Patents by Inventor Andrei ZAVADA

Andrei ZAVADA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11957995
    Abstract: A toy system, the toy system comprising a data processing system and one or more toys, the plurality of toys including at least one reference toy having a visual appearance recognisable by the data processing system in a captured image of a real-world scene including said at least one reference toy, the data processing system comprising an image capturing device, a processing unit, and a display, wherein the data processing system has stored thereon information associated with the at least one reference toy, the information including at least one predetermined reference position defined relative to the at least one reference toy; and wherein the data processing is configured to: capture a sequence of images of a real-world scene, the real-world scene including said at least one reference toy; process the captured images to detect and recognize said at least one reference toy within the real-world scene; retrieve the at least one predetermined reference position from the stored information associated with the
    Type: Grant
    Filed: January 22, 2020
    Date of Patent: April 16, 2024
    Assignee: LEGO A/S
    Inventors: Anders Antoft Schou, Andrei Zavada, Jesper Søderberg
  • Patent number: 11938404
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Grant
    Filed: September 15, 2022
    Date of Patent: March 26, 2024
    Assignee: LEGO A/S
    Inventors: Jesper Soederberg, Philip Kongsgaard Døssing, Andrei Zavada, Bjørn Carlsen
  • Publication number: 20230065252
    Abstract: A toy system including a plurality of toy construction elements, an image capturing device, and a processor, wherein the image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to execute a digital game configured to cause the processor to provide a digital play experience. The processor is configured to receive an unlock code and unlock virtual objects for use in the digital play experience. The virtual objects are associated with toy construction elements. The processor is configured to receive images captured by the image capturing device, recognize one or more toy construction elements within the images, and provide a digital play experience involving the unlocked virtual. Objects.
    Type: Application
    Filed: September 27, 2022
    Publication date: March 2, 2023
    Inventors: Philip Kongsgaard DØSSING, Andrei Zavada, Jesper Soederberg, Bjørn Carlsen
  • Publication number: 20230068796
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Application
    Filed: September 15, 2022
    Publication date: March 2, 2023
    Inventors: Jesper SOEDERBERG, Philip Kongsgaard DØSSING, Andrei ZAVADA, Bjørn CARLSEN
  • Patent number: 11583774
    Abstract: The invention relates to a toy system including a plurality of toy construction elements, an image capturing device and a processor. The image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to: execute a digital game having computer executable code causing the processor to provide a digital play experience; receive an unlock code indicative of one or more virtual objects; unlock the one or more virtual objects for use in the digital play experience, each virtual object being associated with one of the respective toy construction elements or with a respective toy construction model; receive one or more images captured by said image capturing device; recognize one or more toy construction elements and/or toy construction models within the one or more images; provide a digital play experience involving said first unlocked virtual object.
    Type: Grant
    Filed: June 25, 2019
    Date of Patent: February 21, 2023
    Assignee: LEGO A/S
    Inventors: Philip Kongsgaard Døssing, Andrei Zavada, Jesper Søderberg
  • Patent number: 11504623
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Grant
    Filed: August 16, 2016
    Date of Patent: November 22, 2022
    Assignee: LEGO A/S
    Inventors: Jesper Soederberg, Philip Kongsgaard Døssing, Andrei Zavada, Bjørn Carlsen
  • Publication number: 20220096947
    Abstract: A toy system, the toy system comprising a data processing system and one or more toys, the plurality of toys including at least one reference toy having a visual appearance recognisable by the data processing system in a captured image of a real-world scene including said at least one reference toy, the data processing system comprising an image capturing device, a processing unit, and a display, wherein the data processing system has stored thereon information associated with the at least one reference toy, the information including at least one predetermined reference position defined relative to the at least one reference toy; and wherein the data processing is configured to: capture a sequence of images of a real-world scene, the real-world scene including said at least one reference toy; process the captured images to detect and recognize said at least one reference toy within the real-world scene; retrieve the at least one predetermined reference position from the stored information associated with the
    Type: Application
    Filed: January 22, 2020
    Publication date: March 31, 2022
    Inventors: Anders Antoft SCHOU, Andrei ZAVADA, Jesper SØDERBERG
  • Publication number: 20180264365
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Application
    Filed: August 16, 2016
    Publication date: September 20, 2018
    Inventors: Jesper SOEDERBERG, Philip Kongsgaard DØSSING, Andrei ZAVADA, Bjørn CARLSEN