Patents by Inventor Alexander Jarzebinski

Alexander Jarzebinski has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230347239
    Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.
    Type: Application
    Filed: July 11, 2023
    Publication date: November 2, 2023
    Inventor: Alexander Jarzebinski
  • Publication number: 20230271085
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Application
    Filed: May 2, 2023
    Publication date: August 31, 2023
    Inventor: Alexander Jarzebinski
  • Patent number: 11697067
    Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.
    Type: Grant
    Filed: December 31, 2021
    Date of Patent: July 11, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Alexander Jarzebinski
  • Publication number: 20230166183
    Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; determining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
    Type: Application
    Filed: January 30, 2023
    Publication date: June 1, 2023
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Patent number: 11642593
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: May 9, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Alexander Jarzebinski
  • Patent number: 11565179
    Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; accessing a template defining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
    Type: Grant
    Filed: December 30, 2019
    Date of Patent: January 31, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Patent number: 11524233
    Abstract: A method includes: executing a video game by a cloud gaming machine; streaming, by a video server over a network, video generated from the executing video game to a plurality of client devices; enabling gameplay of the video game that includes control of a virtual object of the video game by one of the client devices, and passing the control of the virtual object to each of the client devices in turn, wherein passing the control is responsive to detecting a predefined condition during the gameplay of the video game.
    Type: Grant
    Filed: December 30, 2019
    Date of Patent: December 13, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Publication number: 20220193546
    Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.
    Type: Application
    Filed: December 31, 2021
    Publication date: June 23, 2022
    Inventor: Alexander Jarzebinski
  • Patent number: 11213748
    Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.
    Type: Grant
    Filed: November 11, 2019
    Date of Patent: January 4, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Alexander Jarzebinski
  • Publication number: 20210170275
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Application
    Filed: February 16, 2021
    Publication date: June 10, 2021
    Inventor: Alexander Jarzebinski
  • Publication number: 20210129023
    Abstract: A system and method for launching gameplay from streaming content is provided. Information regarding media content may be stormed in memory. Such media content may have at least one or more trigger points and each trigger point may be associated with a set of game data specific to a gameplay scene within an interactive title. The media content may be streamed to a user device over a communication network. A selection of one of the at least one or more trigger points may be received over the communication network from the user device. Identifying the set of game data associated with the selected trigger point may be identified and the interactive title for gameplay may be launched by the user device based on the identified set of game data associated with the selected trigger point.
    Type: Application
    Filed: November 11, 2019
    Publication date: May 6, 2021
    Inventor: Alexander Jarzebinski
  • Patent number: 10918946
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Grant
    Filed: November 5, 2018
    Date of Patent: February 16, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Alexander Jarzebinski
  • Patent number: 10898802
    Abstract: A method is provided, including the following operations: executing a video game by a cloud gaming computer; streaming video generated from the executing video game over a network to a primary client device; streaming the video over the network from the primary client device to one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the secondary client devices; sending, over the network by the input aggregation server, the input data from the secondary client devices to the primary client device, the primary client device being configured to generate combined input data by combining the input data from the secondary client devices with input data generated at the primary client device; receiving, over the network by the cloud gaming computer, the combined input data; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
    Type: Grant
    Filed: May 31, 2018
    Date of Patent: January 26, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Publication number: 20200139245
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Application
    Filed: November 5, 2018
    Publication date: May 7, 2020
    Inventor: Alexander Jarzebinski
  • Publication number: 20200129858
    Abstract: A method includes: executing a video game by a cloud gaming machine; streaming, by a video server over a network, video generated from the executing video game to a plurality of client devices; enabling gameplay of the video game that includes control of a virtual object of the video game by one of the client devices, and passing the control of the virtual object to each of the client devices in turn, wherein passing the control is responsive to detecting a predefined condition during the gameplay of the video game.
    Type: Application
    Filed: December 30, 2019
    Publication date: April 30, 2020
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Publication number: 20200129857
    Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; accessing a template defining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
    Type: Application
    Filed: December 30, 2019
    Publication date: April 30, 2020
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Publication number: 20190366210
    Abstract: A method is provided, including the following operations: executing a video game by a cloud gaming computer; streaming video generated from the executing video game over a network to a primary client device; streaming the video over the network from the primary client device to one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the secondary client devices; sending, over the network by the input aggregation server, the input data from the secondary client devices to the primary client device, the primary client device being configured to generate combined input data by combining the input data from the secondary client devices with input data generated at the primary client device; receiving, over the network by the cloud gaming computer, the combined input data; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
    Type: Application
    Filed: May 31, 2018
    Publication date: December 5, 2019
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski