Patents by Inventor Alexander Jarzebinski
Alexander Jarzebinski has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230347239Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.Type: ApplicationFiled: July 11, 2023Publication date: November 2, 2023Inventor: Alexander Jarzebinski
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Publication number: 20230271085Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.Type: ApplicationFiled: May 2, 2023Publication date: August 31, 2023Inventor: Alexander Jarzebinski
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Patent number: 11697067Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.Type: GrantFiled: December 31, 2021Date of Patent: July 11, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventor: Alexander Jarzebinski
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Publication number: 20230166183Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; determining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: ApplicationFiled: January 30, 2023Publication date: June 1, 2023Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Patent number: 11642593Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.Type: GrantFiled: February 16, 2021Date of Patent: May 9, 2023Assignee: Sony Interactive Entertainment LLCInventor: Alexander Jarzebinski
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Patent number: 11565179Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; accessing a template defining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: GrantFiled: December 30, 2019Date of Patent: January 31, 2023Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Patent number: 11524233Abstract: A method includes: executing a video game by a cloud gaming machine; streaming, by a video server over a network, video generated from the executing video game to a plurality of client devices; enabling gameplay of the video game that includes control of a virtual object of the video game by one of the client devices, and passing the control of the virtual object to each of the client devices in turn, wherein passing the control is responsive to detecting a predefined condition during the gameplay of the video game.Type: GrantFiled: December 30, 2019Date of Patent: December 13, 2022Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Publication number: 20220193546Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.Type: ApplicationFiled: December 31, 2021Publication date: June 23, 2022Inventor: Alexander Jarzebinski
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Patent number: 11213748Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.Type: GrantFiled: November 11, 2019Date of Patent: January 4, 2022Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventor: Alexander Jarzebinski
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Publication number: 20210170275Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.Type: ApplicationFiled: February 16, 2021Publication date: June 10, 2021Inventor: Alexander Jarzebinski
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Publication number: 20210129023Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.Type: ApplicationFiled: November 11, 2019Publication date: May 6, 2021Inventor: Alexander Jarzebinski
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Patent number: 10918946Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.Type: GrantFiled: November 5, 2018Date of Patent: February 16, 2021Assignee: Sony Interactive Entertainment LLCInventor: Alexander Jarzebinski
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Patent number: 10898802Abstract: A method is provided, including the following operations: executing a video game by a cloud gaming computer; streaming video generated from the executing video game over a network to a primary client device; streaming the video over the network from the primary client device to one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the secondary client devices; sending, over the network by the input aggregation server, the input data from the secondary client devices to the primary client device, the primary client device being configured to generate combined input data by combining the input data from the secondary client devices with input data generated at the primary client device; receiving, over the network by the cloud gaming computer, the combined input data; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: GrantFiled: May 31, 2018Date of Patent: January 26, 2021Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Publication number: 20200139245Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.Type: ApplicationFiled: November 5, 2018Publication date: May 7, 2020Inventor: Alexander Jarzebinski
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Publication number: 20200129858Abstract: A method includes: executing a video game by a cloud gaming machine; streaming, by a video server over a network, video generated from the executing video game to a plurality of client devices; enabling gameplay of the video game that includes control of a virtual object of the video game by one of the client devices, and passing the control of the virtual object to each of the client devices in turn, wherein passing the control is responsive to detecting a predefined condition during the gameplay of the video game.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Publication number: 20200129857Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; accessing a template defining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Publication number: 20190366210Abstract: A method is provided, including the following operations: executing a video game by a cloud gaming computer; streaming video generated from the executing video game over a network to a primary client device; streaming the video over the network from the primary client device to one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the secondary client devices; sending, over the network by the input aggregation server, the input data from the secondary client devices to the primary client device, the primary client device being configured to generate combined input data by combining the input data from the secondary client devices with input data generated at the primary client device; receiving, over the network by the cloud gaming computer, the combined input data; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: ApplicationFiled: May 31, 2018Publication date: December 5, 2019Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski