Patents by Inventor Andrew C. Flavell
Andrew C. Flavell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10839954Abstract: Techniques for dynamic exercise content are described. In implementations, exercise content is provided that includes a variety of different selectable exercise segments that can be individually selected and played back to generate an exercise routine. For example, particular exercise segments can be selected based on user-specified exercise goals, the physical abilities of a particular user, based on various types of feedback, and so on. To assist in the selection of particular exercise segments, exercise segments can be individually tagged with descriptive information, such as using metadata tags. Embodiments can also provide a variety of different types of performance-related feedback to a user during an exercise routine.Type: GrantFiled: June 20, 2012Date of Patent: November 17, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Andrew C. Flavell, Daniel G. Kennett, David C. McCarthy
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Publication number: 20140331242Abstract: Systems, methods, and computer-readable storage media are described herein for aggregating viewing data for one or more types of media content. Image data depicting a viewing area of a display device are received. A type of media content being displayed on the display device when the images are captured is identified. Based on the image data, a number of persons may be determined, as well as characteristics about the persons, responses of the persons toward the media content, and levels of engagement of the persons in the media content, or a portion thereof. Each determined item of information may comprise a viewing record for the media content. The viewing records for the media content may then be aggregated to create viewing data for the content, and the viewing data may be distributed to a content provider.Type: ApplicationFiled: May 1, 2013Publication date: November 6, 2014Applicant: MICROSOFT CORPORATIONInventors: ENRIQUE DE LA GARZA, KARIN ZILBERSTEIN, CAROLYN J. FUSON, MICHAEL PATRICK MOTT, ANDREW C. FLAVELL
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Publication number: 20140244008Abstract: The subject disclosure is directed towards determining and using effort such as in a fitness/exercise/gaming environment in a way that is substantially independent of a person's height, weight, age, and gender (HWAG) properties. Effort data is recorded that represents a person's effort exerted with respect to performing at least one physical activity, in which effort data is substantially independent of weight, and possibly other HWAG properties. In one aspect, effort duration is used to allow different people to compete against others and/or against established targets/goals substantially equally, independent of a person's HWAG properties.Type: ApplicationFiled: February 28, 2013Publication date: August 28, 2014Applicant: MICROSOFT CORPORATIONInventors: Daniel Gilbert Kennett, Sebastian Andreas Sheldon Grinke, Andrew C. Flavell
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Publication number: 20130316316Abstract: Techniques for dynamic exercise content are described. In implementations, exercise content is provided that includes a variety of different selectable exercise segments that can be individually selected and played back to generate an exercise routine. For example, particular exercise segments can be selected based on user-specified exercise goals, the physical abilities of a particular user, based on various types of feedback, and so on. To assist in the selection of particular exercise segments, exercise segments can be individually tagged with descriptive information, such as using metadata tags. Embodiments can also provide a variety of different types of performance-related feedback to a user during an exercise routine.Type: ApplicationFiled: June 20, 2012Publication date: November 28, 2013Applicant: MICROSOFT CORPORATIONInventors: Andrew C. Flavell, Daniel G. Kennett, David C. McCarthy
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Patent number: 7714873Abstract: A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.Type: GrantFiled: January 25, 2007Date of Patent: May 11, 2010Assignee: Microsoft CorporationInventors: Andrew C. Flavell, Yan Lu, Wen Sun, Feng Wu, Shipeng Li
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Patent number: 7683910Abstract: A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.Type: GrantFiled: January 25, 2007Date of Patent: March 23, 2010Assignee: Microsoft CorporationInventors: Yan Lu, Wen Sun, Andrew C. Flavell, Feng Wu, Shipeng Li
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Publication number: 20080002896Abstract: A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.Type: ApplicationFiled: January 25, 2007Publication date: January 3, 2008Applicant: Microsoft CorporationInventors: Yan Lu, Wen Sun, Andrew C. Flavell, Feng Wu, Shipeng Li
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Publication number: 20080002895Abstract: A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.Type: ApplicationFiled: January 25, 2007Publication date: January 3, 2008Applicant: Microsoft CorporationInventors: Andrew C. Flavell, Yan Lu, Wen Sun, Feng Wu, Shipeng Li