Patents by Inventor Alex Tait

Alex Tait has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9956478
    Abstract: Upon receiving first operation information indicating a first operation member to which an operation input has been made, an information processing apparatus changes, based on correspondence information, the first operation information to second operation information indicating a second operation member associated with the first operation member indicated by the first operation information and outputs the second operation information to the processing for the game.
    Type: Grant
    Filed: December 1, 2014
    Date of Patent: May 1, 2018
    Assignees: SQUARE ENIX HOLDINGS CO., LTD, EIDOS INTERACTIVE CORPORATION
    Inventors: Jean-François F Fortin, Alex Tait, Cyril Perrin
  • Patent number: 9858210
    Abstract: An information processing apparatus obtains information of an operation input made on a first client device from that the first client device, and generates a first rendering command for a first screen to be provided to the first client device based on information of the operation input. The apparatus also obtains change information, for changing a display state of a rendering object, from a second client device, and generates a second rendering command for a second screen by changing the first rendering command based on the change information.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: January 2, 2018
    Assignee: SQUARE ENIX HOLDINGS CO., LTD.
    Inventors: Cyril Perrin, Alex Tait
  • Patent number: 9636581
    Abstract: An information processing apparatus receives operation input corresponding to a plurality of devices and renders a first screen for a particular viewpoint in a virtual space in which it is possible to move an avatar based on the operation input, wherein avatars corresponding to each of the plurality of devices are simultaneously positioned in the virtual space. Meanwhile, the apparatus also performs processing on particular content that is not an avatar based on the operation input and renders a second screen for the content. The apparatus, in a case where an avatar corresponding to an apparatus to which the second screen is provided is included in a rendering scope for the particular viewpoint, renders the first screen, applying the second screen provided to the apparatus corresponding to the avatar to an object related to the avatar in the virtual space.
    Type: Grant
    Filed: January 29, 2014
    Date of Patent: May 2, 2017
    Assignee: SQUARE ENIX HOLDINGS CO., LTD.
    Inventor: Alex Tait
  • Publication number: 20160287985
    Abstract: Upon receiving first operation information indicating a first operation member to which an operation input has been made, an information processing apparatus changes, based on correspondence information, the first operation information to second operation information indicating a second operation member associated with the first operation member indicated by the first operation information and outputs the second operation information to the processing for the game.
    Type: Application
    Filed: December 1, 2014
    Publication date: October 6, 2016
    Applicant: SQUARE ENIX HOLDINGS CO., LTD.
    Inventors: Jean-François F FORTIN, Alex TAIT, Cyril PERRIN
  • Patent number: 9308453
    Abstract: A server arrangement for controlling a video game viewable by game participants at a plurality of respective terminals. The server arrangement has a game engine to output graphical scenes collectively representing a virtual world with game characters, each graphical scene describing a portion of the virtual world. The server arrangement also has a shared-rendering engine for associating game participants with respective graphical scenes and for performing a shared-rendering operation on the graphical scenes to generate respective moving-image data streams, the shared-rendering operation being common for the game participants that are associated by the shared-rendering engine with the same graphical scene.
    Type: Grant
    Filed: January 9, 2014
    Date of Patent: April 12, 2016
    Assignee: SQUARE ENIX HOLDINGS CO., LTD.
    Inventors: Alex Tait, Tetsuji Iwasaki, Mitsuru Kamiyama
  • Publication number: 20160059134
    Abstract: A computer that executes processing for game content, for which a plurality of kinds of roles are arranged, in which operation corresponding to at least a portion of the roles is assigned to players, is caused to execute processing for acquiring device information including at least one of a specification of the computer and a usage condition, processing for determining one role of the plurality of kinds of roles based on the acquired device information, and processing for executing the processing for the game content for the determined one role in accordance with operation input by a player.
    Type: Application
    Filed: August 18, 2015
    Publication date: March 3, 2016
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Alex TAIT
  • Publication number: 20150367238
    Abstract: A game apparatus obtains in a case where a state saving request is received, information specifying a condition in a game corresponding to that request and state information for initiating a game in a same state as a game screen corresponding to that request and records state saving data associated with the condition information and the state information. The game apparatus provides, in a case where a state saving data sharing request is received, link information of the recorded state saving data and condition information for that data, to another device.
    Type: Application
    Filed: January 30, 2014
    Publication date: December 24, 2015
    Applicant: SQUARE ENIX HOLDINGS CO., LTD.
    Inventors: Cyril PERRIN, Alex TAIT
  • Publication number: 20150338648
    Abstract: A method for creating and sending video game images comprises identifying a scene being viewed by a participant in a video game; determining whether there exists a previously created image corresponding to the scene and corresponding to a participant category to which the participant belongs. If the determining is positive, the previously created image is retrieved and released towards a device associated with the participant. If the determining is negative, an image is rendered, and the rendered image is released towards the device. Also, there is provided a method for control of video game rendering, which comprises identifying a scene being viewed by a participant in a video game; obtaining an image for the scene; rendering at least one customized image for the participant; and combining the image for the scene and the at least one customized image for the participant, thereby to create a composite image for the participant.
    Type: Application
    Filed: January 9, 2014
    Publication date: November 26, 2015
    Applicant: SQUARE ENIX HOLDINGS CO., LTD.,
    Inventor: Alex TAIT
  • Publication number: 20150331813
    Abstract: An information processing apparatus obtains information of an operation input made on a first client device from that the first client device, and generates a first rendering command for a first screen to be provided to the first client device based on information of the operation input. The apparatus also obtains change information, for changing a display state of a rendering object, from a second client device, and generates a second rendering command for a second screen by changing the first rendering command based on the change information.
    Type: Application
    Filed: February 28, 2014
    Publication date: November 19, 2015
    Applicant: SQUARE ENIX HOLDINGS CO., LTD.
    Inventors: Cyril PERRIN, Alex TAIT
  • Publication number: 20150258438
    Abstract: A server arrangement for controlling a video game viewable by game participants at a plurality of respective terminals. The server arrangement has a game engine to output graphical scenes collectively representing a virtual world with game characters, each graphical scene describing a portion of the virtual world. The server arrangement also has a shared-rendering engine for associating game participants with respective graphical scenes and for performing a shared-rendering operation on the graphical scenes to generate respective moving-image data streams, the shared-rendering operation being common for the game participants that are associated by the shared-rendering engine with the same graphical scene.
    Type: Application
    Filed: January 9, 2014
    Publication date: September 17, 2015
    Inventors: Alex Tait, Tetsuji Iwasaki, Mitsuru Kamiyama
  • Publication number: 20150038224
    Abstract: An information processing apparatus receives operation input corresponding to a plurality of devices and renders a first screen for a particular viewpoint in a virtual space in which it is possible to move an avatar based on the operation input, wherein avatars corresponding to each of the plurality of devices are simultaneously positioned in the virtual space. Meanwhile, the apparatus also performs processing on particular content that is not an avatar based on the operation input and renders a second screen for the content. The apparatus, in a case where an avatar corresponding to an apparatus to which the second screen is provided is included in a rendering scope for the particular viewpoint, renders the first screen, applying the second screen provided to the apparatus corresponding to the avatar to an object related to the avatar in the virtual space.
    Type: Application
    Filed: January 29, 2014
    Publication date: February 5, 2015
    Inventor: Alex Tait