Patents by Inventor Alexander Majercik

Alexander Majercik has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240119664
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Application
    Filed: December 19, 2023
    Publication date: April 11, 2024
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire
  • Patent number: 11941752
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: March 26, 2024
    Assignee: NVIDIA CORPORATION
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire
  • Publication number: 20230377251
    Abstract: In order to perform denoising on a three-dimensional (3D) spherical measurement of light (such as spherical irradiance probe information or the results of a 3D gonioreflectometry capture), the 3D spherical measurement of light is converted to a two-dimensional (2D) measurement by creating multiple copies of the 3D spherical measurement of light, determining a two-dimensional sub-domain (e.g., a rectangular sub-domain) for each of the multiple copies, and stitching the plurality of two-dimensional sub-domains together in a toroidal configuration. Denoising may then be performed on this 2D measurement via a machine learning implementation or other means. This may result in more accurate 3D spherical light probes that require fewer light measurement samples to generate accurate light measurements.
    Type: Application
    Filed: May 17, 2022
    Publication date: November 23, 2023
    Inventors: Nicholas Vining, Paul Lalonde, Alexander Majercik
  • Patent number: 11501467
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Grant
    Filed: May 5, 2021
    Date of Patent: November 15, 2022
    Assignee: NVIDIA CORPORATION
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire, Dawid Stanislaw Pajak
  • Publication number: 20220138988
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Application
    Filed: May 5, 2021
    Publication date: May 5, 2022
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire, Dawid Stanislaw Pajak
  • Publication number: 20220028158
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Application
    Filed: February 16, 2021
    Publication date: January 27, 2022
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire
  • Publication number: 20210350550
    Abstract: Apparatuses, systems, and techniques are presented to estimate user gaze. In at least one embodiment, one or more neural networks are used to determine coarse and fine gaze estimates for one or more users.
    Type: Application
    Filed: May 11, 2020
    Publication date: November 11, 2021
    Inventors: Michael Stengel, Morgan McGuire, Alexander Majercik, David Luebke
  • Publication number: 20210012562
    Abstract: Global illumination in computer graphics refers to the modeling of how light is bounced off of one or more surfaces in a computer generated image onto other surfaces in the image (i.e. indirect light), rather than simply determining the light that hits a surface in an image directly from a light source (i.e. direct light). Rendering accurate global illumination effects in such images makes them more believable. However, simulating physically-based global illumination with offline numerical solvers has traditionally been time consuming and/or noisy and has not adapted well for dynamic scenes. The present disclosure provides a probe-based dynamic global illumination technique for computer generated scenes.
    Type: Application
    Filed: July 10, 2020
    Publication date: January 14, 2021
    Inventors: Morgan McGuire, Alexander Majercik, David Patrick Luebke