Patents by Inventor Alan Moss
Alan Moss has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250128166Abstract: A gaming system, comprising: generating circuitry configured to generate, for a current gaming session, a virtual environment comprising a plurality of portions, wherein the generating circuitry is configured to instantiate a subset of a total number of elements of a first video game within a first portion of the virtual environment; receiving circuitry configured to receive, from a user input device, input signals indicating a user's level of engagement during the user's interaction with the first portion; and determining circuitry comprising a determining model trained to determine a second video game based on the first portion and the received input signals; wherein the generating circuitry is configured to instantiate a subset of a total number of elements of the second video game within a second portion of the virtual environment.Type: ApplicationFiled: October 8, 2024Publication date: April 24, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Jun Murakawa, Alan Murphy, Guy Moss, Lewis Thresh
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Publication number: 20250113917Abstract: There is provided a customizable shower caddy. The shower caddy includes connectors that can be set at various heights along a rod that is supported between a shower basin or tub at the bottom and a ceiling at the top. Product holders can be connected to the connectors at different positions about the rod. This provides flexibility in the layout of which direction the product holders extend from the rod, which enables the shower caddy to be set up for use in a corner, along a wall or in the center of the shower or tub.Type: ApplicationFiled: November 4, 2024Publication date: April 10, 2025Inventors: Matthew Berman, Alan Arthur Ford, Jason Moss
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Publication number: 20250113936Abstract: A bracket for mounting objects to a wall includes a base defining mounting holes for fasteners. An arm extends from the base and has a top, a bottom and a maximum width at the interconnection with the base. The mounting holes includes at least two that are spaced from another by a distance greater than a maximum width of the arm so that one of the mounting holes is outside the arm on one side of the arm and another of the mounting holes is outside the arm on the other side of the arm. At least a portion of the mounting holes is located above the top of the arm.Type: ApplicationFiled: October 17, 2024Publication date: April 10, 2025Inventors: Matthew Berman, Jason Moss, Alan Arthur Ford
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Publication number: 20250109760Abstract: A rod connector is provided including a disc portion, a first shaft portion and a second shaft portion. The disc portion has a first side configured to engage a first rod and a second side configured to engage a second rod. The first shaft portion extends from the first side of the disc portion and includes threads along at least a portion of the length thereof for engaging threads of the first rod to draw the first rod into engagement with the disc portion. The second shaft portion extends from the second side of the disc portion and includes threads along at least a portion of the length thereof for engaging threads of the second rod to draw the second rod into engagement with the disc portion.Type: ApplicationFiled: December 12, 2024Publication date: April 3, 2025Inventors: Jason Moss, Alan Arthur Ford
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Patent number: 12263411Abstract: Embodiments of the systems and methods disclosed herein provide a sponsor matching system in which players and sponsors can be matched. Upon a match based at least in part on stored sponsorship criteria and/or player preferences, a first sponsor can select a set of players to receive permission to select an advertisement associated with the first sponsor. Once a first player of the selected players selects an advertisement and an advertisement placement location associated with the first sponsor, the sponsor matching system can generate game rendering instructions for a first player system associated with the first player.Type: GrantFiled: February 6, 2023Date of Patent: April 1, 2025Assignee: Electronic Arts Inc.Inventors: Jijnes Jashbhai Patel, Daniel Valentine Gibson, Kenneth Alan Moss
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Publication number: 20250084803Abstract: A system for calibrating an engine control unit (ECU) for an engine includes a test bed and a data processing system. The test bed includes sensors for measuring values of performance characteristics of the engine, and controllers for adjusting values of variables associated with the operation of the engine. The data processing system includes means for performing operations including determining locations in an input space based on one or more Gaussian process models, obtaining measurements of the engine performance characteristics covering the determined locations in the input space, and updating the one or more Gaussian process models. The operations further include generating, using the one or more Gaussian process models, ECU calibration data for mapping values of the one or more context variables to values of the one or more decision variables.Type: ApplicationFiled: November 22, 2024Publication date: March 13, 2025Inventors: William COWLEY, Chris MORTER, Henry MOSS, Jesper NIELSEN, Victor PICHENY, Alan SAUL, Samuel WILLIS
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Publication number: 20250064245Abstract: There is provided a lock mechanism for an adjustable rod. The lock mechanism provides a manually locking state and an automatic locking state. The automatic locking state provides a more secure locking engagement than the manual locking state. There is also provided improved end cap systems that minimize the number of components.Type: ApplicationFiled: November 12, 2024Publication date: February 27, 2025Inventors: Matthew Berman, Alan Arthur Ford, Jason Moss
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Patent number: 12209608Abstract: A rod connector is provided including a disc portion, a first shaft portion and a second shaft portion. The disc portion has a first side configured to engage a first rod and a second side configured to engage a second rod. The first shaft portion extends from the first side of the disc portion and includes threads along at least a portion of the length thereof for engaging threads of the first rod to draw the first rod into engagement with the disc portion. The second shaft portion extends from the second side of the disc portion and includes threads along at least a portion of the length thereof for engaging threads of the second rod to draw the second rod into engagement with the disc portion.Type: GrantFiled: August 25, 2023Date of Patent: January 28, 2025Assignee: House of Atlas, LLCInventors: Jason Moss, Alan Arthur Ford
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Patent number: 12201235Abstract: A curved curtain rod is provided with adjustable rods and an adjustable end cap assembly. The adjustable end cap assembly includes a user accessible drive element that can be rotated to operate the adjustable end cap assembly.Type: GrantFiled: December 8, 2023Date of Patent: January 21, 2025Assignee: House of Atlas, LLCInventors: Matthew Berman, Alan Arthur Ford, Jason Moss
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Publication number: 20240380989Abstract: Methods and apparatus for capturing, communicating and using image data to support virtual reality experiences are described. Images, e.g., frames, are captured at a high resolution but lower frame rate than is used for playback. Interpolation is applied to captured frames to generate interpolated frames. Captured frames, along with interpolated frame information, are communicated to the playback device. The combination of captured and interpolated frames correspond to a second frame playback rate which is higher than the image capture rate. Cameras operate at a high image resolution but slower frame rate than images could be captured with the same cameras at a lower resolution. Interpolation is performed prior to delivery to the user device with segments to be interpolated being selected based on motion and/or lens FOV information. A relatively small amount of interpolated frame data is communicated compared to captured frame data for efficient bandwidth use.Type: ApplicationFiled: July 23, 2024Publication date: November 14, 2024Inventors: Ramesh Panchagnula, David Cole, Alan Moss
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Patent number: 12088932Abstract: Methods and apparatus for capturing, communicating and using image data to support virtual reality experiences are described. Images, e.g., frames, are captured at a high resolution but lower frame rate than is used for playback. Interpolation is applied to captured frames to generate interpolated frames. Captured frames, along with interpolated frame information, are communicated to the playback device. The combination of captured and interpolated frames correspond to a second frame playback rate which is higher than the image capture rate. Cameras operate at a high image resolution but slower frame rate than images could be captured with the same cameras at a lower resolution. Interpolation is performed prior to delivery to the user device with segments to be interpolated being selected based on motion and/or lens FOV information. A relatively small amount of interpolated frame data is communicated compared to captured frame data for efficient bandwidth use.Type: GrantFiled: February 13, 2023Date of Patent: September 10, 2024Assignee: Nevermind Capital LLCInventors: Ramesh Panchagnula, David Cole, Alan Moss
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Publication number: 20240293752Abstract: A video game includes a single player mode where completion of storyline objectives advances the single player storyline. The video game also includes a multiplayer mode where a plurality of players can play on an instance of a multiplayer map. Storyline objectives from the single player mode are selected and made available for completion to players in the multiplayer mode, and the single player storylines can be advanced by players completing respective storyline objectives while playing in the multiplayer mode. Combinations of storyline objectives are selected from pending storyline objectives for players connecting to a multiplayer game for compatibility with multiplayer maps. Constraints can be used to determine compatibility.Type: ApplicationFiled: March 11, 2024Publication date: September 5, 2024Inventors: Harold Henry Chaput, Jesse Hans Stokes Harder, Daniel Lee Kading, John Christopher Epler, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss, Thomas Murray Perlinski, Graham Francis Scott
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Patent number: 11991418Abstract: Methods and apparatus for implementing a playback system capable of operating as a virtual or augmented reality device are described. In various embodiment one or more environmental triggers are detected and an action is taken based on the detected trigger, user input and/or other environmental conditions. The methods allow a user who is subject to an immersive experience to smoothly transition in/or out of the virtual environment and respond to environmental triggers which may require a user to take an action.Type: GrantFiled: July 12, 2019Date of Patent: May 21, 2024Assignee: Nevermind Capital LLCInventors: Matt McCarty, Hector Medina, David Cole, Alan Moss
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Patent number: 11925872Abstract: A video game includes a single player mode where completion of storyline objectives advances the single player storyline. The video game also includes a multiplayer mode where a plurality of players can play on an instance of a multiplayer map. Storyline objectives from the single player mode are selected and made available for completion to players in the multiplayer mode, and the single player storylines can be advanced by players completing respective storyline objectives while playing in the multiplayer mode. Combinations of storyline objectives are selected from pending storyline objectives for players connecting to a multiplayer game for compatibility with multiplayer maps. Constraints can be used to determine compatibility.Type: GrantFiled: March 7, 2022Date of Patent: March 12, 2024Assignee: Electronic Arts Inc.Inventors: Harold Henry Chaput, Jesse Hans Stokes Harder, Daniel Lee Kading, John Christopher Epler, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss, Thomas Murray Perlinski, Graham Francis Scott
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Publication number: 20230281910Abstract: A background image is also generated, e.g., by filling portions of a captured image where a foreground object was extracted and communicated to the playback device, Foreground objects are identified and point cloud representations of the foreground objects are generated and communicated to a playback device so that they can be used in generating images including the background which is communicated separately. In the case of a point cloud representation a number of points in an environment, e.g., 3D space, are communicated to the playback device along with color information. Thus in some embodiments a foreground object is represented as a set of points with corresponding color information on a per point basis. Foreground object information is communicated and processed in some embodiments at a different rate, e.g., faster rate, then the background textures. The playback device renders images which are sent to the display by first rendering a background layer using the communicated background information, e.g.Type: ApplicationFiled: May 15, 2023Publication date: September 7, 2023Inventors: Hector Medina, David Cole, Alan Moss
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Publication number: 20230211233Abstract: Systems described herein may automatically and dynamically adjust the amount and type of computing resources usable to execute, process, or perform various tasks associated with a video game. Using one or more machine learning algorithms, a prediction model can be generated that uses the historical and/or current user interaction data obtained by monitoring the users playing the video game. Based on the historical and/or current user interaction data, future user interactions likely to be performed in the future can be predicted. Using the predictions of the users' future interactions, the amount and type of computing resources maintained in the systems can be adjusted such that a proper balance between reducing the consumption of computing resources and reducing the latency experienced by the users of the video game is achieved and maintained.Type: ApplicationFiled: October 3, 2022Publication date: July 6, 2023Inventors: John Kolen, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
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Patent number: 11688124Abstract: A background image is also generated, e.g., by filling portions of a captured image where a foreground object was extracted and communicated to the playback device, Foreground objects are identified and point cloud representations of the foreground objects are generated and communicated to a playback device so that they can be used in generating images including the background which is communicated separately. In the case of a point cloud representation a number of points in an environment, e.g., 3D space, are communicated to the playback device along with color information. Thus in some embodiments a foreground object is represented as a set of points with corresponding color information on a per point basis. Foreground object information is communicated and processed in some embodiments at a different rate, e.g., faster rate, then the background textures. The playback device renders images which are sent to the display by first rendering a background layer using the communicated background information, e.g.Type: GrantFiled: February 14, 2022Date of Patent: June 27, 2023Assignee: Nevermind Capital LLCInventors: Hector Medina, David Cole, Alan Moss
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Publication number: 20230199333Abstract: Methods and apparatus for capturing, communicating and using image data to support virtual reality experiences are described. Images, e.g., frames, are captured at a high resolution but lower frame rate than is used for playback. Interpolation is applied to captured frames to generate interpolated frames. Captured frames, along with interpolated frame information, are communicated to the playback device. The combination of captured and interpolated frames correspond to a second frame playback rate which is higher than the image capture rate. Cameras operate at a high image resolution but slower frame rate than images could be captured with the same cameras at a lower resolution. Interpolation is performed prior to delivery to the user device with segments to be interpolated being selected based on motion and/or lens FOV information. A relatively small amount of interpolated frame data is communicated compared to captured frame data for efficient bandwidth use.Type: ApplicationFiled: February 13, 2023Publication date: June 22, 2023Inventors: Ramesh Panchagnula, David Cole, Alan Moss
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Publication number: 20230182026Abstract: Embodiments of the systems and methods disclosed herein provide a sponsor matching system in which players and sponsors can be matched. Upon a match based at least in part on stored sponsorship criteria and/or player preferences, a first sponsor can select a set of players to receive permission to select an advertisement associated with the first sponsor. Once a first player of the selected players selects an advertisement and an advertisement placement location associated with the first sponsor, the sponsor matching system can generate game rendering instructions for a first player system associated with the first player.Type: ApplicationFiled: February 6, 2023Publication date: June 15, 2023Inventors: Jijnes Jashbhai Patel, Daniel Valentine Gibson, Kenneth Alan Moss
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Patent number: 11620800Abstract: Embodiments of the systems and methods described herein provide a three dimensional reconstruction system that can receive an image from a camera, and then utilize machine learning algorithms to identify objects in the image. The three dimensional reconstruction system can identify a geolocation of a user, identify features of the surrounding area, such as structures or geographic features, and reconstruct the scene including the identified features. The three dimensional reconstruction system can generate three dimensional object data for the features and/or objects, modify the three dimensional objects, arrange the objects in a scene, and render a two dimensional view of the scene.Type: GrantFiled: March 27, 2019Date of Patent: April 4, 2023Assignee: Electronic Arts Inc.Inventors: Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss