Patents by Inventor Andrei ZAVADA
Andrei ZAVADA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11957995Abstract: A toy system, the toy system comprising a data processing system and one or more toys, the plurality of toys including at least one reference toy having a visual appearance recognisable by the data processing system in a captured image of a real-world scene including said at least one reference toy, the data processing system comprising an image capturing device, a processing unit, and a display, wherein the data processing system has stored thereon information associated with the at least one reference toy, the information including at least one predetermined reference position defined relative to the at least one reference toy; and wherein the data processing is configured to: capture a sequence of images of a real-world scene, the real-world scene including said at least one reference toy; process the captured images to detect and recognize said at least one reference toy within the real-world scene; retrieve the at least one predetermined reference position from the stored information associated with theType: GrantFiled: January 22, 2020Date of Patent: April 16, 2024Assignee: LEGO A/SInventors: Anders Antoft Schou, Andrei Zavada, Jesper Søderberg
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Patent number: 11938404Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.Type: GrantFiled: September 15, 2022Date of Patent: March 26, 2024Assignee: LEGO A/SInventors: Jesper Soederberg, Philip Kongsgaard Døssing, Andrei Zavada, Bjørn Carlsen
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Publication number: 20230065252Abstract: A toy system including a plurality of toy construction elements, an image capturing device, and a processor, wherein the image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to execute a digital game configured to cause the processor to provide a digital play experience. The processor is configured to receive an unlock code and unlock virtual objects for use in the digital play experience. The virtual objects are associated with toy construction elements. The processor is configured to receive images captured by the image capturing device, recognize one or more toy construction elements within the images, and provide a digital play experience involving the unlocked virtual. Objects.Type: ApplicationFiled: September 27, 2022Publication date: March 2, 2023Inventors: Philip Kongsgaard DØSSING, Andrei Zavada, Jesper Soederberg, Bjørn Carlsen
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Publication number: 20230068796Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.Type: ApplicationFiled: September 15, 2022Publication date: March 2, 2023Inventors: Jesper SOEDERBERG, Philip Kongsgaard DØSSING, Andrei ZAVADA, Bjørn CARLSEN
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Patent number: 11583774Abstract: The invention relates to a toy system including a plurality of toy construction elements, an image capturing device and a processor. The image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to: execute a digital game having computer executable code causing the processor to provide a digital play experience; receive an unlock code indicative of one or more virtual objects; unlock the one or more virtual objects for use in the digital play experience, each virtual object being associated with one of the respective toy construction elements or with a respective toy construction model; receive one or more images captured by said image capturing device; recognize one or more toy construction elements and/or toy construction models within the one or more images; provide a digital play experience involving said first unlocked virtual object.Type: GrantFiled: June 25, 2019Date of Patent: February 21, 2023Assignee: LEGO A/SInventors: Philip Kongsgaard Døssing, Andrei Zavada, Jesper Søderberg
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Patent number: 11504623Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.Type: GrantFiled: August 16, 2016Date of Patent: November 22, 2022Assignee: LEGO A/SInventors: Jesper Soederberg, Philip Kongsgaard Døssing, Andrei Zavada, Bjørn Carlsen
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Publication number: 20220096947Abstract: A toy system, the toy system comprising a data processing system and one or more toys, the plurality of toys including at least one reference toy having a visual appearance recognisable by the data processing system in a captured image of a real-world scene including said at least one reference toy, the data processing system comprising an image capturing device, a processing unit, and a display, wherein the data processing system has stored thereon information associated with the at least one reference toy, the information including at least one predetermined reference position defined relative to the at least one reference toy; and wherein the data processing is configured to: capture a sequence of images of a real-world scene, the real-world scene including said at least one reference toy; process the captured images to detect and recognize said at least one reference toy within the real-world scene; retrieve the at least one predetermined reference position from the stored information associated with theType: ApplicationFiled: January 22, 2020Publication date: March 31, 2022Inventors: Anders Antoft SCHOU, Andrei ZAVADA, Jesper SØDERBERG
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Publication number: 20180264365Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.Type: ApplicationFiled: August 16, 2016Publication date: September 20, 2018Inventors: Jesper SOEDERBERG, Philip Kongsgaard DØSSING, Andrei ZAVADA, Bjørn CARLSEN