Patents by Inventor Alexey Kryuchkov

Alexey Kryuchkov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20080188304
    Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
    Type: Application
    Filed: April 11, 2008
    Publication date: August 7, 2008
    Applicant: IGT
    Inventors: Anthony Escalera, Robert E. Breckner, Gregory A. Schlottmann, Alexey Kryuchkov, Serge Antonov, Steven G. LeMay
  • Patent number: 7367885
    Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
    Type: Grant
    Filed: September 30, 2003
    Date of Patent: May 6, 2008
    Assignee: IGT
    Inventors: Anthony Escalera, Robert E. Breckner, Gregory A. Schlottmann, Alexey Kryuchkov, Serge Antonov, Steven G. LeMay
  • Publication number: 20050059453
    Abstract: In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game.
    Type: Application
    Filed: September 11, 2003
    Publication date: March 17, 2005
    Inventors: Jamal Benbrahim, Robert Breckner, Steven LeMay, Alexey Kryuchkov, Gregory Schlottmann
  • Publication number: 20040166917
    Abstract: A gaming unit having a light device controller operatively coupled a light device. The light device controller being adapted to couple to the gaming unit by a universal serial bus peripheral connection. The light device controller comprising a processor, a memory, and an input/output device. The gaming unit capable of transmitting the light display data to the light device controller via the universal serial bus peripheral connection.
    Type: Application
    Filed: February 20, 2003
    Publication date: August 26, 2004
    Inventors: Rex Lam, Eric Taylor, Muhammad Sarwar, Joseph R. Hedrick, Alexey Kryuchkov, Nicole Beaulieu, Steven G. LeMay
  • Publication number: 20040166932
    Abstract: A gaming machine having a light device coupled to the gaming machine by a peripheral bus connection. The gaming machine capable of reading a pattern file, containing a light pattern display. The gaming machine further capable of sending the light display pattern to a light device controller via the peripheral bus connection. The light device controller capable of parsing the light display pattern, interpreting the pattern to be capable of generation on the light device, and causing the pattern to be generated on the light device.
    Type: Application
    Filed: February 20, 2003
    Publication date: August 26, 2004
    Inventors: Rex Lam, Eric Taylor, Muhammad Sarwar, Alexey Kryuchkov, Nicole Beaulieu, Steven G. LeMay, David Zydzik, Greg Schlottmann
  • Publication number: 20040102245
    Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
    Type: Application
    Filed: September 30, 2003
    Publication date: May 27, 2004
    Applicant: IGT
    Inventors: Anthony Escalera, Robert E. Breckner, Gregory A. Schlottmann, Alexey Kryuchkov, Serge Antonov, Steven G. LeMay
  • Publication number: 20040102244
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment.
    Type: Application
    Filed: September 29, 2003
    Publication date: May 27, 2004
    Applicant: IGT
    Inventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
  • Publication number: 20040002380
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Application
    Filed: June 27, 2002
    Publication date: January 1, 2004
    Applicant: IGT
    Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann