Patents by Inventor Andrew Melnick
Andrew Melnick has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11981696Abstract: The present invention is directed to a new fluoro-pyridinone hydroxamic acid phosphates and boronates of Formulae I, II and III wherein Q is selected from the group consisting of —P(O)(OH)2, —P(O)(OH)(O?M+), —P(O)(O?M+)2 and —P(O)(O?)2M2+; M+ at each occurrence is a pharmaceutically acceptable monovalent cation; and M2+ is a pharmaceutically acceptable divalent cation and their use as LpxC inhibitors and, more specifically, their use to treat bacterial infections.Type: GrantFiled: March 14, 2019Date of Patent: May 14, 2024Assignee: Pfizer Inc.Inventors: Tamim Fehme Braish, Matthew Frank Brown, Ye Che, Richard Andrew Ewin, Timothy Allan Johnson, Michael Joseph Melnick, Justin Ian Montgomery, Mark Stephen Plummer, Loren Michael Price, Usa Reilly, Daniel Uccello
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Publication number: 20220032197Abstract: Generating and validating a subscription key based on subscription parameters associated with a jurisdiction file stored in a NVRAM, the subscription key having characters based on a subscription start date, a subscription term, a key generation date, and a cyclical redundancy check value. Parameters are extracted from the subscription key including the subscription start date, the subscription term, the key generation date, and the cyclical redundancy check value and are stored in a memory of the gaming machine. The key is checked by generating a local cyclical redundancy check value based on a MAC address of the gaming machine and one or more of the extracted parameters, and is validated when the local cyclical redundancy check value matches the cyclical redundancy check value extracted from the subscription key. The jurisdiction file may be updated during a RAM clear function during installation of the gaming machine.Type: ApplicationFiled: October 18, 2021Publication date: February 3, 2022Inventors: Shrikant Vasant Potulwar, Scott Andrew Melnick, Jason Adam Cherkas, Anil Kumar Narra, Jack Dillon Cobb, JR., José Damián Rosario Ortega
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Patent number: 11148059Abstract: Generating and validating a subscription key based on subscription parameters associated with a jurisdiction file stored in a NVRAM, the subscription key having characters based on a subscription start date, a subscription term, a key generation date, and a cyclical redundancy check value. Parameters are extracted from the subscription key including the subscription start date, the subscription term, the key generation date, and the cyclical redundancy check value and are stored in a memory of the gaming machine. The key is checked by generating a local cyclical redundancy check value based on a MAC address of the gaming machine and one or more of the extracted parameters, and is validated when the local cyclical redundancy check value matches the cyclical redundancy check value extracted from the subscription key. The jurisdiction file may be updated during a RAM clear function during installation of the gaming machine.Type: GrantFiled: December 26, 2017Date of Patent: October 19, 2021Assignee: AGS LLCInventors: Shrikant Vasant Potulwar, Scott Andrew Melnick, Jason Adam Cherkas, Anil Kumar Narra, Jack Dillon Cobb, Jr., José Damián Rosario Ortega
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Publication number: 20210201624Abstract: A progressive pool controller within a gaming environment can have programmable contents thereof retrieved or changed without need for user interaction with the controller other than inserting a dynamically-linkable and reprogrammable storage device (e.g., a USB flash drive) into an I/O receptacle of the controller. The controller has a service automatically repeatedly executing therein, checking for insertion of the storage device, checking for recognizable commands within the inserted storage device after it is inserted, executing command following programs for the recognizable commands, saving output results of the executed programs into the inserted storage device and signaling that the storage device should be removed from the I/O receptacle upon completed execution of all the command following programs. Contents of the storage device remain encrypted when in transit and are exposed within secured confines of the controller.Type: ApplicationFiled: February 16, 2021Publication date: July 1, 2021Applicant: AGS LLCInventors: Anil Kumar Narra, Jasonlee Kissee Hohman, Scott Andrew Melnick
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Patent number: 10957158Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.Type: GrantFiled: July 31, 2019Date of Patent: March 23, 2021Assignee: AGS LLCInventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
