Patents by Inventor Alain Baur

Alain Baur has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250218089
    Abstract: One embodiment of the present invention sets forth a technique for retargeting character animation from a given actor model to a given avatar model. The technique includes receiving a set of correspondence relationships between one or more reference points in the actor model and one or more reference points in the avatar model, determining a misaligned reference point in the avatar model relative to the actor model, and identifying, based on the set of correspondence relationships, a reference point in the actor model corresponding to the misaligned reference point in the avatar model. The technique further includes calculating a distance vector between the identified reference point in the actor model and another reference point in the actor model and adjusting the location of the misaligned reference point in the avatar model based on the distance vector.
    Type: Application
    Filed: January 2, 2024
    Publication date: July 3, 2025
    Inventors: Andriy BANADYHA, Alain BAUR, Yves BOUDREAULT, Mark Thomas DAVIS, Hans David KELLNER, Hilmar A. KOCH
  • Patent number: 9959655
    Abstract: A method, system, and computer program product provide the ability to render an animated creature in real-time. A creature diagram for a creature, having chains sections, is drawn. An effector is created for each section and each chain, and defines a target position and an orientation that is reached. A chain solving type is selected for the chains, and is used to simulate a desired biomechanical behavior of the creature. The creature diagram, including the sections, chains, and chain solving types, is mapped to a three-dimensional (3D) model. The creature is animated/rendered in a real-time 3D application based on the mapping.
    Type: Grant
    Filed: April 15, 2016
    Date of Patent: May 1, 2018
    Assignee: Autodesk, Inc.
    Inventor: Alain Baur
  • Publication number: 20160307354
    Abstract: A method, system, and computer program product provide the ability to render an animated creature in real-time. A creature diagram for a creature, having chains sections, is drawn. An effector is created for each section and each chain, and defines a target position and an orientation that is reached. A chain solving type is selected for the chains, and is used to simulate a desired biomechanical behavior of the creature. The creature diagram, including the sections, chains, and chain solving types, is mapped to a three-dimensional (3D) model. The creature is animated/rendered in a real-time 3D application based on the mapping.
    Type: Application
    Filed: April 15, 2016
    Publication date: October 20, 2016
    Applicant: Autodesk, Inc.
    Inventor: Alain Baur