Patents by Inventor Alec Faulkner

Alec Faulkner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11918906
    Abstract: Embodiments are directed towards providing video game gameplay incorporating falling puzzle mechanics influenced by character movements within a puzzle space. In a preferred embodiment, a computer implemented method renders a game world that includes a puzzle space wherein a sequence of falling items aggregate in a puzzle formation. Players move characters within the puzzle space to remove items by colliding with them in an attempt to resolve the puzzle by clearing all items from the puzzle space. In one possible arrangement, the sequence of falling items is released according to character movements within the puzzle space. The relationship between character movements and falling puzzle items makes the game play more engaging by providing additional strategic and competitive elements to traditional falling puzzle games.
    Type: Grant
    Filed: August 27, 2021
    Date of Patent: March 5, 2024
    Assignee: YACHT CLUB GAMES, LLC
    Inventors: David D'angelo, Alec Faulkner, Nickolas Wozniak, Sean Velasco, Ian Flood, Morgan Guyer, Michael Herbster, Russell Rafferty
  • Publication number: 20210394066
    Abstract: Embodiments are directed towards providing video game gameplay incorporating falling puzzle mechanics influenced by character movements within a puzzle space. In a preferred embodiment, a computer implemented method renders a game world that includes a puzzle space wherein a sequence of falling items aggregate in a puzzle formation. Players move characters within the puzzle space to remove items by colliding with them in an attempt to resolve the puzzle by clearing all items from the puzzle space. In one possible arrangement, the sequence of falling items is released according to character movements within the puzzle space. The relationship between character movements and falling puzzle items makes the game play more engaging by providing additional strategic and competitive elements to traditional falling puzzle games.
    Type: Application
    Filed: August 27, 2021
    Publication date: December 23, 2021
    Applicant: YACHT CLUB GAMES, LLC
    Inventors: David D'ANGELO, Alec FAULKNER, Nickolas WOZNIAK, Sean VELASCO, Ian FLOOD, Morgan GUYER, Michael HERBSTER, Russell RAFFERTY
  • Patent number: 11141661
    Abstract: Embodiments are directed towards providing video game gameplay incorporating falling puzzle mechanics influenced by character movements within a puzzle space. In a preferred embodiment, a computer implemented method renders a game world that includes a puzzle space wherein a sequence of falling items aggregate in a puzzle formation. Players move characters within the puzzle space to remove items by colliding with them in an attempt to resolve the puzzle by clearing all items from the puzzle space. In one possible arrangement, the sequence of falling items is released according to character movements within the puzzle space. The relationship between character movements and falling puzzle items makes the game play more engaging by providing additional strategic and competitive elements to traditional falling puzzle games.
    Type: Grant
    Filed: August 8, 2019
    Date of Patent: October 12, 2021
    Assignee: YACHT CLUB GAMES, LLC
    Inventors: David D'angelo, Alec Faulkner, Nickolas Wozniak, Sean Velasco, Ian Flood, Morgan Guyer, Michael Herbster, Russell Rafferty
  • Patent number: 10814213
    Abstract: A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.
    Type: Grant
    Filed: June 30, 2017
    Date of Patent: October 27, 2020
    Inventors: Sean Velasco, Alec Faulkner, David Anthony D'Angelo, Shane Calimlim, Carl-Henrik Skårstedt, Ian Michael Flood, Adam David Pascual, Michael Joseph Herbster, Shannon Noriko Hatakeda, Nickolas A. Wozniak, Morgan Guyer
  • Patent number: 10569176
    Abstract: Embodiments are directed towards providing video game gameplay incorporating nuanced character movements and context indicators. In a preferred embodiment, the context indicators include movement indicators programmed into a game world to dynamically interact with characters in order to provide real time information about character movements. The character movements and corresponding movement indicators are important to the combat and landscape navigation aspects of the gameplay design. By providing elements that make gameplay more challenging and engaging, the systems and methods described herein make video games more entertaining for players and profitable for game developers and publishers.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: February 25, 2020
    Assignee: Yacht Club Games, LLC
    Inventors: David D'angelo, Alec Faulkner, Morgan Guyer, Michael Herbster, Nickolas Wozniak, Sean Velasco, Ian Flood
  • Publication number: 20200047071
    Abstract: Embodiments are directed towards providing video game gameplay incorporating falling puzzle mechanics influenced by character movements within a puzzle space. In a preferred embodiment, a computer implemented method renders a game world that includes a puzzle space wherein a sequence of falling items aggregate in a puzzle formation. Players move characters within the puzzle space to remove items by colliding with them in an attempt to resolve the puzzle by clearing all items from the puzzle space. In one possible arrangement, the sequence of falling items is released according to character movements within the puzzle space. The relationship between character movements and falling puzzle items makes the game play more engaging by providing additional strategic and competitive elements to traditional falling puzzle games.
    Type: Application
    Filed: August 8, 2019
    Publication date: February 13, 2020
    Inventors: David D'angelo, Alec Faulkner, Nickolas Wozniak, Sean Velasco, Ian Flood, Morgan Guyer, Michael Herbster
  • Publication number: 20190388786
    Abstract: Embodiments are directed towards providing video game gameplay incorporating nuanced character movements and context indicators. In a preferred embodiment, the context indicators include movement indicators programmed into a game world to dynamically interact with characters in order to provide real time information about character movements. The character movements and corresponding movement indicators are important to the combat and landscape navigation aspects of the gameplay design. By providing elements that make gameplay more challenging and engaging, the systems and methods described herein make video games more entertaining for players and profitable for game developers and publishers.
    Type: Application
    Filed: June 22, 2018
    Publication date: December 26, 2019
    Inventors: David D'angelo, Alec Faulkner, Morgan Guyer, Michael Herbster, Nickolas Wozniak, Sean Velasco, Ian Flood
  • Publication number: 20190001217
    Abstract: A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.
    Type: Application
    Filed: June 30, 2017
    Publication date: January 3, 2019
    Inventors: Sean Velasco, Alec Faulkner, David Anmon D'Angelo, Shane Calimlim, Carl - Henrik Skårstedt, Ian Michael Flood, Adam David Pascual, Michael Joseph Herbster, Shannon Noriko Hatakeda, Nickolas A. Wozniak, Morgan Guyer