Patents by Inventor Alexander Nixon Huang

Alexander Nixon Huang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11731037
    Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: August 22, 2023
    Assignee: Riot Games, Inc.
    Inventors: Alexander Nixon Huang, Christina Norman
  • Publication number: 20230091836
    Abstract: Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a mutli-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
    Type: Application
    Filed: November 7, 2022
    Publication date: March 23, 2023
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang
  • Publication number: 20230051531
    Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
    Type: Application
    Filed: November 2, 2022
    Publication date: February 16, 2023
    Inventors: Alexander Nixon Huang, Christina Norman
  • Patent number: 11559744
    Abstract: Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a multi-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object (except for the player object associated with the user) is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
    Type: Grant
    Filed: September 23, 2021
    Date of Patent: January 24, 2023
    Assignee: RIOT GAMES, INC.
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang
  • Publication number: 20220395751
    Abstract: A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.
    Type: Application
    Filed: August 23, 2022
    Publication date: December 15, 2022
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang, Kam-Wing Fung
  • Patent number: 11458394
    Abstract: A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: October 4, 2022
    Assignee: Riot Games, Inc.
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang, Kam-Wing Fung
  • Publication number: 20220249951
    Abstract: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
    Type: Application
    Filed: April 28, 2022
    Publication date: August 11, 2022
    Inventor: Alexander Nixon Huang
  • Patent number: 11351457
    Abstract: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: June 7, 2022
    Assignee: RIOT GAMES, INC.
    Inventor: Alexander Nixon Huang
  • Publication number: 20220152509
    Abstract: Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a mutli-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object (except for the player object associated with the user) is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
    Type: Application
    Filed: September 23, 2021
    Publication date: May 19, 2022
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang
  • Publication number: 20220080299
    Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
    Type: Application
    Filed: September 11, 2020
    Publication date: March 17, 2022
    Inventors: Alexander Nixon Huang, Christina Norman
  • Publication number: 20220080314
    Abstract: A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.
    Type: Application
    Filed: September 11, 2020
    Publication date: March 17, 2022
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang, Kam-Wing Fung
  • Publication number: 20220080316
    Abstract: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
    Type: Application
    Filed: September 11, 2020
    Publication date: March 17, 2022
    Inventor: Alexander Nixon Huang
  • Patent number: 11148055
    Abstract: Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a multi-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object (except for the player object associated with the user) is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: October 19, 2021
    Assignee: Riot Games, Inc.
    Inventors: Michael Longqiang Zhang, Alexander Nixon Huang
  • Publication number: 20130089849
    Abstract: The Wireless Internet Classroom Environment (WICE) is a system comprising a Personal Computer and a number of tablet computers, plus the software programs that form tools that allow schools to fully digitalize their classrooms. This system can create a completely electronic and paperless learning environment which still incorporates the experience of face to face learning and hands-on activities. There are two software functions to the WICE. The teacher would install the “server” software on the Teacher-PC which has internet access and WiFi tethering capabilities. The students would install the “client” software on their Personal Digital Assistant (Student-PDA) devices, or tablet computers which have WiFi terminal capabilities. The Teacher-PC and Student-PDAs together form a wireless classroom learning environment where the teacher can deliver the class materials electronically while maintaining control and engagement of all students.
    Type: Application
    Filed: July 6, 2012
    Publication date: April 11, 2013
    Inventor: Alexander Nixon Huang