Patents by Inventor Alessandra Luizello

Alessandra Luizello has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12183340
    Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.
    Type: Grant
    Filed: July 21, 2022
    Date of Patent: December 31, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Benaisha Patel, Alessandra Luizello, Olga Rudi
  • Publication number: 20240173618
    Abstract: A parallelepiped-shaped body has a flat top surface on which a user draws computer simulation controller buttons with a layout and spacing best fitting the user's physical needs. The user connects wires in the body to random GPIOs and maps the drawn buttons to desired game controller functions using an off-the-shelf controller connected to an MCU by pressing drawn buttons on the body along with corresponding buttons on the off-the-shelf controller, establishing which drawn button has which game controller function.
    Type: Application
    Filed: November 30, 2022
    Publication date: May 30, 2024
    Inventors: Celeste Bean, Ellana Fortuna, Yvette Chen, Alessandra Luizello, Andrew Perrine, Jeremy Ambers, Elizabeth Osborne, Marvin Barrera
  • Publication number: 20240033619
    Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including identifying an effect that is generated for at least one video frame in the plurality of video frames based on the game state data. The method including translating the effect to a haptic response presentable to the player simultaneous with the at least one video frame, wherein the haptic response is communicating a gaming experience that is rendered by the effect in the at least one video frame.
    Type: Application
    Filed: July 27, 2022
    Publication date: February 1, 2024
    Inventors: Alessandra Luizello, Steven Osman
  • Patent number: 11883744
    Abstract: A method and system for providing a memory-based motivational mode in virtual reality is disclosed. A plurality of virtual reality datasets is stored, each virtual reality dataset including data regarding a different set of stimuli and corresponding biometric data of a player. Launching a virtual reality session includes presenting a current set of stimuli to the player in a virtual reality environment of an interactive content title. A plurality of virtual reality datasets is stored. Each virtual reality dataset includes data regarding a different set of stimuli and corresponding biometric data of a player. Real-time biometric data is tracked and associated with the current set of stimuli presented to the player. The current set of stimuli of the virtual reality environment is updated based on a set of stimuli from an identified virtual reality dataset that include the biometric data corresponding to an identified change.
    Type: Grant
    Filed: October 26, 2021
    Date of Patent: January 30, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Alessandra Luizello, Courtney Yingling, Kristine Young, Rui Yang, Celeste Bean, Tatianna Manzon-Gutzman
  • Publication number: 20240029726
    Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.
    Type: Application
    Filed: July 21, 2022
    Publication date: January 25, 2024
    Inventors: Benaisha Patel, Alessandra Luizello, Olga Rudi
  • Publication number: 20240024787
    Abstract: The present technology provides solutions for spectator-based interactions in a virtual esports environment. A method can include establishing an interactive session associated with the virtual esports environment, the interactive session including a plurality of user devices, wherein a subset of the user devices is associated with designated players, and another subset of the user devices is associated with designated spectators; receiving data from one of the user devices over a communication network, the data indicating a spectator action performed by a spectator associated with the user device; identifying that the spectator action is associated with one of the players in the virtual esports environment; and modifying the virtual esports environment based on the spectator action and the association with the identified player.
    Type: Application
    Filed: July 21, 2022
    Publication date: January 25, 2024
    Inventors: Celeste Bean, Alessandra Luizello, Genie-Rose Luluquisin, Benaisha Patel, Olga Rudi
  • Publication number: 20230129827
    Abstract: A method and system for providing a memory-based motivational mode in virtual reality is disclosed. A plurality of virtual reality datasets is stored, each virtual reality dataset including data regarding a different set of stimuli and corresponding biometric data of a player. Launching a virtual reality session includes presenting a current set of stimuli to the player in a virtual reality environment of an interactive content title. A plurality of virtual reality datasets is stored. Each virtual reality dataset includes data regarding a different set of stimuli and corresponding biometric data of a player. Real-time biometric data is tracked and associated with the current set of stimuli presented to the player. The current set of stimuli of the virtual reality environment is updated based on a set of stimuli from an identified virtual reality dataset that include the biometric data corresponding to an identified change.
    Type: Application
    Filed: October 26, 2021
    Publication date: April 27, 2023
    Inventors: Alessandra Luizello, Courtney Yingling, Kristine Young, Rui Yang, Celeste Bean, Tatianna Manzon-Gutzman