Patents by Inventor Andrew Costello
Andrew Costello has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230326291Abstract: Methods and systems are provided for tracking game asset interests, such as represented as NFTs, and allocating earnings associated with those interests. The game asset interest may represent an interest in the earnings associated with one or more wagering games (such as one or more online wagering games, table games or gaming machine games) over a designated period of time. A holder of a game asset interest may receive an allocation of the earnings associated with their interest.Type: ApplicationFiled: March 27, 2023Publication date: October 12, 2023Inventors: Sameer Mohan Gupta, Bryan O'Reilly, Andrew Costello
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Patent number: 10403091Abstract: A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.Type: GrantFiled: October 8, 2015Date of Patent: September 3, 2019Assignee: Bally Gaming, Inc.Inventors: Andrew Costello, Louis J. Castle, II
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Patent number: 9792770Abstract: A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.Type: GrantFiled: September 21, 2012Date of Patent: October 17, 2017Assignee: Bally Gaming, Inc.Inventors: Andrew Costello, Louis J. Castle, II
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Patent number: 9530278Abstract: An interactive financial transactions systems and methods are disclosed for providing gaming activity using funds located at a financial institution. Prior to initiating gaming activity, the player indicates the amount of funds the player would like to wager in a session. The financial institution is contacted to block the player funds from being used for another purpose while the player is placing wagers on the interactive gaming system. As the player completes wagers, the results of wagering activities may be passed to the financial institution. When the player completes the gaming session, the financial institution is instructed to release the blocked funds. In one embodiment, the interactive gaming system contacts an intermediary business which performs the account blocking and financial transactions with the financial institution.Type: GrantFiled: October 20, 2015Date of Patent: December 27, 2016Assignee: Bally Gaming, Inc.Inventor: Andrew Costello
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Publication number: 20160104350Abstract: An interactive financial transactions systems and methods are disclosed for providing gaming activity using funds located at a financial institution. Prior to initiating gaming activity, the player indicates the amount of funds the player would like to wager in a session. The financial institution is contacted to block the player funds from being used for another purpose while the player is placing wagers on the interactive gaming system. As the player completes wagers, the results of wagering activities may be passed to the financial institution. When the player completes the gaming session, the financial institution is instructed to release the blocked funds. In one embodiment, the interactive gaming system contacts an intermediary business which performs the account blocking and financial transactions with the financial institution.Type: ApplicationFiled: October 20, 2015Publication date: April 14, 2016Inventor: Andrew Costello
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Publication number: 20160027236Abstract: A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.Type: ApplicationFiled: October 8, 2015Publication date: January 28, 2016Inventors: Andrew Costello, Louis J. Castle, II
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Patent number: 9165428Abstract: An interactive financial transactions systems and methods are disclosed for providing gaming activity using funds located at a financial institution. Prior to initiating gaming activity, the player indicates the amount of funds the player would like to wager in a session. The financial institution is contacted to block the player funds from being used for another purpose while the player is placing wagers on the interactive gaming system. As the player completes wagers, the results of wagering activities may be passed to the financial institution. When the player completes the gaming session, the financial institution is instructed to release the blocked funds. In one embodiment, the interactive gaming system contacts an intermediary business which performs the account blocking and financial transactions with the financial institution.Type: GrantFiled: April 11, 2013Date of Patent: October 20, 2015Assignee: Bally Gaming, Inc.Inventor: Andrew Costello
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Patent number: 9120007Abstract: A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. A network gaming architecture includes separating functions that require regulation on one set of regulated servers, and functions that do not require regulation on at least one unregulated server.Type: GrantFiled: January 18, 2012Date of Patent: September 1, 2015Assignee: Bally Gaming, Inc.Inventors: Andrew Costello, Lance Lockwood, Justin Scott, Louis J. Castle, II
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Patent number: 8974305Abstract: A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access.Type: GrantFiled: September 10, 2012Date of Patent: March 10, 2015Assignee: Bally Gaming, Inc.Inventors: Andrew Costello, Louis J. Castle, II
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Publication number: 20130274003Abstract: An interactive financial transactions systems and methods are disclosed for providing gaming activity using funds located at a financial institution. Prior to initiating gaming activity, the player indicates the amount of funds the player would like to wager in a session. The financial institution is contacted to block the player funds from being used for another purpose while the player is placing wagers on the interactive gaming system. As the player completes wagers, the results of wagering activities may be passed to the financial institution. When the player completes the gaming session, the financial institution is instructed to release the blocked funds. In one embodiment, the interactive gaming system contacts an intermediary business which performs the account blocking and financial transactions with the financial institution.Type: ApplicationFiled: April 11, 2013Publication date: October 17, 2013Applicant: SHFL entertainment, Inc.Inventor: Andrew Costello
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Publication number: 20130184059Abstract: A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access.Type: ApplicationFiled: September 10, 2012Publication date: July 18, 2013Inventors: Andrew Costello, Louis J. Castle, II
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Publication number: 20130184060Abstract: A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience.Type: ApplicationFiled: September 21, 2012Publication date: July 18, 2013Inventors: Andrew Costello, Louis J. Castle, II
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Publication number: 20130184079Abstract: A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. A network gaming architecture includes separating functions that require regulation on one set of regulated servers, and functions that do not require regulation on at least one unregulated server.Type: ApplicationFiled: January 18, 2012Publication date: July 18, 2013Inventors: Andrew Costello, Lance Lockwood, Justin Scott, Louis J. Castle, II