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Patent number: 10957153Abstract: A progressive pool controller within a gaming environment can have programmable contents thereof retrieved or changed without need for user interaction with the controller other than inserting a dynamically-linkable and reprogrammable storage device (e.g., a USB flash drive) into an I/O receptacle of the controller. The controller has a service automatically repeatedly executing therein, checking for insertion of the storage device, checking for recognizable commands within the inserted storage device after it is inserted, executing command following programs for the recognizable commands, saving output results of the executed programs into the inserted storage device and signaling that the storage device should be removed from the I/O receptacle upon completed execution of all the command following programs. Contents of the storage device remain encrypted when in transit and are exposed within secured confines of the controller.Type: GrantFiled: March 15, 2019Date of Patent: March 23, 2021Assignee: AGS LLCInventors: Anil Kumar Narra, Jasonlee Kissee Hohman, Scott Andrew Melnick
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Publication number: 20200294353Abstract: A progressive pool controller within a gaming environment can have programmable contents thereof retrieved or changed without need for user interaction with the controller other than inserting a dynamically-linkable and reprogrammable storage device (e.g., a USB flash drive) into an I/O receptacle of the controller. The controller has a service automatically repeatedly executing therein, checking for insertion of the storage device, checking for recognizable commands within the inserted storage device after it is inserted, executing command following programs for the recognizable commands, saving output results of the executed programs into the inserted storage device and signaling that the storage device should be removed from the I/O receptacle upon completed execution of all the command following programs. Contents of the storage device remain encrypted when in transit and are exposed within secured confines of the controller.Type: ApplicationFiled: March 15, 2019Publication date: September 17, 2020Applicant: AGS LLCInventors: Anil Kumar Narra, Jasonlee Kissee Hohman, Scott Andrew Melnick
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Publication number: 20190355215Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.Type: ApplicationFiled: July 31, 2019Publication date: November 21, 2019Applicant: AGS LLCInventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
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Publication number: 20190325703Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.Type: ApplicationFiled: April 20, 2018Publication date: October 24, 2019Applicant: AGS LLCInventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
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Patent number: 10445983Abstract: An artificial intelligence (AI) learning machine is integrated into a gaming system to adaptively learn to predict when and where excessive chronological clustering of winning hits is likely to occur for a progressive jackpot (e.g., a high frequency one) within the gaming system, to preemptively prepare for such occurrences by prefunding one or more smart-awards funds to cope with such excessive chronological clusterings of hits and to use the one or more smart-awards funds to pay off not-first-in-time winners with a same jackpot award amount as is paid to the true first-in-time winner of the jackpot if such runner up winners hit their respective win conditions within a predetermined smart-awards time span after the first-in-time winner hits. This can avoid or reduce feelings of unfairness by the not-first-in-time winners especially when the latter hit just a split second after the true first-in-time winner hits the jackpot.Type: GrantFiled: April 20, 2018Date of Patent: October 15, 2019Assignee: AGS LLCInventors: Scott Andrew Melnick, Andrew James Burke, Anil Kumar Narra, Bradley Donald Schultz, Leah Anne Pinnow
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Patent number: 10354491Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more tournament game structures. The systems and methods may utilize one or more power-up cards in the one or more tournament game structures.Type: GrantFiled: January 10, 2017Date of Patent: July 16, 2019Assignee: AGS LLCInventors: Scott Andrew Melnick, Carmen DiMichele
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Publication number: 20190091579Abstract: Generating and validating a subscription key based on subscription parameters associated with a jurisdiction file stored in a NVRAM, the subscription key having characters based on a subscription start date, a subscription term, a key generation date, and a cyclical redundancy check value. Parameters are extracted from the subscription key including the subscription start date, the subscription term, the key generation date, and the cyclical redundancy check value and are stored in a memory of the gaming machine. The key is checked by generating a local cyclical redundancy check value based on a MAC address of the gaming machine and one or more of the extracted parameters, and is validated when the local cyclical redundancy check value matches the cyclical redundancy check value extracted from the subscription key. The jurisdiction file may be updated during a RAM clear function during installation of the gaming machine.Type: ApplicationFiled: December 26, 2017Publication date: March 28, 2019Inventors: Shrikant Vasant Potulwar, Scott Andrew Melnick, Jason Adam Cherkas, Anil Kumar Narra, Jack Dillon Cobb, JR., José Damián Rosario Ortega
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Publication number: 20170148273Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more tournament game structures. The systems and methods may utilize one or more power-up cards in the one or more tournament game structures.Type: ApplicationFiled: January 10, 2017Publication date: May 25, 2017Inventors: Scott Andrew Melnick, Carmen DiMichele
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Patent number: 9558632Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more tournament game structures. The systems and methods may utilize one or more power-up cards in the one or more tournament game structures.Type: GrantFiled: January 30, 2013Date of Patent: January 31, 2017Assignee: Cadillac Jack, Inc.Inventors: Scott Andrew Melnick, Carmen DiMichele
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Patent number: 9552687Abstract: Examples disclosed herein relate to systems and methods for delivering game play, which may include providing wagering game options that may include a two-dimensional option, a three-dimensional option, and/or a combination of both.Type: GrantFiled: February 26, 2013Date of Patent: January 24, 2017Assignee: Cadillac Jack, Inc.Inventors: Scott Andrew Melnick, Carmen DiMichele, Donald James Rollo, III, Enock Etienne
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Patent number: 9530280Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more tournament game structures. The systems and methods may utilize one or more power-up cards in the one or more tournament game structures.Type: GrantFiled: December 21, 2012Date of Patent: December 27, 2016Assignee: Cadillac Jack, Inc.Inventors: Scott Andrew Melnick, Carmen DiMichele
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Patent number: 9508214Abstract: Examples disclosed herein relate to systems and methods for delivering game play, which may include providing wagering game options that may include a two-dimensional option, a three-dimensional option, and/or a combination of both.Type: GrantFiled: May 18, 2012Date of Patent: November 29, 2016Assignee: Cadillac Jack, Inc.Inventors: Scott Andrew Melnick, Carmen DiMichele, Donald James Rollo, III, Enock Etienne
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Patent number: 9483912Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more repeat paylines. The systems and methods may receive one or more secondary wagers on one or more repeat paylines. The repeat paylines may be based on data received from a player. The systems and methods may determine a repeat paylines payout based on the one or more repeat paylines.Type: GrantFiled: August 8, 2012Date of Patent: November 1, 2016Assignee: Cadillac Jack, Inc.Inventors: Scott Andrew Melnick, Mauro Alejandro Franic, Godfrey Omoregie Imudia
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Publication number: 20140045570Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more repeat paylines. The systems and methods may receive one or more secondary wagers on one or more repeat paylines. The repeat paylines may be based on data received from a player. The systems and methods may determine a repeat paylines payout based on the one or more repeat paylines.Type: ApplicationFiled: August 8, 2012Publication date: February 13, 2014Applicant: CADILLAC JACKInventors: Scott Andrew Melnick, Mauro Alejandro Franic, Godfrey Omoregie Imudia
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Publication number: 20140032566Abstract: Methods and systems to build and utilize a search infrastructure are described. The system generates index information components in real-time based on a database that is time-stamped. The system updates index information at a plurality of query node servers based on the index information components. A query engine receives a search query from a client machine and identifies search results based on the query and the index information. The system communicates the search results, over the network, to the client machine.Type: ApplicationFiled: December 28, 2012Publication date: January 30, 2014Applicant: eBay Inc.Inventors: Swati Agarwal, Richard D. Henderson, Davide Libenzi, Jagadish Nallapaneni, Pradeep Sankaranthi, Nicholas Whyte, Thomas Pan, Carson Hoffacker, Amit Basu, He Gang, Mel Sun, Andrew Melnick