Patents by Inventor Andrea Gaiba

Andrea Gaiba has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120238365
    Abstract: Player may manipulate a physical cube or polygon directly identifying its actions performed on 3-axis in physical space with the corresponding actions performed on 3-axis in the virtual space by moving a solid, a polygon or a similar shape displayed on screen or monitor. Additionally or alternatively, player may wear plastic clips or belt (or made of different materials, colors, shapes), used as holders for motion detection control/input devices or other control/input devices, in order to play games by player's body movements not requiring use of player's hands in order to use such control/input devices (for example, dancing games). Player may wear clips or belt in order to secure the control/input device for easy and quick accessibility, used as safe holders for the control/input devices while keeping other input devices in its hands (for example, a microphone).
    Type: Application
    Filed: March 18, 2011
    Publication date: September 20, 2012
    Inventors: Andrea Gaiba, Davide Squarise, Lorenzo Godina
  • Publication number: 20100240458
    Abstract: A player's mental attributes may be determined and used in interacting with video games or training programs through a video game system. The video game system may include a biometric controller such as an EEG device or configured to detect a level of attention and a level of relaxation of the player through electrical impulses exhibited by a player's brain and/or pulse oximetry monitoring device. These determined levels of attention and relaxation may be interpreted by the video game system into one or more actions in or changes to a video game environment. Additionally or alternatively, video games may be used to train a player to lower stress and improve concentration or focus. The games may be entertainment based or non-entertainment related (e.g., instructional/exercise focused). Further, combinations of controllers may be used to control various aspects of a video game or training program to exercise both body and mind.
    Type: Application
    Filed: March 22, 2010
    Publication date: September 23, 2010
    Applicant: PUB COMPANY S.R.L.
    Inventors: Andrea Gaiba, Davide Squarise, Lorenzo Godina