Patents by Inventor Alexandra Baryshnikova

Alexandra Baryshnikova has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11961174
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Grant
    Filed: June 23, 2022
    Date of Patent: April 16, 2024
    Assignee: Manticore Games, Inc.
    Inventors: Daniel Fessler, Jr., Brendan Mauro, Alexandra Baryshnikova
  • Publication number: 20230012480
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Application
    Filed: June 23, 2022
    Publication date: January 19, 2023
    Inventors: Daniel Fessler, JR., Brendan Mauro, Alexandra Baryshnikova
  • Patent number: 11398071
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Grant
    Filed: May 17, 2021
    Date of Patent: July 26, 2022
    Assignee: Manticore Games, Inc.
    Inventors: Daniel Fessler, Jr., Brendan Mauro, Alexandra Baryshnikova
  • Publication number: 20210272350
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Application
    Filed: May 17, 2021
    Publication date: September 2, 2021
    Inventors: Daniel Fessler, Brendan Mauro, Alexandra Baryshnikova
  • Patent number: 11043021
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Grant
    Filed: November 11, 2020
    Date of Patent: June 22, 2021
    Assignee: Manticore Games, Inc.
    Inventors: Daniel Fessler, Jr., Brendan Mauro, Alexandra Baryshnikova
  • Publication number: 20210142547
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Application
    Filed: November 11, 2020
    Publication date: May 13, 2021
    Inventors: Daniel Fessler, JR., Brendan Mauro, Alexandra Baryshnikova