodiment target objects in the second virtual space, which are associated with the virtual objects. captured images serving as sources of embodiment images that undergo texture mapping onto the virtual objects are generated in a sub-server system. The embodiment images are created by causing the captured images to undergo calculation amount reduction processing.Type: ApplicationFiled: September 16, 2024Publication date: January 2, 2025Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Takayoshi OI, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
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Publication number: 20250001291Abstract: A portal server system manages a plurality of cyberspaces in which users can participate. Each cyberspace is associated with a participation disallowance condition including at least a condition that participation exceeding a given allowable number of participants is not allowed. The portal server system includes a participation possibility determination section that determines whether a user can participate in a cyberspace based on the participation disallowance condition associated with the cyberspace, and a participation allowed state setting section that, when a given specific user participating in a first cyberspace among the cyberspaces leaves the first cyberspace, sets the specific user to a participation allowed state in which the participation possibility determination section allows the specific user to participate in the first cyberspace.Type: ApplicationFiled: September 16, 2024Publication date: January 2, 2025Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Takayoshi Oi, Koji Asuna, Kiyoshi Minami, Kenichi Ogura, Akio Onda, Takashi Aoki, Shintaro Murai
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Publication number: 20230022864Abstract: A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.Type: ApplicationFiled: September 30, 2022Publication date: January 26, 2023Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Makoto KIKUCHI, Kentaro HOMMA, Ayami YASUMOTO, Matthew DATUM, Akio ONDA
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Patent number: 11541307Abstract: A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.Type: GrantFiled: September 20, 2019Date of Patent: January 3, 2023Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Akio Onda, Michiru Takahashi, Katsunori Yamada
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Publication number: 20220370906Abstract: A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.Type: ApplicationFiled: August 4, 2022Publication date: November 24, 2022Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Teppei MIYANO, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
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Patent number: 11497997Abstract: A server is configured to detect an option element of an advantage option for an option set player and customize a specification of the advantage option that has been set or to be set in the future, based on the option element thus detected, to increase the attractiveness of the advantage option so that the player will be more motivated to actively acquire the advantage option.Type: GrantFiled: December 23, 2020Date of Patent: November 15, 2022Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Kouji Asuna, Kiyoshi Minami, Tatsuki Mizuno, Kenichi Ogura, Akio Onda, Takashi Aoki, Shintaro Murai, Yusuke Tsutsumi
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Patent number: 11369882Abstract: A server in conjunction with a terminal device detects a status of a non-time element differing from a time element among game elements; executes area setting processing for setting a game field to a first game area and a second game area that differs from the first game area in accordance with the detected status of the non-time element; executes, at least when the second game area has been set by the area setting processing, constraint setting processing of setting a given constraint in the game on a player character belonging to the second game area; and providing the terminal device with information for controlling a player character on which the given constraint in the game has been imposed as a player character belonging to the second game area and controlling a player character belonging to the first game area without imposing the given constraint in the game.Type: GrantFiled: March 22, 2019Date of Patent: June 28, 2022Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Kazuaki Shoji, Akio Onda
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Patent number: 11238475Abstract: When control is performed to output a watching target advertisement on a display screen displaying a game image, a user selects and sets an input element from entertainment elements, related to the game, possessed by the user. When the input element is determined, the watching target advertisement is controlled. The input element is consumed when the watching control is completed. Then, an output element, which is an entertainment element different from the input element and is selected based on information on the watching target advertisement, information on the input element, and the like, is given to the user.Type: GrantFiled: December 27, 2017Date of Patent: February 1, 2022Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Yuka Takei, Akio Onda
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Patent number: 11216836Abstract: A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.Type: GrantFiled: December 8, 2017Date of Patent: January 4, 2022Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Akio Onda, Daisuke Omori, Makoto Kikuchi, Yuki Matsuba, Masayuki Oda, Tatsuya Shioiri
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Patent number: 11202962Abstract: An advertisement that has been watched by a friend but has not been watched by a target player is controlled to be displayed at a timing satisfying a timing condition defining a timing at which the advertisement is displayed, in a game played by the target player. At that time, information indicating that the advertisement has been watched by the friend is also controlled to be displayed. A reward for watching the advertisement is given to the target player. The reward changes in accordance with the number of the friends who have watched the advertisement and a friendship level of the friend. The target player is further notified that the advertisement has been watched by the friend, and thus the reward has changed.Type: GrantFiled: December 27, 2017Date of Patent: December 21, 2021Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Akio Onda, Daisuke Omori, Makoto Kikuchi, Yuki Matsuba, Masayuki Oda, Tatsuya Shioiri
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Patent number: 11188942Abstract: When a player sets an acquisition target item to be an item he or she wants at a timing of creating a plan, actually required points that are required for acquiring the acquisition target item is determined. Then, options of the advertisement plan in which one or a plurality of advertisements are listed so that watching points reaching the actually required points can be acquired, from options of advertisements that can be watched in exchange for the watching points. When any of the plans is selected and confirmed, an advertisement is displayed based on the plan, and the watching points are given to the player. When the sum of the watching points given reaches the actually required points, the acquisition target item in the plan is given to the player.Type: GrantFiled: December 27, 2017Date of Patent: November 30, 2021Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Daisuke Omori, Makoto Kikuchi, Yuki Matsuba, Masayuki Oda, Akio Onda, Tatsuya Shioiri
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Patent number: 11170352Abstract: A game system includes a processor including hardware. The processor is configured to implement: a game process for a user to play a game; a purchase process for the user to purchase a virtual currency; a management process that manages purchase information of the virtual currency of the user, in association with user information; and a shop process that sets a virtual shop in which the user is able to obtain an item of the game by spending the virtual currency purchased. The processor implements the shop process including a process that makes a special shop different from a regular shop appear as the shop, based on the purchase information of the virtual currency of the user.Type: GrantFiled: September 25, 2017Date of Patent: November 9, 2021Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Hiroaki Oochi, Akio Onda
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Patent number: 11094106Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.Type: GrantFiled: February 19, 2019Date of Patent: August 17, 2021Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun Tamaoki, Akio Onda
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Publication number: 20210197086Abstract: A server is configured to detect an option element of an advantage option for an option set player and customize a specification of the advantage option that has been set or to be set in the future, based on the option element thus detected, to increase the attractiveness of the advantage option so that the player will be more motivated to actively acquire the advantage option.Type: ApplicationFiled: December 23, 2020Publication date: July 1, 2021Inventors: Kouji ASUNA, Kiyoshi MINAMI, Tatsuki MIZUNO, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI, Yusuke TSUTSUMI
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Patent number: 11014000Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.Type: GrantFiled: May 17, 2019Date of Patent: May 25, 2021Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Junichiro Koyama, Akio Onda, Takashi Aoki, Norihiro Nishimura, Toru Hisano, Yuji Iizuka, Hiroumi Endo, Kenichi Nagashima, Hiroki Yakata, Kentaro Tamura, Akinari Ushiguchi, Koji Inokuchi
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Patent number: 10963898Abstract: When a user selects an input element from entertainment elements, related to a game, possessed by the user and accepts an advertisement output offer, advertisement watching control starts. Improvement control including 1) improving a parameter value associated with the input element, or 2) improving the parameter value associated with the input element and changing a display mode of the input element is performed in return for advertisement watching.Type: GrantFiled: December 27, 2017Date of Patent: March 30, 2021Assignee: BANDAI NAMCO Entertainment Inc.Inventors: Yuka Takei, Akio Onda
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Publication number: 20210001234Abstract: A server in conjunction with a terminal device detects a status of a non-time element differing from a time element among game elements; executes area setting processing for setting a game field to a first game area and a second game area that differs from the first game area in accordance with the detected status of the non-time element; executes, at least when the second game area has been set by the area setting processing, constraint setting processing of setting a given constraint in the game on a player character belonging to the second game area; and providing the terminal device with information for controlling a player character on which the given constraint in the game has been imposed as a player character belonging to the second game area and controlling a player character belonging to the first game area without imposing the given constraint in the game.Type: ApplicationFiled: March 22, 2019Publication date: January 7, 2021Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Kazuaki SHOJI, Akio ONDA
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Publication number: 20200394670Abstract: A computer system performs display control to display a reward advertisement at a given screen switching timing, a screen switching timing due to start or end of a game progress unit, or a timing at which a game progression satisfies a given change condition. The computer system gives a reward for watching the advertisement to a player. The reward is set based on user data and/or play data of the player related to the game.Type: ApplicationFiled: August 28, 2020Publication date: December 17, 2020Inventors: Akio ONDA, Daisuke OMORI, Makoto KIKUCHI, Yuki MATSUBA, Masayuki ODA, Tatsuya SHIOIRI
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Patent number: 10761600Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.Type: GrantFiled: March 27, 2017Date of Patent: September 1, 2020Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto