Patents by Inventor Albert Shum

Albert Shum has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11055766
    Abstract: A user enters into a subscription to receive footwear having one or more specified performance characteristics. As the user finishes wearing one set of footwear, the user can obtain a replacement set of footwear that also will have one or more specified performance characteristics. The performance characteristics may be consistent for each set of footwear provided according to the subscription. Alternately, the footwear performance characteristics may vary over the life of the subscription. Thus, the footwear provider may periodically obtain biometric information describing the user's athletic activities or performance. The footwear provider then can tailor the performance characteristics of footwear provided under the subscription to match the user's athletic activities or performance.
    Type: Grant
    Filed: April 6, 2018
    Date of Patent: July 6, 2021
    Assignee: NIKE, Inc.
    Inventor: Albert Shum
  • Publication number: 20200391081
    Abstract: A training script device is described that conveniently allows a user to create a training script defining one or more steps of a workout routine, where each step may include an activity, a duration for performing that activity, and an intensity at which the activity is to be performed. Further, one or more steps of the training script can be self-starting in response to performance data detected by sensors of training script device executing the training script. This conveniently frees the athlete from having to continuously monitor the status of his or her workout activities. Still further, the training script device conveniently allows a user to transfer training scripts to other training script devices, so that athletes can share successful training scripts.
    Type: Application
    Filed: August 28, 2020
    Publication date: December 17, 2020
    Inventors: James W. Clark, Theodore H. Helprin, Albert Shum
  • Patent number: 10864435
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. The apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. A user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Grant
    Filed: July 27, 2018
    Date of Patent: December 15, 2020
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Patent number: 10799762
    Abstract: A training script device is described that conveniently allows a user to create a training script defining one or more steps of a workout routine, where each step may include an activity, a duration for performing that activity, and an intensity at which the activity is to be performed. Further, one or more steps of the training script can be self-starting in response to performance data detected by sensors of training script device executing the training script. This conveniently frees the athlete from having to continuously monitor the status of his or her workout activities. Still further, the training script device conveniently allows a user to transfer training scripts to other training script devices, so that athletes can share successful training scripts.
    Type: Grant
    Filed: November 2, 2016
    Date of Patent: October 13, 2020
    Assignee: NIKE, Inc.
    Inventors: James W. Clark, Theodore H. Helprin, Albert Shum
  • Publication number: 20190209087
    Abstract: Articles of footwear and other devices include modules, e.g., for sensing physical and/or physiological characteristics associated with use of the footwear or other devices. Such devices may include an authentication or activation system for providing power or otherwise determining the connection of a sensor in the article of footwear.
    Type: Application
    Filed: March 18, 2019
    Publication date: July 11, 2019
    Inventors: William E. Berner, JR., Albert Shum, Charles W. Case, Allan M. Schrock, James A. Niegowski, William F. Rauchholz
  • Patent number: 10251601
    Abstract: Articles of footwear and other devices include modules, e.g., for sensing physical and/or physiological characteristics associated with use of the footwear or other devices. Such devices may include an authentication or activation system for providing power or otherwise determining the connection of a sensor in the article of footwear.
    Type: Grant
    Filed: August 14, 2017
    Date of Patent: April 9, 2019
    Assignee: NIKE, Inc.
    Inventors: William E. Berner, Jr., Albert Shum, Charles W. Case, Allan M. Schrock, James A. Niegowski, William F. Rauchholz
  • Patent number: 10238959
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Grant
    Filed: November 8, 2016
    Date of Patent: March 26, 2019
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James Meschter
  • Publication number: 20180333640
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. The apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. A user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Application
    Filed: July 27, 2018
    Publication date: November 22, 2018
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Publication number: 20180293642
    Abstract: A user enters into a subscription to receive footwear having one or more specified performance characteristics. As the user finishes wearing one set of footwear, the user can obtain a replacement set of footwear that also will have one or more specified performance characteristics. The performance characteristics may be consistent for each set of footwear provided according to the subscription. Alternately, the footwear performance characteristics may vary over the life of the subscription. Thus, the footwear provider may periodically obtain biometric information describing the user's athletic activities or performance. The footwear provider then can tailor the performance characteristics of footwear provided under the subscription to match the user's athletic activities or performance.
    Type: Application
    Filed: April 6, 2018
    Publication date: October 11, 2018
    Inventor: Albert Shum
  • Patent number: 10058774
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. The apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. A user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Grant
    Filed: February 16, 2017
    Date of Patent: August 28, 2018
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Patent number: 9953360
    Abstract: A user enters into a subscription to receive footwear having one or more specified performance characteristics. As the user finishes wearing one set of footwear, the user can obtain a replacement set of footwear that also will have one or more specified performance characteristics. The performance characteristics may be consistent for each set of footwear provided according to the subscription. Alternately, the footwear performance characteristics may vary over the life of the subscription. Thus, the footwear provider may periodically obtain biometric information describing the user's athletic activities or performance. The footwear provider then can tailor the performance characteristics of footwear provided under the subscription to match the user's athletic activities or performance.
    Type: Grant
    Filed: October 7, 2013
    Date of Patent: April 24, 2018
    Assignee: NIKE, Inc.
    Inventor: Albert Shum
  • Publication number: 20170340277
    Abstract: Articles of footwear and other devices include modules, e.g., for sensing physical and/or physiological characteristics associated with use of the footwear or other devices. Such devices may include an authentication or activation system for providing power or otherwise determining the connection of a sensor in the article of footwear.
    Type: Application
    Filed: August 14, 2017
    Publication date: November 30, 2017
    Inventors: William E. Berner, JR., Albert Shum, Charles W. Case, Allan M. Schrock, James A. Niegowski, William F. Rauchholz
  • Patent number: 9782125
    Abstract: Articles of footwear and other devices include modules, e.g., for sensing physical and/or physiological characteristics associated with use of the footwear or other devices. Such devices may include an authentication or activation system for providing power or otherwise determining the connection of a sensor in the article of footwear.
    Type: Grant
    Filed: September 19, 2014
    Date of Patent: October 10, 2017
    Assignee: NIKE, Inc.
    Inventors: William E. Berner, Jr., Albert Shum, Charles W. Case, Allan M. Schrock, James A. Niegowski, William F. Rauchholz
  • Publication number: 20170157508
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. The apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. A user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Application
    Filed: February 16, 2017
    Publication date: June 8, 2017
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Publication number: 20170136300
    Abstract: A training script device is described that conveniently allows a user to create a training script defining one or more steps of a workout routine, where each step may include an activity, a duration for performing that activity, and an intensity at which the activity is to be performed. Further, one or more steps of the training script can be self-starting in response to performance data detected by sensors of training script device executing the training script. This conveniently frees the athlete from having to continuously monitor the status of his or her workout activities. Still further, the training script device conveniently allows a user to transfer training scripts to other training script devices, so that athletes can share successful training scripts.
    Type: Application
    Filed: November 2, 2016
    Publication date: May 18, 2017
    Inventors: James W. Clark, Theodore H. Helprin, Albert Shum
  • Patent number: 9597598
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. Further, the player need not don any special equipment to play the game. Instead, a user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment.
    Type: Grant
    Filed: September 9, 2015
    Date of Patent: March 21, 2017
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar
  • Publication number: 20170072303
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Application
    Filed: November 8, 2016
    Publication date: March 16, 2017
    Inventors: Albert Shum, Thomas Foxen, James Meschter
  • Patent number: 9517406
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
    Type: Grant
    Filed: March 23, 2012
    Date of Patent: December 13, 2016
    Assignee: NIKE, Inc.
    Inventors: Albert Shum, Thomas Foxen, James Meschter
  • Patent number: 9511261
    Abstract: A training script device is described that conveniently allows a user to create a training script defining one or more steps of a workout routine, where each step may include an activity, a duration for performing that activity, and an intensity at which the activity is to be performed. Further, one or more steps of the training script can be self-starting in response to performance data detected by sensors of training script device executing the training script. This conveniently frees the athlete from having to continuously monitor the status of his or her workout activities. Still further, the training script device conveniently allows a user to transfer training scripts to other training script devices, so that athletes can share successful training scripts.
    Type: Grant
    Filed: April 20, 2015
    Date of Patent: December 6, 2016
    Assignee: NIKE, Inc.
    Inventors: James W. Clark, Theodore H. Helprin, Albert Shum
  • Publication number: 20150375123
    Abstract: Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. By providing tracking marks on apparel, rather than using a special-purpose device that must be separately worn, a player may enjoy a more natural feel when playing the interactive game. Further, the player need not don any special equipment to play the game. Instead, a user can wear the apparel for everyday purposes, and then simply begin playing the game wearing the apparel without having to put on any additional equipment.
    Type: Application
    Filed: September 9, 2015
    Publication date: December 31, 2015
    Inventors: Albert Shum, Thomas Foxen, James C. Meschter, Yves Behar